mirror of
https://github.com/hyperdefined/ToolStats.git
synced 2025-12-06 06:41:44 +00:00
349 lines
8.6 KiB
YAML
349 lines
8.6 KiB
YAML
# Use token system for tracking stats.
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# See https://github.com/hyperdefined/ToolStats/wiki/Token-System
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tokens:
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enabled: false
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craft-tokens: true
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data:
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player-kills:
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title: "&7ToolStats: &8Player Kills Token"
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lore:
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- "&8Combine with a melee or ranged weapon in an anvil to track player kills."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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mob-kills:
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title: "&7ToolStats: &8Mob Kills Token"
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lore:
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- "&8Combine with a melee or ranged weapon in an anvil to track mob kills."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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blocks-mined:
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title: "&7ToolStats: &8Blocks Mined Token"
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lore:
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- "&8Combine with a pickaxe, axe, shovel, or shears in an anvil to track blocks mined."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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crops-mined:
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title: "&7ToolStats: &8Crops Mined Token"
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lore:
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- "&8Combine with a hoe in an anvil to track crops broken."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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fish-caught:
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title: "&7ToolStats: &8Fish Caught Token"
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lore:
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- "&8Combine with a fishing rod in an anvil to track fish caught."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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sheep-sheared:
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title: "&7ToolStats: &8Sheep Sheared Token"
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lore:
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- "&8Combine with shears in an anvil to track sheep sheared."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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damage-taken:
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title: "&7ToolStats: &8Damage Taken Token"
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lore:
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- "&8Combine with an armor piece in an anvil to track damage taken."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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damage-done:
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title: "&7ToolStats: &8Damage Done Token"
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lore:
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- "&8Combine with a melee or ranged weapon in an anvil to track damage done."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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arrows-shot:
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title: "&7ToolStats: &8Arrows Shot Token"
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lore:
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- "&8Combine with a bow or crossbow in an anvil to track arrows shot."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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flight-time:
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title: "&7ToolStats: &8Flight Time Token"
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lore:
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- "&8Combine with an elytra in an anvil to track flight time."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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reset:
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title: "&7ToolStats: &8Reset Token"
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lore:
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- "&8Combine in an anvil with to reset ALL stats for this item. Tokens on this item stay."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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remove:
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title: "&7ToolStats: &8Remove Token"
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lore:
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- "&8Combine in an anvil with to REMOVE ALL stats and tokens for this item."
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- "&8Uses &7{levels} &8level."
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levels: 1
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material: PAPER
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custom-model-data:
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enabled: false
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type: float
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value: 1001
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enabled:
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# Will show "Crafted by <player>"
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crafted-by:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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mace: true
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fishing-rod: true
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# Will show "Crafted on <date>"
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crafted-on:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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mace: true
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fishing-rod: true
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# Will show "Fished by <player>"
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fished-by:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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# Will show "Fished on <date>"
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fished-on:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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# Will show "Found by <player>"
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looted-by:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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# Will show "Found on <date>"
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looted-on:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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# Will show "Traded by <player>"
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traded-by:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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# Will show "Traded on <date>"
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traded-on:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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fishing-rod: true
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damage-done:
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sword: true
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axe: true
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trident: true
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bow: true
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mace: true
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player-kills:
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sword: true
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axe: true
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trident: true
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bow: true
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mace: true
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mob-kills:
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sword: true
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axe: true
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trident: true
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bow: true
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mace: true
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blocks-mined:
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pickaxe: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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# Will show "Spawned in by <player>"
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spawned-in-by:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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mace: true
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fishing-rod: true
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# Will show "Spawned in on <date>"
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spawned-in-on:
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pickaxe: true
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sword: true
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shovel: true
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axe: true
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hoe: true
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shears: true
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bow: true
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armor: true
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mace: true
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fishing-rod: true
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fish-caught: true
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sheep-sheared: true
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armor-damage: true
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dropped-by: true
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dropped-on: true
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elytra-tag: true
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arrows-shot: true
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flight-time: true
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crops-harvested: true
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messages:
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crafted:
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crafted-by: "&7Crafted by: &8{player}"
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crafted-on: "&7Crafted on: &8{date}"
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fished:
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caught-by: "&7Caught by: &8{player}"
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caught-on: "&7Caught on: &8{date}"
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fish-caught: "&7Fish caught: &8{fish}"
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looted:
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looted-by: "&7Looted by: &8{player}"
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looted-on: "&7Looted on: &8{date}"
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found-by: "&7Found by: &8{player}"
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found-on: "&7Found on: &8{date}"
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traded:
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traded-by: "&7Traded by: &8{player}"
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traded-on: "&7Traded on: &8{date}"
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kills:
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mob: "&7Mob kills: &8{kills}"
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player: "&7Player kills: &8{kills}"
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spawned-in:
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spawned-by: "&7Spawned in by: &8{player}"
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spawned-on: "&7Spawned on: &8{date}"
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blocks-mined: "&7Blocks mined: &8{blocks}"
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crops-harvested: "&7Crops harvested: &8{crops}"
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sheep-sheared: "&7Sheep sheared: &8{sheep}"
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dropped-by: "&7Dropped by: &8{name}" # name will be mob name
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dropped-on: "&7Dropped on: &8{date}"
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damage-taken: "&7Damage taken: &8{damage}"
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arrows-shot: "&7Arrows shot: &8{arrows}"
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flight-time: "&7Flight time: &8{years}y {months}m {days}d {hours}h {minutes}m {seconds}s"
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damage-done: "&7Damage done: &8{damage}"
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# Set display name for mobs. See: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
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mobs:
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ZOMBIE: "Zombie"
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# Change the default formatting for dates.
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# See: https://www.digitalocean.com/community/tutorials/java-simpledateformat-java-date-format
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# Example: "dd/MM/yyyy"
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date-format: "M/dd/yyyy"
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# Change number formatting.
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# You probably do not need to touch this.
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number-formats:
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comma-separator: ","
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decimal-separator: "."
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comma-format: "#,###"
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decimal-format: "#,##0.00"
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# When any tool is created, it will generate a hash for the item.
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# This hash is not on the item lore, only stored in the NBT data.
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# This has no use currently, but can be used for future features for dupe detection.
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generate-hash-for-items: false
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# Make when items are created at midnight on the date.
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# This makes dates for items more "normalized" instead of being at different times.
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normalize-time-creation: false
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# Allows stats and origins to be tracked if the player is in creative mode.
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allow-creative: false
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config-version: 13 |