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5 Commits
1.9.1
...
1.9.2-hotf
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cb5345bd14 | ||
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11ee83773e | ||
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9f5da738dd |
2
pom.xml
2
pom.xml
@@ -23,7 +23,7 @@
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<groupId>lol.hyper</groupId>
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<groupId>lol.hyper</groupId>
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<artifactId>toolstats</artifactId>
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<artifactId>toolstats</artifactId>
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<version>1.9.1</version>
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<version>1.9.2-hotfix-2</version>
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<packaging>jar</packaging>
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<packaging>jar</packaging>
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<name>ToolStats</name>
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<name>ToolStats</name>
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@@ -19,6 +19,7 @@ package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import lol.hyper.toolstats.ToolStats;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@@ -119,17 +120,32 @@ public class EntityDamage implements Listener {
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return;
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return;
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}
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}
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boolean isMain = shootingPlayerInventory.getItemInMainHand().getType() == Material.BOW || shootingPlayerInventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isOffHand = shootingPlayerInventory.getItemInOffHand().getType() == Material.BOW || shootingPlayerInventory.getItemInOffHand().getType() == Material.CROSSBOW;
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// player is shooting another player
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// player is shooting another player
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if (mobBeingAttacked instanceof Player) {
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if (mobBeingAttacked instanceof Player) {
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ItemMeta newItem = toolStats.itemLore.updatePlayerKills(heldBow, 1);
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ItemMeta newBow = toolStats.itemLore.updatePlayerKills(heldBow, 1);
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if (newItem != null) {
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if (newBow != null) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newItem);
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if (isMain && isOffHand) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newBow);
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} else if (isMain) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newBow);
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} else if (isOffHand) {
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shootingPlayerInventory.getItemInOffHand().setItemMeta(newBow);
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}
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}
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}
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} else {
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} else {
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// player is shooting a mob
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// player is shooting a mob
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ItemMeta newItem = toolStats.itemLore.updateMobKills(heldBow, 1);
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ItemMeta newBow = toolStats.itemLore.updateMobKills(heldBow, 1);
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if (newItem != null) {
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if (newBow != null) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newItem);
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if (isMain && isOffHand) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newBow);
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} else if (isMain) {
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shootingPlayerInventory.getItemInMainHand().setItemMeta(newBow);
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} else if (isOffHand) {
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shootingPlayerInventory.getItemInOffHand().setItemMeta(newBow);
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}
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}
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}
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trackedMobs.add(mobBeingAttacked.getUniqueId());
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trackedMobs.add(mobBeingAttacked.getUniqueId());
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}
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}
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@@ -72,10 +72,11 @@ public class PlayerFish implements Listener {
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PlayerInventory inventory = player.getInventory();
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PlayerInventory inventory = player.getInventory();
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boolean isMain = inventory.getItemInMainHand().getType() == Material.FISHING_ROD;
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boolean isMain = inventory.getItemInMainHand().getType() == Material.FISHING_ROD;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.FISHING_ROD;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.FISHING_ROD;
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if (isMain) {
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if (isMain && isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newFishingRod);
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inventory.getItemInMainHand().setItemMeta(newFishingRod);
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}
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} else if (isMain) {
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if (isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newFishingRod);
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} else if (isOffHand) {
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inventory.getItemInOffHand().setItemMeta(newFishingRod);
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inventory.getItemInOffHand().setItemMeta(newFishingRod);
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}
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}
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}
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}
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@@ -65,16 +65,17 @@ public class SheepShear implements Listener {
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}
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}
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// update the stats
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// update the stats
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ItemMeta newItem = toolStats.itemLore.updateSheepSheared(heldShears, 1);
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ItemMeta newShears = toolStats.itemLore.updateSheepSheared(heldShears, 1);
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if (newItem != null) {
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if (newShears != null) {
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PlayerInventory inventory = player.getInventory();
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PlayerInventory inventory = player.getInventory();
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boolean isMain = inventory.getItemInMainHand().getType() == Material.SHEARS;
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boolean isMain = inventory.getItemInMainHand().getType() == Material.SHEARS;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.SHEARS;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.SHEARS;
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if (isMain) {
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if (isMain && isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newItem);
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inventory.getItemInMainHand().setItemMeta(newShears);
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}
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} else if (isMain) {
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if (isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newShears);
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inventory.getItemInOffHand().setItemMeta(newItem);
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} else if (isOffHand) {
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inventory.getItemInOffHand().setItemMeta(newShears);
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}
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}
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}
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}
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}
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}
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@@ -56,16 +56,17 @@ public class ShootBow implements Listener {
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return;
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return;
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}
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}
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ItemMeta newItem = toolStats.itemLore.updateArrowsShot(heldBow, 1);
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ItemMeta newBow = toolStats.itemLore.updateArrowsShot(heldBow, 1);
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if (newItem != null) {
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if (newBow != null) {
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PlayerInventory inventory = player.getInventory();
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PlayerInventory inventory = player.getInventory();
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boolean isMain = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isMain = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInOffHand().getType() == Material.CROSSBOW;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInOffHand().getType() == Material.CROSSBOW;
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if (isMain) {
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if (isMain && isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newItem);
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inventory.getItemInMainHand().setItemMeta(newBow);
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}
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} else if (isMain) {
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if (isOffHand) {
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inventory.getItemInMainHand().setItemMeta(newBow);
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inventory.getItemInOffHand().setItemMeta(newItem);
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} else if (isOffHand) {
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inventory.getItemInOffHand().setItemMeta(newBow);
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}
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}
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}
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}
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}
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}
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@@ -220,6 +220,9 @@ public class ItemChecker {
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// if the player is holding a bow in their main hand, use that one
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// if the player is holding a bow in their main hand, use that one
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// if the bow is in their offhand instead, use that one after checking main hand
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// if the bow is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain && isOffHand) {
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return main;
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}
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if (isMain) {
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if (isMain) {
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return main;
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return main;
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}
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}
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@@ -246,6 +249,9 @@ public class ItemChecker {
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// if the player is holding shears in their main hand, use that one
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// if the player is holding shears in their main hand, use that one
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// if the shears are in their offhand instead, use that one after checking main hand
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// if the shears are in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain && isOffHand) {
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return main;
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}
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if (isMain) {
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if (isMain) {
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return main;
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return main;
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}
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}
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@@ -272,6 +278,9 @@ public class ItemChecker {
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// if the player is holding a fishing rod in their main hand, use that one
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// if the player is holding a fishing rod in their main hand, use that one
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// if the fishing rod is in their offhand instead, use that one after checking main hand
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// if the fishing rod is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain && isOffHand) {
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return main;
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}
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if (isMain) {
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if (isMain) {
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return main;
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return main;
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}
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}
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@@ -203,4 +203,4 @@ number-formats:
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# This has no use currently, but can be used for future features for dupe detection.
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# This has no use currently, but can be used for future features for dupe detection.
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generate-hash-for-items: false
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generate-hash-for-items: false
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config-version: 9
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config-version: 10
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