# Use token system for tracking stats. # See https://github.com/hyperdefined/ToolStats/wiki/Token-System tokens: enabled: false craft-tokens: true data: player-kills: title: "&7ToolStats: &8Player Kills Token" lore: "&8Combine with a melee or ranged weapon in an anvil to track player kills." levels: 1 mob-kills: title: "&7ToolStats: &8Mob Kills Token" lore: "&8Combine with a melee or ranged weapon in an anvil to track mob kills." levels: 1 blocks-mined: title: "&7ToolStats: &8Blocks Mined Token" lore: "&8Combine with a pickaxe, axe, shovel, or shears in an anvil to track blocks mined." levels: 1 crops-mined: title: "&7ToolStats: &8Crops Mined Token" lore: "&8Combine with a hoe in an anvil to track crops broken." levels: 1 fish-caught: title: "&7ToolStats: &8Fish Caught Token" lore: "&8Combine with a fishing rod in an anvil to track fish caught." levels: 1 sheep-sheared: title: "&7ToolStats: &8Sheep Sheared Token" lore: "&8Combine with shears in an anvil to track sheep sheared." levels: 1 damage-taken: title: "&7ToolStats: &8Damage Taken Token" lore: "&8Combine with an armor piece in an anvil to track damage taken." levels: 1 arrows-shot: title: "&7ToolStats: &8Arrows Shot Token" lore: "&8Combine with a bow or crossbow in an anvil to track arrows shot." levels: 1 flight-time: title: "&7ToolStats: &8Flight Time Token" lore: "&8Combine with an elytra in an anvil to track flight time." levels: 1 reset: title: "&7ToolStats: &8Reset Item" lore: "&8Use in a grindstone to reset ALL stats for this item. Tokens on this item stay." enabled: # Will show ownership of items when they are created/found. created-by: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true mace: true # Will show time the item is created created-date: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true mace: true # Will show "Fished by " fished-tag: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true # Will show "Found by " looted-tag: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true # Will show "Trade by " traded-tag: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true player-kills: sword: true axe: true trident: true bow: true mace: true mob-kills: sword: true axe: true trident: true bow: true mace: true blocks-mined: pickaxe: true shovel: true axe: true hoe: true shears: true # Will show "Spawned in by " spawned-in: pickaxe: true sword: true shovel: true axe: true hoe: true shears: true bow: true armor: true mace: true fish-caught: true sheep-sheared: true armor-damage: true dropped-by: true elytra-tag: true arrows-shot: true flight-time: true messages: created: created-by: "&7Crafted by: &8{player}" created-on: "&7Crafted on: &8{date}" fished: caught-by: "&7Caught by: &8{player}" caught-on: "&7Caught on: &8{date}" fish-caught: "&7Fish caught: &8{fish}" looted: looted-by: "&7Looted by: &8{player}" looted-on: "&7Looted on: &8{date}" found-by: "&7Found by: &8{player}" found-on: "&7Found on: &8{date}" traded: traded-by: "&7Traded by: &8{player}" traded-on: "&7Traded on: &8{date}" kills: mob: "&7Mob kills: &8{kills}" player: "&7Player kills: &8{kills}" spawned-in: spawned-by: "&7Spawned in by: &8{player}" spawned-on: "&7Spawned on: &8{date}" blocks-mined: "&7Blocks mined: &8{blocks}" crops-harvested: "&7Crops harvested: &8{crops}" sheep-sheared: "&7Sheep sheared: &8{sheep}" dropped-by: "&7Dropped by: &8{name}" # name will be player/mob name damage-taken: "&7Damage taken: &8{damage}" arrows-shot: "&7Arrows shot: &8{arrows}" flight-time: "&7Flight time: &8{time}" # Set display name for mobs. See: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html mobs: ZOMBIE: "Zombie" # Change the default formatting for dates. # See: https://www.digitalocean.com/community/tutorials/java-simpledateformat-java-date-format # Example: "dd/MM/yyyy" date-format: "M/dd/yyyy" # Change number formatting. # You probably do not need to touch this. number-formats: comma-separator: "," decimal-separator: "." comma-format: "#,###" decimal-format: "#,##0.00" # When any tool is created, it will generate a hash for the item. # This hash is not on the item lore, only stored in the NBT data. # This has no use currently, but can be used for future features for dupe detection. generate-hash-for-items: true config-version: 9