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https://github.com/hyperdefined/ToolStats.git
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misc cleanup
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@@ -18,7 +18,6 @@
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package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import net.kyori.adventure.text.Component;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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@@ -29,13 +28,8 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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public class ShootBow implements Listener {
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private final ToolStats toolStats;
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@@ -56,7 +50,7 @@ public class ShootBow implements Listener {
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return;
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}
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ItemStack heldBow = getBow(player.getInventory());
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ItemStack heldBow = toolStats.itemChecker.getBow(player.getInventory());
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// player swapped or we can't get the bow
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if (heldBow == null) {
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return;
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@@ -75,30 +69,4 @@ public class ShootBow implements Listener {
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}
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}
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}
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/**
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* Get the player's bow/crossbow.
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*
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* @param inventory Their inventory.
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* @return Their bow/crossbow, either main or offhand.
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*/
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private static @Nullable ItemStack getBow(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.BOW || main.getType() == Material.CROSSBOW;
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boolean isOffHand = offHand.getType() == Material.BOW || offHand.getType() == Material.CROSSBOW;
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// if the player is holding a bow in their main hand, use that one
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// if the bow is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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}
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