5.1
Many, many bugfixes

## Re-added features ##
In-game clock
Speed-up button
Reverse mode
Easy and Hard difficulties

#Removals
Removed Trainer House
Removed the Convert Pokemon option from the update menu
Oak no longer gives a Johto starter after beating the league
Removed Pokedex key item

##New Stuff
Added Quick Surf option
Added Kin Island Club
Replaced Delibird's hidden ability with Snow Warning
Added overworld sprites for a few important trainers
Added animations for using Rock Smash and Cut in the overworld
Traded Pokémon now become owned by player when fused (so they can be unfused)
Made Oak's Lab look more like the HGSS version
Added egg move tutor in Battle Factory
Battle Factory now gives Factory Points instead of Rare Candies
Updated critical hits to gen 6 mechanics
Added gen 6 status move immunity from certain types
Implemented Multitype ability for fusions





5.0
##########################
The 5.0 update brings Infinite Fusion to a new engine, which makes the game run better and allows
for a variety of improvements. 
However, there are also a handful features that were in previous versions of the game which are not 
compatible with this new version of Pokemon Essentials and that have been removed. Some of them will
be added back progressively in future updates and others will likely be gone for good.

See the full changelog of Pokémon Essentials 19 and MKXP
MKXP: https://github.com/Ancurio/mkxp
Essentials: https://essentialsdocs.fandom.com/wiki/Change_log

#############
Added Features
#############
## Technical###
- MKXP player is now used to run the game instead of RGSS player
- Fullscreen & resizable screen
- Performance improvements
- Built-in controls binding (F1)
-- Includes native controller support
- The game now continues running when it's in the background
- Savefiles have been moved to the appdata folder (Windows)


## UI and menus ##
- Changed the battle UI's appearance
- New options in in-game menu:
	- Default movement
	- Text entry type
	- Battle type
- Added Instant text speed option
- Menus and controls should be more responsive in general
- Added visual indicator for selecting fusion order on the title screen

## Gameplay ##
- Exp. gain when catching Pokémon
- Now possible to register multiple items at once
- Adds several new moves from generations 5 to 7
- Added back double battles
- Added triple battles lounge in Knot Island
- Added Battle Factory
- Changed how levels are calculated when unfusing: 
	- Level when originally fused + experience obtained while fused
	- Levels gained via Rare Candies are NOT taken into account
	-NB: Pokemon that were fused in previous versions still use the old method
- Updated all movesets to gen 7
- Added 12 new TMs and 5 new Move tutors
- Removed the Mt. Silver requirement for making triple fusions
- Added an option to set the default battle type (single, double, triple) - Only available if beat the game at least once
- Traded Pokémon now become owned by player when fused
	
## Maps ##
- Changed some tiles in Vermillion City
- Added Dive section to Kindle Road

## Tweaks / Balance ##
- Reduced DNA Splicers price to $300
- Tweaked Sprout Tower to make it a bit easier
- Moon Stones, Sun Stones, Dawn Stones, Dusk Stones and Shiny Stones are now sold at the Goldenrod Dept. Store instead of Celadon
- Changed some trainer teams in Lavender tower

## Miscellaneous ##
- Resort Gorgeous now prioritizes Pokemon with custom sprites
- Renamed Spring boots to Golbat Boots
- New debug options
- Item stack limit increased to 999
- Added overworld animations for Cut and Rock Smash

#################
#	Bug fixes	#
#################
- Fixed random memory crashes (unconfirmed, but I haven't encountered one so far)
- Fixed random crash when catching Pokémon
- Fixed several moves and abilities which were previously broken (Crafty Shield, Fairy Lock, Purify, Gale Wings, Moxie, Innards Out, Magician, Pickpocket, Protean, Disguise)
- Fixed double battles

#################
Removed Features
#################

Removed features that will be coming back eventually
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
- Randomizer
- Speed up button
- Pokedex seen/caught
- Wild fusions	//TODO: pas oublier de init exp_gained_since_fused=0 && exp_when_fused = self.exp
- Autosave (except in Pokemon centers)
- Fusing from PC
- Nicknaming from the party screen - Added temporary name rater in Vermillion City's Pokemon center
- Modern Mode compatibility
- Quest log
- Hidden abilities routes
- Pokeradar special encounters
- In-game clock
- Hard mode, Easy mode
- Some quests probably don't work
- Obtaining items from Rock Smash and fishing

Removed features that probably won't be coming back
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
- Elite Battle System (includes EBS and NxtGen UI battle UIs, battle motion, etc.)
- Autorun button toggle
- Gen 5 style bag
- Demice's endgame challenge
- Bill's battletower mod
- French pack compatibility



############ KNOWN ISSUES ##############
- Some areas might have abnormal lag - please tell me in the discord if you find one that's unreasonably laggy (you will know if you see one)
- Some side-stairs might act strange
- The Pokedex is currently all sorts of messed up
- Long loading time when starting up the game
- Some of the music and sound effects might not load correctly
- Some Pokémon appear higher than they should in battles on the player's side
- Significant stutter in the overworld when playing the game on an AMD CPU
- Several custom items have not yet been reimplemented
- Some battle backgrounds might be missing
- Erika's backsprite uses's May's backsprite from RSE
- Some NPC trades likely to crash the game
