Files
ToolStats/src/main/resources/config.yml
2025-05-15 18:44:48 -04:00

349 lines
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YAML

# Use token system for tracking stats.
# See https://github.com/hyperdefined/ToolStats/wiki/Token-System
tokens:
enabled: false
craft-tokens: true
data:
player-kills:
title: "&7ToolStats: &8Player Kills Token"
lore:
- "&8Combine with a melee or ranged weapon in an anvil to track player kills."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
mob-kills:
title: "&7ToolStats: &8Mob Kills Token"
lore:
- "&8Combine with a melee or ranged weapon in an anvil to track mob kills."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
blocks-mined:
title: "&7ToolStats: &8Blocks Mined Token"
lore:
- "&8Combine with a pickaxe, axe, shovel, or shears in an anvil to track blocks mined."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
crops-mined:
title: "&7ToolStats: &8Crops Mined Token"
lore:
- "&8Combine with a hoe in an anvil to track crops broken."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
fish-caught:
title: "&7ToolStats: &8Fish Caught Token"
lore:
- "&8Combine with a fishing rod in an anvil to track fish caught."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
sheep-sheared:
title: "&7ToolStats: &8Sheep Sheared Token"
lore:
- "&8Combine with shears in an anvil to track sheep sheared."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
damage-taken:
title: "&7ToolStats: &8Damage Taken Token"
lore:
- "&8Combine with an armor piece in an anvil to track damage taken."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
damage-done:
title: "&7ToolStats: &8Damage Done Token"
lore:
- "&8Combine with a melee or ranged weapon in an anvil to track damage done."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
arrows-shot:
title: "&7ToolStats: &8Arrows Shot Token"
lore:
- "&8Combine with a bow or crossbow in an anvil to track arrows shot."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
flight-time:
title: "&7ToolStats: &8Flight Time Token"
lore:
- "&8Combine with an elytra in an anvil to track flight time."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
reset:
title: "&7ToolStats: &8Reset Token"
lore:
- "&8Combine in an anvil with to reset ALL stats for this item. Tokens on this item stay."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
remove:
title: "&7ToolStats: &8Remove Token"
lore:
- "&8Combine in an anvil with to REMOVE ALL stats and tokens for this item."
- "&8Uses &7{levels} &8level."
levels: 1
material: PAPER
custom-model-data:
enabled: false
type: float
value: 1001
enabled:
# Will show "Crafted by <player>"
crafted-by:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
mace: true
fishing-rod: true
# Will show "Crafted on <date>"
crafted-on:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
mace: true
fishing-rod: true
# Will show "Fished by <player>"
fished-by:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
# Will show "Fished on <date>"
fished-on:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
# Will show "Found by <player>"
looted-by:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
# Will show "Found on <date>"
looted-on:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
# Will show "Traded by <player>"
traded-by:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
# Will show "Traded on <date>"
traded-on:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
fishing-rod: true
damage-done:
sword: true
axe: true
trident: true
bow: true
mace: true
player-kills:
sword: true
axe: true
trident: true
bow: true
mace: true
mob-kills:
sword: true
axe: true
trident: true
bow: true
mace: true
blocks-mined:
pickaxe: true
shovel: true
axe: true
hoe: true
shears: true
# Will show "Spawned in by <player>"
spawned-in-by:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
mace: true
fishing-rod: true
# Will show "Spawned in on <date>"
spawned-in-on:
pickaxe: true
sword: true
shovel: true
axe: true
hoe: true
shears: true
bow: true
armor: true
mace: true
fishing-rod: true
fish-caught: true
sheep-sheared: true
armor-damage: true
dropped-by: true
dropped-on: true
elytra-tag: true
arrows-shot: true
flight-time: true
crops-harvested: true
messages:
crafted:
crafted-by: "&7Crafted by: &8{player}"
crafted-on: "&7Crafted on: &8{date}"
fished:
caught-by: "&7Caught by: &8{player}"
caught-on: "&7Caught on: &8{date}"
fish-caught: "&7Fish caught: &8{fish}"
looted:
looted-by: "&7Looted by: &8{player}"
looted-on: "&7Looted on: &8{date}"
found-by: "&7Found by: &8{player}"
found-on: "&7Found on: &8{date}"
traded:
traded-by: "&7Traded by: &8{player}"
traded-on: "&7Traded on: &8{date}"
kills:
mob: "&7Mob kills: &8{kills}"
player: "&7Player kills: &8{kills}"
spawned-in:
spawned-by: "&7Spawned in by: &8{player}"
spawned-on: "&7Spawned on: &8{date}"
blocks-mined: "&7Blocks mined: &8{blocks}"
crops-harvested: "&7Crops harvested: &8{crops}"
sheep-sheared: "&7Sheep sheared: &8{sheep}"
dropped-by: "&7Dropped by: &8{name}" # name will be mob name
dropped-on: "&7Dropped on: &8{date}"
damage-taken: "&7Damage taken: &8{damage}"
arrows-shot: "&7Arrows shot: &8{arrows}"
flight-time: "&7Flight time: &8{years}y {months}m {days}d {hours}h {minutes}m {seconds}s"
damage-done: "&7Damage done: &8{damage}"
# Set display name for mobs. See: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
mobs:
ZOMBIE: "Zombie"
# Change the default formatting for dates.
# See: https://www.digitalocean.com/community/tutorials/java-simpledateformat-java-date-format
# Example: "dd/MM/yyyy"
date-format: "M/dd/yyyy"
# Change number formatting.
# You probably do not need to touch this.
number-formats:
comma-separator: ","
decimal-separator: "."
comma-format: "#,###"
decimal-format: "#,##0.00"
# When any tool is created, it will generate a hash for the item.
# This hash is not on the item lore, only stored in the NBT data.
# This has no use currently, but can be used for future features for dupe detection.
generate-hash-for-items: false
# Make when items are created at midnight on the date.
# This makes dates for items more "normalized" instead of being at different times.
normalize-time-creation: false
# Allows stats and origins to be tracked if the player is in creative mode.
allow-creative: false
config-version: 13