add "arrows shot" + fix jank

This commit is contained in:
hyperdefined
2023-10-22 19:13:44 -04:00
parent 38c37ea601
commit c328b9e019
5 changed files with 139 additions and 6 deletions

View File

@@ -0,0 +1,113 @@
/*
* This file is part of ToolStats.
*
* ToolStats is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ToolStats is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ToolStats. If not, see <https://www.gnu.org/licenses/>.
*/
package lol.hyper.toolstats.events;
import lol.hyper.toolstats.ToolStats;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataContainer;
import org.bukkit.persistence.PersistentDataType;
import java.util.List;
public class ShootBow implements Listener {
private ToolStats toolStats;
public ShootBow(ToolStats toolStats) {
this.toolStats = toolStats;
}
@EventHandler(priority = EventPriority.MONITOR)
public void onShoot(EntityShootBowEvent event) {
Entity shooter = event.getEntity();
// only listen for players
if (!(shooter instanceof Player)) {
return;
}
Player player = (Player) shooter;
if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.ADVENTURE) {
return;
}
PlayerInventory inventory = player.getInventory();
boolean isMainHand = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
ItemStack heldBow = null;
if (isMainHand) {
heldBow = inventory.getItemInMainHand();
}
if (isOffHand) {
heldBow = inventory.getItemInOffHand();
}
// if the player is holding a bow in both hands
// default to main hand since that takes priority
if (isMainHand && isOffHand) {
heldBow = inventory.getItemInMainHand();
}
// player swapped
if (heldBow == null) {
return;
}
updateArrowsShot(heldBow);
}
private void updateArrowsShot(ItemStack bow) {
ItemMeta meta = bow.getItemMeta();
if (meta == null) {
toolStats.logger.warning(bow + " does NOT have any meta! Unable to update stats.");
return;
}
// read the current stats from the item
// if they don't exist, then start from 0
Integer arrowsShot = 0;
PersistentDataContainer container = meta.getPersistentDataContainer();
if (container.has(toolStats.arrowsShot, PersistentDataType.INTEGER)) {
arrowsShot = container.get(toolStats.arrowsShot, PersistentDataType.INTEGER);
}
if (arrowsShot == null) {
arrowsShot = 0;
toolStats.logger.warning(arrowsShot + " does not have valid arrows-shot set! Resting to zero. This should NEVER happen.");
}
arrowsShot++;
container.set(toolStats.arrowsShot, PersistentDataType.INTEGER, arrowsShot);
// do we add the lore based on the config?
if (toolStats.config.getBoolean("enabled.arrows-shot")) {
String arrowsShotFormatted = toolStats.numberFormat.formatInt(arrowsShot);
List<String> newLore = toolStats.itemLore.addItemLore(meta, "{arrows}", arrowsShotFormatted, "arrows-shot");
meta.setLore(newLore);
}
bow.setItemMeta(meta);
}
}