mirror of
https://github.com/hyperdefined/ToolStats.git
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105 lines
3.7 KiB
Java
105 lines
3.7 KiB
Java
/*
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* This file is part of ToolStats.
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*
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* ToolStats is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ToolStats is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with ToolStats. If not, see <https://www.gnu.org/licenses/>.
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*/
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package lol.hyper.toolstats.events;
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import lol.hyper.toolstats.ToolStats;
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import net.kyori.adventure.text.Component;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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public class ShootBow implements Listener {
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private final ToolStats toolStats;
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public ShootBow(ToolStats toolStats) {
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this.toolStats = toolStats;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onShoot(EntityShootBowEvent event) {
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Entity shooter = event.getEntity();
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// only listen for players
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if (!(shooter instanceof Player player)) {
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return;
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}
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.ADVENTURE) {
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return;
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}
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ItemStack heldBow = getBow(player.getInventory());
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// player swapped or we can't get the bow
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if (heldBow == null) {
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return;
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}
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ItemStack newItem = toolStats.itemLore.updateArrowsShot(heldBow, 1);
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if (newItem != null) {
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PlayerInventory inventory = player.getInventory();
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boolean isMain = inventory.getItemInMainHand().getType() == Material.BOW || inventory.getItemInMainHand().getType() == Material.CROSSBOW;
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boolean isOffHand = inventory.getItemInOffHand().getType() == Material.BOW || inventory.getItemInOffHand().getType() == Material.CROSSBOW;
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if (isMain) {
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inventory.setItemInMainHand(newItem);
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}
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if (isOffHand) {
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inventory.setItemInOffHand(newItem);
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}
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}
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}
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/**
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* Get the player's bow/crossbow.
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*
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* @param inventory Their inventory.
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* @return Their bow/crossbow, either main or offhand.
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*/
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private static @Nullable ItemStack getBow(PlayerInventory inventory) {
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ItemStack main = inventory.getItemInMainHand();
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ItemStack offHand = inventory.getItemInOffHand();
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boolean isMain = main.getType() == Material.BOW || main.getType() == Material.CROSSBOW;
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boolean isOffHand = offHand.getType() == Material.BOW || offHand.getType() == Material.CROSSBOW;
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// if the player is holding a bow in their main hand, use that one
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// if the bow is in their offhand instead, use that one after checking main hand
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// Minecraft prioritizes main hand if the player holds in both hands
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if (isMain) {
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return main;
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}
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if (isOffHand) {
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return offHand;
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}
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return null;
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}
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}
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