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115
thirdparty/capstone/suite/synctools/tablegen/include/llvm/CodeGen/LoopTraversal.h
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115
thirdparty/capstone/suite/synctools/tablegen/include/llvm/CodeGen/LoopTraversal.h
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//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file Loop Traversal logic.
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///
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/// This class provides the basic blocks traversal order used by passes like
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/// ReachingDefAnalysis and ExecutionDomainFix.
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/// It identifies basic blocks that are part of loops and should to be visited
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/// twice and returns efficient traversal order for all the blocks.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H
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#define LLVM_CODEGEN_LOOPTRAVERSAL_H
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#include "llvm/ADT/SmallVector.h"
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namespace llvm {
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class MachineBasicBlock;
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class MachineFunction;
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/// This class provides the basic blocks traversal order used by passes like
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/// ReachingDefAnalysis and ExecutionDomainFix.
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/// It identifies basic blocks that are part of loops and should to be visited
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/// twice and returns efficient traversal order for all the blocks.
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///
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/// We want to visit every instruction in every basic block in order to update
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/// it's execution domain or collect clearance information. However, for the
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/// clearance calculation, we need to know clearances from all predecessors
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/// (including any backedges), therefore we need to visit some blocks twice.
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/// As an example, consider the following loop.
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///
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///
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/// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT
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/// ^ |
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/// +----------------------------------+
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///
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/// The iteration order this pass will return is as follows:
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/// Optimized: PH A B C A' B' C' D
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///
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/// The basic block order is constructed as follows:
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/// Once we finish processing some block, we update the counters in MBBInfos
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/// and re-process any successors that are now 'done'.
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/// We call a block that is ready for its final round of processing `done`
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/// (isBlockDone), e.g. when all predecessor information is known.
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///
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/// Note that a naive traversal order would be to do two complete passes over
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/// all basic blocks/instructions, the first for recording clearances, the
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/// second for updating clearance based on backedges.
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/// However, for functions without backedges, or functions with a lot of
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/// straight-line code, and a small loop, that would be a lot of unnecessary
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/// work (since only the BBs that are part of the loop require two passes).
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///
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/// E.g., the naive iteration order for the above example is as follows:
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/// Naive: PH A B C D A' B' C' D'
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///
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/// In the optimized approach we avoid processing D twice, because we
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/// can entirely process the predecessors before getting to D.
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class LoopTraversal {
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private:
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struct MBBInfo {
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/// Whether we have gotten to this block in primary processing yet.
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bool PrimaryCompleted = false;
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/// The number of predecessors for which primary processing has completed
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unsigned IncomingProcessed = 0;
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/// The value of `IncomingProcessed` at the start of primary processing
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unsigned PrimaryIncoming = 0;
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/// The number of predecessors for which all processing steps are done.
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unsigned IncomingCompleted = 0;
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MBBInfo() = default;
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};
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using MBBInfoMap = SmallVector<MBBInfo, 4>;
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/// Helps keep track if we processed this block and all its predecessors.
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MBBInfoMap MBBInfos;
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public:
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struct TraversedMBBInfo {
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/// The basic block.
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MachineBasicBlock *MBB = nullptr;
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/// True if this is the first time we process the basic block.
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bool PrimaryPass = true;
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/// True if the block that is ready for its final round of processing.
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bool IsDone = true;
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TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true,
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bool Done = true)
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: MBB(BB), PrimaryPass(Primary), IsDone(Done) {}
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};
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LoopTraversal() = default;
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/// Identifies basic blocks that are part of loops and should to be
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/// visited twice and returns efficient traversal order for all the blocks.
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typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder;
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TraversalOrder traverse(MachineFunction &MF);
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private:
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/// Returens true if the block is ready for its final round of processing.
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bool isBlockDone(MachineBasicBlock *MBB);
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};
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} // namespace llvm
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#endif // LLVM_CODEGEN_LOOPTRAVERSAL_H
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