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https://github.com/hyperdefined/ToolStats.git
synced 2025-12-28 03:55:58 +00:00
add "arrows shot" + fix jank
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113
src/main/java/lol/hyper/toolstats/events/ShootBow.java
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113
src/main/java/lol/hyper/toolstats/events/ShootBow.java
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/*
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* This file is part of ToolStats.
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*
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* ToolStats is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ToolStats is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with ToolStats. If not, see <https://www.gnu.org/licenses/>.
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*/
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package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.List;
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public class ShootBow implements Listener {
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private ToolStats toolStats;
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public ShootBow(ToolStats toolStats) {
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this.toolStats = toolStats;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onShoot(EntityShootBowEvent event) {
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Entity shooter = event.getEntity();
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// only listen for players
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if (!(shooter instanceof Player)) {
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return;
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}
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Player player = (Player) shooter;
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.ADVENTURE) {
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return;
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}
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PlayerInventory inventory = player.getInventory();
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boolean isMainHand = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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ItemStack heldBow = null;
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if (isMainHand) {
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heldBow = inventory.getItemInMainHand();
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}
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if (isOffHand) {
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heldBow = inventory.getItemInOffHand();
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}
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// if the player is holding a bow in both hands
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// default to main hand since that takes priority
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if (isMainHand && isOffHand) {
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heldBow = inventory.getItemInMainHand();
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}
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// player swapped
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if (heldBow == null) {
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return;
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}
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updateArrowsShot(heldBow);
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}
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private void updateArrowsShot(ItemStack bow) {
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ItemMeta meta = bow.getItemMeta();
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if (meta == null) {
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toolStats.logger.warning(bow + " does NOT have any meta! Unable to update stats.");
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return;
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}
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// read the current stats from the item
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// if they don't exist, then start from 0
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Integer arrowsShot = 0;
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PersistentDataContainer container = meta.getPersistentDataContainer();
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if (container.has(toolStats.arrowsShot, PersistentDataType.INTEGER)) {
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arrowsShot = container.get(toolStats.arrowsShot, PersistentDataType.INTEGER);
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}
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if (arrowsShot == null) {
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arrowsShot = 0;
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toolStats.logger.warning(arrowsShot + " does not have valid arrows-shot set! Resting to zero. This should NEVER happen.");
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}
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arrowsShot++;
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container.set(toolStats.arrowsShot, PersistentDataType.INTEGER, arrowsShot);
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// do we add the lore based on the config?
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if (toolStats.config.getBoolean("enabled.arrows-shot")) {
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String arrowsShotFormatted = toolStats.numberFormat.formatInt(arrowsShot);
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List<String> newLore = toolStats.itemLore.addItemLore(meta, "{arrows}", arrowsShotFormatted, "arrows-shot");
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meta.setLore(newLore);
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}
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bow.setItemMeta(meta);
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}
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}
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