support for adding lore to minecart items

This commit is contained in:
hyperdefined
2022-06-15 23:25:21 -04:00
parent e22fc7b530
commit d06a1c4a40
2 changed files with 81 additions and 35 deletions

View File

@@ -22,10 +22,14 @@ import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.minecart.StorageMinecart;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import java.util.HashMap;
@@ -35,6 +39,7 @@ public class PlayerInteract implements Listener {
private final ToolStats toolStats;
public final HashMap<Block, Player> openedChests = new HashMap<>();
public final HashMap<StorageMinecart, Player> openedMineCarts = new HashMap<>();
public PlayerInteract(ToolStats toolStats) {
this.toolStats = toolStats;
@@ -56,11 +61,24 @@ public class PlayerInteract implements Listener {
return;
}
// store when a player opens a chest
// this is used to detect who opens a newly spawned chest
// since that is not really tracked on the lootevent
if (block.getType() != Material.AIR && block.getType() == Material.CHEST) {
openedChests.put(block, player);
Bukkit.getScheduler().runTaskLater(toolStats, () -> openedChests.remove(block), 20);
}
}
@EventHandler
public void onInteract(PlayerInteractEntityEvent event) {
Entity clicked = event.getRightClicked();
Player player = event.getPlayer();
if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR) {
return;
}
// store when a player opens a minecart
if (clicked.getType() == EntityType.MINECART_CHEST) {
StorageMinecart storageMinecart = (StorageMinecart) clicked;
openedMineCarts.put(storageMinecart, player);
Bukkit.getScheduler().runTaskLater(toolStats, () -> openedMineCarts.remove(storageMinecart), 20);
}
}
}