mirror of
https://github.com/hyperdefined/ToolStats.git
synced 2025-12-06 06:41:44 +00:00
@@ -17,9 +17,11 @@
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package lol.hyper.toolstats.events;
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import io.papermc.paper.threadedregions.scheduler.ScheduledTask;
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import lol.hyper.toolstats.ToolStats;
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import lol.hyper.toolstats.tools.UUIDDataType;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@@ -27,7 +29,9 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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@@ -35,6 +39,7 @@ import org.bukkit.persistence.PersistentDataType;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.List;
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import java.util.function.Consumer;
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public class CraftItem implements Listener {
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@@ -53,25 +58,51 @@ public class CraftItem implements Listener {
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR) {
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return;
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}
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ItemStack itemStack = event.getCurrentItem();
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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ItemStack craftedItem = event.getCurrentItem();
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if (craftedItem == null || craftedItem.getType() == Material.AIR) {
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return;
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}
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Material craftedMaterial = craftedItem.getType();
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// only check certain items
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if (!toolStats.itemChecker.isValidItem(itemStack.getType())) {
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if (!toolStats.itemChecker.isValidItem(craftedMaterial)) {
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return;
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}
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// if the player shift clicks, send them this warning
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// if the player shift clicks
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if (event.isShiftClick()) {
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Component component = toolStats.configTools.formatLore("shift-click-warning.crafting", null, null);
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if (component != null) {
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event.getWhoClicked().sendMessage(component);
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}
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// store the player inventory before they craft the items
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ItemStack[] beforeCraft = player.getInventory().getContents();
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// run a tick after to see the changes
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player.getScheduler().runDelayed(toolStats, scheduledTask -> {
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// get their inventory after the craft
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ItemStack[] afterCraft = player.getInventory().getContents();
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for (int i = 0; i < afterCraft.length; i++) {
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ItemStack newSlotItem = afterCraft[i];
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ItemStack oldSlotItem = beforeCraft[i];
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// if this slot is empty after crafting, skip it
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if (newSlotItem == null) {
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continue;
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}
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// if the item matches what we crafted
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if (newSlotItem.getType() == craftedMaterial) {
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// if the slot was empty before we crafted, this means we just made it
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if (oldSlotItem == null) {
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// add the lore
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ItemStack newItem = addLore(newSlotItem, player);
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if (newItem != null) {
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player.getInventory().setItem(i, newItem);
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}
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}
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}
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}
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}, null, 1);
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return;
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}
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// test the item before setting it
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ItemStack newItem = addLore(itemStack, player);
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// the player did not shift click
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ItemStack newItem = addLore(craftedItem, player);
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if (newItem != null) {
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// set the result
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event.setCurrentItem(newItem);
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@@ -21,6 +21,7 @@ import lol.hyper.toolstats.ToolStats;
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import lol.hyper.toolstats.tools.UUIDDataType;
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import net.kyori.adventure.text.Component;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@@ -58,27 +59,55 @@ public class VillagerTrade implements Listener {
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return;
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}
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// only check villager inventories
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if (inventory instanceof MerchantInventory) {
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// only check the result slot (the item you receive)
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if (event.getSlotType() == InventoryType.SlotType.RESULT) {
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ItemStack item = event.getCurrentItem();
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// only check items we want
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if (!toolStats.itemChecker.isValidItem(item.getType())) {
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return;
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}
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// if the player shift clicks, show the warning
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if (event.isShiftClick()) {
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Component component = toolStats.configTools.formatLore("shift-click-warning.trading", null, null);
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if (component != null) {
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event.getWhoClicked().sendMessage(component);
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if (!(inventory instanceof MerchantInventory)) {
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return;
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}
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// only check the result slot (the item you receive)
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if (event.getSlotType() != InventoryType.SlotType.RESULT) {
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return;
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}
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ItemStack tradedItem = event.getCurrentItem();
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Material tradedMaterial = tradedItem.getType();
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// only check items we want
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if (!toolStats.itemChecker.isValidItem(tradedMaterial)) {
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return;
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}
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// if the player shift clicks
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if (event.isShiftClick()) {
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// store the player inventory before they trade the items
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ItemStack[] beforeTrade = player.getInventory().getContents();
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// run a tick after to see the changes
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player.getScheduler().runDelayed(toolStats, scheduledTask -> {
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// get their inventory after the trade
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ItemStack[] afterTrade = player.getInventory().getContents();
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for (int i = 0; i < afterTrade.length; i++) {
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ItemStack newSlotItem = afterTrade[i];
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ItemStack oldSlotItem = beforeTrade[i];
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// if this slot is empty after trading, skip it
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if (newSlotItem == null) {
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continue;
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}
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// if the item matches what we traded
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if (newSlotItem.getType() == tradedMaterial) {
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// if the slot was empty before we traded, this means we just traded it
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if (oldSlotItem == null) {
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// add the lore
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ItemStack newItem = addLore(newSlotItem, player);
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if (newItem != null) {
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player.getInventory().setItem(i, newItem);
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}
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}
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}
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}
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ItemStack newItem = addLore(item, player);
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if (newItem != null) {
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// set the new item
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inventory.setItem(event.getSlot(), newItem);
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}
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}
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}, null, 1);
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return;
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}
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ItemStack newItem = addLore(tradedItem, player);
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if (newItem != null) {
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// set the new item
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inventory.setItem(event.getSlot(), newItem);
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}
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}
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