gamemode check

This commit is contained in:
hyperdefined
2022-06-13 03:07:37 -04:00
parent 6af49d6c30
commit 010ca54144
8 changed files with 48 additions and 7 deletions

View File

@@ -19,6 +19,7 @@ package lol.hyper.toolstats.events;
import lol.hyper.toolstats.ToolStats;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@@ -49,11 +50,16 @@ public class PlayerInteract implements Listener {
if (block == null) {
return;
}
Player player = event.getPlayer();
if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR) {
return;
}
// store when a player opens a chest
// this is used to detect who opens a newly spawned chest
// since that is not really tracked on the lootevent
if (block.getType() != Material.AIR && block.getType() == Material.CHEST) {
openedChests.put(block, event.getPlayer());
openedChests.put(block, player);
Bukkit.getScheduler().runTaskLater(toolStats, () -> openedChests.remove(block), 20);
}
}