mirror of
https://github.com/hyperdefined/ToolStats.git
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106 lines
3.3 KiB
Java
106 lines
3.3 KiB
Java
/*
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* This file is part of ToolStats.
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*
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* ToolStats is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ToolStats is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with ToolStats. If not, see <https://www.gnu.org/licenses/>.
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*/
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package lol.hyper.toolstats.tools;
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import org.bukkit.Material;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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public class ItemChecker {
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private final List<Material> validItems = new ArrayList<>();
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private final List<Material> armorItems = new ArrayList<>();
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private final List<Material> meleeItems = new ArrayList<>();
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private final List<Material> mineItems = new ArrayList<>();
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/**
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* Creates an item checker and saves all valid items we want.
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*/
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public ItemChecker() {
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for (Material material : Material.values()) {
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String lowerCase = material.toString().toLowerCase(Locale.ROOT);
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if (lowerCase.contains("_pickaxe") || lowerCase.contains("_axe") || lowerCase.contains("_hoe") || lowerCase.contains("_shovel")) {
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mineItems.add(material);
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}
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if (lowerCase.contains("_sword") || lowerCase.contains("_axe")) {
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meleeItems.add(material);
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}
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if (lowerCase.contains("_helmet") || lowerCase.contains("_chestplate") || lowerCase.contains("_leggings") || lowerCase.contains("_boots")) {
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armorItems.add(material);
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}
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}
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// hardcode these
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mineItems.add(Material.SHEARS);
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meleeItems.add(Material.TRIDENT);
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validItems.add(Material.BOW);
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validItems.add(Material.FISHING_ROD);
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validItems.add(Material.CROSSBOW);
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validItems.add(Material.ELYTRA);
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// combine the lists
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validItems.addAll(armorItems);
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validItems.addAll(meleeItems);
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validItems.addAll(mineItems);
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}
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/**
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* Check if item is an armor piece.
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*
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* @param itemType The item type, not name.
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* @return If the item is an armor piece.
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*/
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public boolean isArmor(Material itemType) {
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return armorItems.contains(itemType);
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}
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/**
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* Check if item is a tool or armor piece we want to track.
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*
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* @param itemType The item type, not name.
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* @return If the item something we want to track.
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*/
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public boolean isValidItem(Material itemType) {
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return validItems.contains(itemType);
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}
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/**
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* Check if item is a melee weapon.
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*
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* @param itemType The item type, not name.
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* @return If the item is a melee weapon.
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*/
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public boolean isMeleeWeapon(Material itemType) {
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return meleeItems.contains(itemType);
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}
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/**
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* Check if item is a mining tool.
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*
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* @param itemType The item type, not name.
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* @return If the item is a mining tool.
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*/
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public boolean isMineTool(Material itemType) {
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return mineItems.contains(itemType);
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}
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}
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