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changed event priorities
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@@ -38,7 +38,7 @@ public class EntityDeath implements Listener {
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this.toolStats = toolStats;
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onDeath(EntityDeathEvent event) {
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LivingEntity livingEntity = event.getEntity();
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if (livingEntity instanceof Player) {
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