/* * This file is part of ToolStats. * * ToolStats is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ToolStats is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ToolStats. If not, see . */ package lol.hyper.toolstats.events; import lol.hyper.toolstats.ToolStats; import org.bukkit.GameMode; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.entity.Sheep; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerInteractEntityEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import org.bukkit.inventory.meta.ItemMeta; public class SheepShear implements Listener { private final ToolStats toolStats; public SheepShear(ToolStats toolStats) { this.toolStats = toolStats; } @EventHandler(priority = EventPriority.MONITOR) public void onShear(PlayerInteractEntityEvent event) { if (event.isCancelled()) { return; } Player player = event.getPlayer(); if (player.getGameMode() == GameMode.CREATIVE && !toolStats.config.getBoolean("allow-creative")) { return; } Entity entity = event.getRightClicked(); if (!(entity instanceof Sheep sheep)) { return; } ItemStack heldShears = toolStats.itemChecker.getShears(player.getInventory()); // player swapped or we can't get the shears if (heldShears == null) { return; } // make sure the sheep is not sheared if (sheep.isSheared()) { return; } // update the stats ItemMeta newShears = toolStats.itemLore.updateSheepSheared(heldShears, 1); if (newShears != null) { PlayerInventory inventory = player.getInventory(); boolean isMain = inventory.getItemInMainHand().getType() == Material.SHEARS; boolean isOffHand = inventory.getItemInOffHand().getType() == Material.SHEARS; if (isMain && isOffHand) { inventory.getItemInMainHand().setItemMeta(newShears); } else if (isMain) { inventory.getItemInMainHand().setItemMeta(newShears); } else if (isOffHand) { inventory.getItemInOffHand().setItemMeta(newShears); } } } }