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thirdparty/capstone/suite/synctools/tablegen/include/llvm/CodeGen/MachineConstantPool.h
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159
thirdparty/capstone/suite/synctools/tablegen/include/llvm/CodeGen/MachineConstantPool.h
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//===- CodeGen/MachineConstantPool.h - Abstract Constant Pool ---*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// @file
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/// This file declares the MachineConstantPool class which is an abstract
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/// constant pool to keep track of constants referenced by a function.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/MC/SectionKind.h"
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#include "llvm/Support/Alignment.h"
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#include <climits>
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#include <vector>
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namespace llvm {
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class Constant;
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class DataLayout;
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class FoldingSetNodeID;
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class MachineConstantPool;
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class raw_ostream;
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class Type;
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/// Abstract base class for all machine specific constantpool value subclasses.
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///
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class MachineConstantPoolValue {
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virtual void anchor();
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Type *Ty;
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public:
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explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {}
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virtual ~MachineConstantPoolValue() = default;
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Type *getType() const { return Ty; }
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virtual unsigned getSizeInBytes(const DataLayout &DL) const;
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virtual int getExistingMachineCPValue(MachineConstantPool *CP,
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Align Alignment) = 0;
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virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
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/// print - Implement operator<<
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virtual void print(raw_ostream &O) const = 0;
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};
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inline raw_ostream &operator<<(raw_ostream &OS,
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const MachineConstantPoolValue &V) {
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V.print(OS);
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return OS;
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}
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/// This class is a data container for one entry in a MachineConstantPool.
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/// It contains a pointer to the value and an offset from the start of
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/// the constant pool.
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/// An entry in a MachineConstantPool
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class MachineConstantPoolEntry {
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public:
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/// The constant itself.
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union {
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const Constant *ConstVal;
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MachineConstantPoolValue *MachineCPVal;
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} Val;
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/// The required alignment for this entry.
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Align Alignment;
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bool IsMachineConstantPoolEntry;
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MachineConstantPoolEntry(const Constant *V, Align A)
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: Alignment(A), IsMachineConstantPoolEntry(false) {
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Val.ConstVal = V;
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}
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MachineConstantPoolEntry(MachineConstantPoolValue *V, Align A)
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: Alignment(A), IsMachineConstantPoolEntry(true) {
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Val.MachineCPVal = V;
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}
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/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
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/// is indeed a target specific constantpool entry, not a wrapper over a
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/// Constant.
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bool isMachineConstantPoolEntry() const { return IsMachineConstantPoolEntry; }
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Align getAlign() const { return Alignment; }
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unsigned getSizeInBytes(const DataLayout &DL) const;
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/// This method classifies the entry according to whether or not it may
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/// generate a relocation entry. This must be conservative, so if it might
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/// codegen to a relocatable entry, it should say so.
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bool needsRelocation() const;
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SectionKind getSectionKind(const DataLayout *DL) const;
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};
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/// The MachineConstantPool class keeps track of constants referenced by a
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/// function which must be spilled to memory. This is used for constants which
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/// are unable to be used directly as operands to instructions, which typically
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/// include floating point and large integer constants.
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///
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/// Instructions reference the address of these constant pool constants through
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/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
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/// code, these virtual address references are converted to refer to the
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/// address of the function constant pool values.
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/// The machine constant pool.
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class MachineConstantPool {
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Align PoolAlignment; ///< The alignment for the pool.
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std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
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/// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
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DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries;
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const DataLayout &DL;
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const DataLayout &getDataLayout() const { return DL; }
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public:
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/// The only constructor.
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explicit MachineConstantPool(const DataLayout &DL)
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: PoolAlignment(1), DL(DL) {}
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~MachineConstantPool();
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/// Return the alignment required by the whole constant pool, of which the
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/// first element must be aligned.
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Align getConstantPoolAlign() const { return PoolAlignment; }
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one. User must specify the minimum required alignment for
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/// the object.
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unsigned getConstantPoolIndex(const Constant *C, Align Alignment);
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unsigned getConstantPoolIndex(MachineConstantPoolValue *V, Align Alignment);
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/// isEmpty - Return true if this constant pool contains no constants.
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bool isEmpty() const { return Constants.empty(); }
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const std::vector<MachineConstantPoolEntry> &getConstants() const {
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return Constants;
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}
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/// print - Used by the MachineFunction printer to print information about
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/// constant pool objects. Implemented in MachineFunction.cpp
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void print(raw_ostream &OS) const;
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/// dump - Call print(cerr) to be called from the debugger.
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void dump() const;
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};
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} // end namespace llvm
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#endif // LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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