mirror of
https://github.com/hyperdefined/ToolStats.git
synced 2025-12-06 06:41:44 +00:00
misc cleanup
This commit is contained in:
@@ -137,6 +137,11 @@ public class CommandToolStats implements TabExecutor {
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sender.sendMessage(Component.text("Invalid token type.", NamedTextColor.RED));
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return true;
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}
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// make sure tokens are enabled before giving
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if (!toolStats.config.getBoolean("tokens.enabled")) {
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sender.sendMessage(Component.text("Unable to give tokens. Tokens are disabled", NamedTextColor.RED));
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return true;
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}
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// if the user does not send in a number, default to 1
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int amount = 1;
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if (args.length >= 4) {
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@@ -40,6 +40,10 @@ public class AnvilEvent implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onAnvilEvent(PrepareAnvilEvent event) {
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// only listen if the token system is enabled
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if (!toolStats.config.getBoolean("tokens.enabled")) {
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return;
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}
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AnvilInventory inventory = event.getInventory();
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ItemStack firstSlot = inventory.getItem(0);
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@@ -58,7 +62,6 @@ public class AnvilEvent implements Listener {
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return;
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}
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PersistentDataContainer firstSlotContainer = firstSlot.getItemMeta().getPersistentDataContainer();
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PersistentDataContainer secondSlotContainer = secondSlot.getItemMeta().getPersistentDataContainer();
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// make sure the 2nd item is one of ours
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@@ -19,7 +19,6 @@ package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@@ -112,19 +111,7 @@ public class EntityDamage implements Listener {
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return;
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}
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PlayerInventory shootingPlayerInventory = shootingPlayer.getInventory();
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ItemStack main = shootingPlayerInventory.getItemInMainHand();
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ItemStack offHand = shootingPlayerInventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.BOW || main.getType() == Material.CROSSBOW;
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boolean isOffHand = offHand.getType() == Material.BOW || offHand.getType() == Material.CROSSBOW;
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ItemStack heldBow = null;
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if (isMain) {
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heldBow = main;
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}
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if (isOffHand) {
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heldBow = offHand;
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}
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// player swapped
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ItemStack heldBow = toolStats.itemChecker.getBow(shootingPlayerInventory);
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if (heldBow == null) {
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return;
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}
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@@ -33,7 +33,6 @@ import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.Nullable;
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import java.util.Date;
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import java.util.List;
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@@ -61,7 +60,7 @@ public class PlayerFish implements Listener {
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return;
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}
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ItemStack fishingRod = getFishingRod(player.getInventory());
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ItemStack fishingRod = toolStats.itemChecker.getFishingRod(player.getInventory());
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// player swapped items?
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if (fishingRod == null) {
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return;
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@@ -95,32 +94,6 @@ public class PlayerFish implements Listener {
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}
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}
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/**
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* Get the player's fishing rod.
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*
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* @param inventory Their inventory.
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* @return Their fishing rod, either main or offhand.
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*/
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private static @Nullable ItemStack getFishingRod(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.FISHING_ROD;
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boolean isOffHand = offHand.getType() == Material.FISHING_ROD;
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// if the player is holding a fishing rod in their main hand, use that one
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// if the fishing rod is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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/**
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* Add lore to newly caught item.
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*
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@@ -29,7 +29,6 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.jetbrains.annotations.Nullable;
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public class SheepShear implements Listener {
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@@ -53,7 +52,7 @@ public class SheepShear implements Listener {
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return;
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}
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ItemStack heldShears = getShears(player.getInventory());
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ItemStack heldShears = toolStats.itemChecker.getShears(player.getInventory());
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// player swapped or we can't get the shears
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if (heldShears == null) {
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return;
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@@ -78,30 +77,4 @@ public class SheepShear implements Listener {
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}
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}
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}
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/**
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* Get the player's shears.
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*
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* @param inventory Their inventory.
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* @return Their shears, either main or offhand.
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*/
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private static @Nullable ItemStack getShears(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.SHEARS;
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boolean isOffHand = offHand.getType() == Material.SHEARS;
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// if the player is holding shears in their main hand, use that one
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// if the shears are in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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}
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@@ -18,7 +18,6 @@
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package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import net.kyori.adventure.text.Component;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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@@ -29,13 +28,8 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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public class ShootBow implements Listener {
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private final ToolStats toolStats;
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@@ -56,7 +50,7 @@ public class ShootBow implements Listener {
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return;
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}
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ItemStack heldBow = getBow(player.getInventory());
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ItemStack heldBow = toolStats.itemChecker.getBow(player.getInventory());
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// player swapped or we can't get the bow
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if (heldBow == null) {
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return;
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@@ -75,30 +69,4 @@ public class ShootBow implements Listener {
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}
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}
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}
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/**
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* Get the player's bow/crossbow.
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*
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* @param inventory Their inventory.
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* @return Their bow/crossbow, either main or offhand.
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*/
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private static @Nullable ItemStack getBow(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.BOW || main.getType() == Material.CROSSBOW;
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boolean isOffHand = offHand.getType() == Material.BOW || offHand.getType() == Material.CROSSBOW;
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// if the player is holding a bow in their main hand, use that one
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// if the bow is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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}
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@@ -20,9 +20,11 @@ package lol.hyper.toolstats.tools;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.Arrays;
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@@ -200,4 +202,82 @@ public class ItemChecker {
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public int getCost(String tokenType) {
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return toolStats.config.getInt("tokens.data." + tokenType + ".levels");
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}
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/**
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* Get the player's bow/crossbow.
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*
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* @param inventory Their inventory.
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* @return Their bow/crossbow, either main or offhand.
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*/
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public @Nullable ItemStack getBow(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.BOW || main.getType() == Material.CROSSBOW;
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boolean isOffHand = offHand.getType() == Material.BOW || offHand.getType() == Material.CROSSBOW;
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// if the player is holding a bow in their main hand, use that one
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// if the bow is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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/**
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* Get the player's shears.
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*
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* @param inventory Their inventory.
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* @return Their shears, either main or offhand.
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*/
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public @Nullable ItemStack getShears(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.SHEARS;
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boolean isOffHand = offHand.getType() == Material.SHEARS;
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// if the player is holding shears in their main hand, use that one
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// if the shears are in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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/**
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* Get the player's fishing rod.
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*
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* @param inventory Their inventory.
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* @return Their fishing rod, either main or offhand.
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*/
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public @Nullable ItemStack getFishingRod(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.FISHING_ROD;
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boolean isOffHand = offHand.getType() == Material.FISHING_ROD;
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// if the player is holding a fishing rod in their main hand, use that one
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// if the fishing rod is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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}
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@@ -20,7 +20,6 @@ package lol.hyper.toolstats.tools.config;
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import lol.hyper.toolstats.ToolStats;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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