mirror of
https://github.com/hyperdefined/ToolStats.git
synced 2025-12-08 21:54:58 +00:00
add "arrows shot" + fix jank
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@@ -34,6 +34,7 @@ import space.arim.morepaperlib.MorePaperLib;
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import java.io.File;
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import java.io.IOException;
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import java.util.logging.Logger;
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import java.util.regex.Pattern;
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public final class ToolStats extends JavaPlugin {
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@@ -85,6 +86,10 @@ public final class ToolStats extends JavaPlugin {
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* Key for item has.
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*/
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public final NamespacedKey hash = new NamespacedKey(this, "hash");
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/**
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* Key for arrows shot.
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*/
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public final NamespacedKey arrowsShot = new NamespacedKey(this, "arrows-shot");
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/**
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* Stores how an item was created.
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* 0 = crafted.
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@@ -100,6 +105,7 @@ public final class ToolStats extends JavaPlugin {
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public final int CONFIG_VERSION = 6;
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public final Logger logger = this.getLogger();
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public final File configFile = new File(this.getDataFolder(), "config.yml");
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private final Pattern COLOR_CODES = Pattern.compile("(?i)&[0-9A-FK-ORX]");
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public BlocksMined blocksMined;
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public ChunkPopulate chunkPopulate;
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@@ -123,6 +129,7 @@ public final class ToolStats extends JavaPlugin {
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public HashMaker hashMaker;
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public CreativeEvent creativeEvent;
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public ItemChecker itemChecker;
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public ShootBow shootBow;
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@Override
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public void onEnable() {
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@@ -151,6 +158,7 @@ public final class ToolStats extends JavaPlugin {
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playerJoin = new PlayerJoin(this);
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creativeEvent = new CreativeEvent(this);
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itemChecker = new ItemChecker();
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shootBow = new ShootBow(this);
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Bukkit.getServer().getPluginManager().registerEvents(blocksMined, this);
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Bukkit.getServer().getPluginManager().registerEvents(chunkPopulate, this);
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@@ -166,6 +174,7 @@ public final class ToolStats extends JavaPlugin {
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Bukkit.getServer().getPluginManager().registerEvents(inventoryOpen, this);
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Bukkit.getServer().getPluginManager().registerEvents(playerJoin, this);
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Bukkit.getServer().getPluginManager().registerEvents(creativeEvent, this);
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Bukkit.getServer().getPluginManager().registerEvents(shootBow, this);
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this.getCommand("toolstats").setExecutor(commandToolStats);
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@@ -224,7 +233,7 @@ public final class ToolStats extends JavaPlugin {
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String itemName = material.toString().toLowerCase();
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String itemType = null;
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// hardcode these
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if (material == Material.BOW || material == Material.SHEARS || material == Material.TRIDENT) {
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if (material == Material.BOW || material == Material.CROSSBOW || material == Material.SHEARS || material == Material.TRIDENT) {
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if (material == Material.BOW) {
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itemType = "bow";
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}
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@@ -234,6 +243,9 @@ public final class ToolStats extends JavaPlugin {
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if (material == Material.TRIDENT) {
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itemType = "trident";
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}
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if (material == Material.CROSSBOW) {
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itemType = "crossbow";
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}
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} else {
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itemType = itemName.substring(itemName.indexOf('_') + 1);
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}
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@@ -257,6 +269,7 @@ public final class ToolStats extends JavaPlugin {
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case "shears": {
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return config.getBoolean("enabled." + configName + ".shears");
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}
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case "crossbow":
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case "bow": {
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return config.getBoolean("enabled." + configName + ".bow");
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}
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@@ -288,10 +301,11 @@ public final class ToolStats extends JavaPlugin {
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if (raw) {
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return ChatColor.translateAlternateColorCodes('&', lore);
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} else {
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// we basically add the color codes then remove them
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// this is a dirty trick to remove color codes
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lore = ChatColor.translateAlternateColorCodes('&', lore);
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lore = ChatColor.stripColor(lore);
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// remove all color codes
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// this is used to compare the current lore on the item
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// Example: [§7Arrows shot: §8] is on the lore
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// this will return [Arrows shot: ] so we can match it
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lore = COLOR_CODES.matcher(lore).replaceAll("");
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if (lore.contains("{player}")) {
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lore = lore.replace("{player}", "");
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}
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@@ -319,6 +333,9 @@ public final class ToolStats extends JavaPlugin {
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if (lore.contains("{crops}")) {
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lore = lore.replace("{crops}", "");
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}
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if (lore.contains("{arrows}")) {
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lore = lore.replace("{arrows}", "");
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}
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}
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return lore;
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}
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@@ -121,7 +121,7 @@ public class EntityDamage implements Listener {
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heldBow = inventory.getItemInOffHand();
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}
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// if the player is hold a bow in both hands
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// if the player is holding a bow in both hands
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// default to main hand since that takes priority
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if (isMainHand && isOffHand) {
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heldBow = inventory.getItemInMainHand();
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113
src/main/java/lol/hyper/toolstats/events/ShootBow.java
Normal file
113
src/main/java/lol/hyper/toolstats/events/ShootBow.java
Normal file
@@ -0,0 +1,113 @@
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/*
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* This file is part of ToolStats.
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*
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* ToolStats is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ToolStats is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with ToolStats. If not, see <https://www.gnu.org/licenses/>.
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*/
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package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.List;
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public class ShootBow implements Listener {
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private ToolStats toolStats;
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public ShootBow(ToolStats toolStats) {
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this.toolStats = toolStats;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onShoot(EntityShootBowEvent event) {
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Entity shooter = event.getEntity();
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// only listen for players
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if (!(shooter instanceof Player)) {
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return;
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}
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Player player = (Player) shooter;
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.ADVENTURE) {
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return;
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}
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PlayerInventory inventory = player.getInventory();
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boolean isMainHand = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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ItemStack heldBow = null;
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if (isMainHand) {
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heldBow = inventory.getItemInMainHand();
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}
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if (isOffHand) {
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heldBow = inventory.getItemInOffHand();
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}
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// if the player is holding a bow in both hands
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// default to main hand since that takes priority
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if (isMainHand && isOffHand) {
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heldBow = inventory.getItemInMainHand();
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}
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// player swapped
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if (heldBow == null) {
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return;
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}
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updateArrowsShot(heldBow);
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}
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private void updateArrowsShot(ItemStack bow) {
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ItemMeta meta = bow.getItemMeta();
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if (meta == null) {
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toolStats.logger.warning(bow + " does NOT have any meta! Unable to update stats.");
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return;
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}
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// read the current stats from the item
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// if they don't exist, then start from 0
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Integer arrowsShot = 0;
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PersistentDataContainer container = meta.getPersistentDataContainer();
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if (container.has(toolStats.arrowsShot, PersistentDataType.INTEGER)) {
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arrowsShot = container.get(toolStats.arrowsShot, PersistentDataType.INTEGER);
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}
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if (arrowsShot == null) {
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arrowsShot = 0;
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toolStats.logger.warning(arrowsShot + " does not have valid arrows-shot set! Resting to zero. This should NEVER happen.");
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}
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arrowsShot++;
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container.set(toolStats.arrowsShot, PersistentDataType.INTEGER, arrowsShot);
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// do we add the lore based on the config?
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if (toolStats.config.getBoolean("enabled.arrows-shot")) {
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String arrowsShotFormatted = toolStats.numberFormat.formatInt(arrowsShot);
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List<String> newLore = toolStats.itemLore.addItemLore(meta, "{arrows}", arrowsShotFormatted, "arrows-shot");
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meta.setLore(newLore);
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}
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bow.setItemMeta(meta);
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}
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}
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@@ -54,6 +54,7 @@ public class ItemChecker {
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meleeItems.add(Material.TRIDENT);
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validItems.add(Material.BOW);
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validItems.add(Material.FISHING_ROD);
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validItems.add(Material.CROSSBOW);
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// combine the lists
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validItems.addAll(armorItems);
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@@ -80,6 +80,7 @@ enabled:
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armor-damage: true
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dropped-by: true
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elytra-tag: true
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arrows-shot: true
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messages:
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created:
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@@ -108,6 +109,7 @@ messages:
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sheep-sheared: "&7Sheep sheared: &8{sheep}"
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dropped-by: "&7Dropped by: &8{name}" # name will be player/mob name
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damage-taken: "&7Damage taken: &8{damage}"
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arrows-shot: "&7Arrows shot: &8{arrows}"
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# Display this message if the player shift click trades/crafts items. It's not really easy to get every single item
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# that is crafted. The tag will only be added to the first item. If you don't want this message, simply replace them both with ""
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shift-click-warning:
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