initial commit

This commit is contained in:
Ian Burgwin
2019-09-06 14:22:13 -07:00
commit af2bb123a7
26 changed files with 3842 additions and 0 deletions

259
finalize/Makefile Normal file
View File

@@ -0,0 +1,259 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := custom-install-finalize
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
GRAPHICS := gfx
GFXBUILD := $(BUILD)
#ROMFS := romfs
#GFXBUILD := $(ROMFS)/gfx
APP_TITLE := custom-install-finalize
APP_DESCRIPTION := Finalize installation from custom-install.
APP_AUTHOR := ihaveamac
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

2
finalize/README.md Normal file
View File

@@ -0,0 +1,2 @@
# custom-install-finalize
Finishes the process after using custom-install.

BIN
finalize/data/basetik.bin Normal file

Binary file not shown.

173
finalize/source/main.c Normal file
View File

@@ -0,0 +1,173 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#include "basetik_bin.h"
#define CIFINISH_PATH "/cifinish.bin"
#define REQUIRED_VERSION 1
// 0x10
struct finish_db_header {
u8 magic[8];
u32 version;
u32 title_count;
};
// 0x30
struct finish_db_entry {
u64 title_id;
u8 common_key_index;
bool has_seed;
u8 magic[6]; // "TITLE" and a null byte
u8 title_key[0x10];
u8 seed[0x10];
};
// 0x350
struct ticket_dumb {
u8 unused1[0x1BF];
u8 title_key[0x10];
u8 unused2[0xD];
u64 title_id_be;
u8 unused3[0xD];
u8 common_key_index;
u8 unused4[0x15E];
} __attribute__((packed));
// from FBI:
// https://github.com/Steveice10/FBI/blob/6e3a28e4b674e0d7a6f234b0419c530b358957db/source/core/http.c#L440-L453
static Result FSUSER_AddSeed(u64 titleId, const void* seed) {
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = 0x087A0180;
cmdbuf[1] = (u32) (titleId & 0xFFFFFFFF);
cmdbuf[2] = (u32) (titleId >> 32);
memcpy(&cmdbuf[3], seed, 16);
Result ret = 0;
if(R_FAILED(ret = svcSendSyncRequest(*fsGetSessionHandle()))) return ret;
ret = cmdbuf[1];
return ret;
}
void finalize_install(void)
{
Result res;
Handle ticketHandle;
struct ticket_dumb ticket_buf;
FILE *fp;
struct finish_db_header header;
struct finish_db_entry *entries;
memcpy(&ticket_buf, basetik_bin, basetik_bin_size);
printf("Reading %s...\n", CIFINISH_PATH);
fp = fopen(CIFINISH_PATH, "rb");
if (!fp)
{
puts("Failed to open file.");
return;
}
fread(&header, sizeof(struct finish_db_header), 1, fp);
if (memcmp(header.magic, "CIFINISH", 8))
{
printf("CIFINISH magic not found in %s.\n", CIFINISH_PATH);
fclose(fp);
return;
}
entries = calloc(header.title_count, sizeof(struct finish_db_entry));
fread(entries, sizeof(struct finish_db_entry), header.title_count, fp);
fclose(fp);
for (int i = 0; i < header.title_count; ++i)
{
// this includes the null byte
if (memcmp(entries[i].magic, "TITLE", 6))
{
puts("Couldn't find TITLE magic for entry, skipping.");
continue;
}
printf("Finalizing %016llx...\n", entries[i].title_id);
ticket_buf.title_id_be = __builtin_bswap64(entries[i].title_id);
ticket_buf.common_key_index = entries[i].common_key_index;
memcpy(ticket_buf.title_key, entries[i].title_key, 0x10);
res = AM_InstallTicketBegin(&ticketHandle);
if (R_FAILED(res))
{
printf("Failed to begin ticket install: %08lx\n", res);
AM_InstallTicketAbort(ticketHandle);
free(entries);
return;
}
res = FSFILE_Write(ticketHandle, NULL, 0, &ticket_buf, sizeof(struct ticket_dumb), 0);
if (R_FAILED(res))
{
printf("Failed to write ticket: %08lx\n", res);
AM_InstallTicketAbort(ticketHandle);
free(entries);
return;
}
res = AM_InstallTicketFinish(ticketHandle);
if (R_FAILED(res))
{
printf("Failed to finish ticket install: %08lx\n", res);
AM_InstallTicketAbort(ticketHandle);
free(entries);
return;
}
if (entries[i].has_seed)
{
res = FSUSER_AddSeed(entries[i].title_id, entries[i].seed);
if (R_FAILED(res))
{
printf("Failed to install seed: %08lx\n", res);
continue;
}
}
}
free(entries);
}
int main(int argc, char* argv[])
{
amInit();
sdmcInit();
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
puts("custom-install-finalize v1.0");
finalize_install();
puts("\nPress START or B to exit.");
// Main loop
while (aptMainLoop())
{
gspWaitForVBlank();
gfxSwapBuffers();
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START || kDown & KEY_B)
break; // break in order to return to hbmenu
}
gfxExit();
sdmcExit();
amExit();
return 0;
}