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gamemode check
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@@ -19,6 +19,7 @@ package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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@@ -49,11 +50,16 @@ public class PlayerInteract implements Listener {
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if (block == null) {
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return;
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}
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Player player = event.getPlayer();
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR) {
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return;
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}
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// store when a player opens a chest
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// this is used to detect who opens a newly spawned chest
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// since that is not really tracked on the lootevent
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if (block.getType() != Material.AIR && block.getType() == Material.CHEST) {
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openedChests.put(block, event.getPlayer());
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openedChests.put(block, player);
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Bukkit.getScheduler().runTaskLater(toolStats, () -> openedChests.remove(block), 20);
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}
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}
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