/* * This file is part of ToolStats. * * ToolStats is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ToolStats is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ToolStats. If not, see . */ package lol.hyper.toolstats.events; import lol.hyper.toolstats.ToolStats; import org.bukkit.GameMode; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.entity.EntityShootBowEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import org.bukkit.inventory.meta.ItemMeta; public class ShootBow implements Listener { private final ToolStats toolStats; public ShootBow(ToolStats toolStats) { this.toolStats = toolStats; } @EventHandler(priority = EventPriority.MONITOR) public void onShoot(EntityShootBowEvent event) { Entity shooter = event.getEntity(); // only listen for players if (!(shooter instanceof Player player)) { return; } if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.ADVENTURE) { return; } ItemStack heldBow = toolStats.itemChecker.getBow(player.getInventory()); // player swapped or we can't get the bow if (heldBow == null) { return; } ItemMeta newBow = toolStats.itemLore.updateArrowsShot(heldBow, 1); if (newBow != null) { PlayerInventory inventory = player.getInventory(); boolean isMain = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW; boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInOffHand().getType() == Material.CROSSBOW; if (isMain && isOffHand) { inventory.getItemInMainHand().setItemMeta(newBow); } else if (isMain) { inventory.getItemInMainHand().setItemMeta(newBow); } else if (isOffHand) { inventory.getItemInOffHand().setItemMeta(newBow); } } } }