mirror of
https://github.com/hyperdefined/ToolStats.git
synced 2026-03-11 02:41:59 +00:00
@@ -21,6 +21,7 @@ import lol.hyper.toolstats.ToolStats;
|
||||
import lol.hyper.toolstats.tools.UUIDDataType;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
@@ -58,27 +59,55 @@ public class VillagerTrade implements Listener {
|
||||
return;
|
||||
}
|
||||
// only check villager inventories
|
||||
if (inventory instanceof MerchantInventory) {
|
||||
// only check the result slot (the item you receive)
|
||||
if (event.getSlotType() == InventoryType.SlotType.RESULT) {
|
||||
ItemStack item = event.getCurrentItem();
|
||||
// only check items we want
|
||||
if (!toolStats.itemChecker.isValidItem(item.getType())) {
|
||||
return;
|
||||
}
|
||||
// if the player shift clicks, show the warning
|
||||
if (event.isShiftClick()) {
|
||||
Component component = toolStats.configTools.formatLore("shift-click-warning.trading", null, null);
|
||||
if (component != null) {
|
||||
event.getWhoClicked().sendMessage(component);
|
||||
if (!(inventory instanceof MerchantInventory)) {
|
||||
return;
|
||||
}
|
||||
// only check the result slot (the item you receive)
|
||||
if (event.getSlotType() != InventoryType.SlotType.RESULT) {
|
||||
return;
|
||||
}
|
||||
ItemStack tradedItem = event.getCurrentItem();
|
||||
Material tradedMaterial = tradedItem.getType();
|
||||
// only check items we want
|
||||
if (!toolStats.itemChecker.isValidItem(tradedMaterial)) {
|
||||
return;
|
||||
}
|
||||
// if the player shift clicks
|
||||
if (event.isShiftClick()) {
|
||||
// store the player inventory before they trade the items
|
||||
ItemStack[] beforeTrade = player.getInventory().getContents();
|
||||
// run a tick after to see the changes
|
||||
player.getScheduler().runDelayed(toolStats, scheduledTask -> {
|
||||
// get their inventory after the trade
|
||||
ItemStack[] afterTrade = player.getInventory().getContents();
|
||||
for (int i = 0; i < afterTrade.length; i++) {
|
||||
ItemStack newSlotItem = afterTrade[i];
|
||||
ItemStack oldSlotItem = beforeTrade[i];
|
||||
|
||||
// if this slot is empty after trading, skip it
|
||||
if (newSlotItem == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the item matches what we traded
|
||||
if (newSlotItem.getType() == tradedMaterial) {
|
||||
// if the slot was empty before we traded, this means we just traded it
|
||||
if (oldSlotItem == null) {
|
||||
// add the lore
|
||||
ItemStack newItem = addLore(newSlotItem, player);
|
||||
if (newItem != null) {
|
||||
player.getInventory().setItem(i, newItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ItemStack newItem = addLore(item, player);
|
||||
if (newItem != null) {
|
||||
// set the new item
|
||||
inventory.setItem(event.getSlot(), newItem);
|
||||
}
|
||||
}
|
||||
}, null, 1);
|
||||
return;
|
||||
}
|
||||
ItemStack newItem = addLore(tradedItem, player);
|
||||
if (newItem != null) {
|
||||
// set the new item
|
||||
inventory.setItem(event.getSlot(), newItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user