# To localize this text for a particular language, please
# translate every second line of this file.
#-------------------------------
[SCRIPT_TEXTS]
Items
Items
Medicine
Medicine
Poké Balls
Poké Balls
TMs & HMs
TMs & HMs
Berries
Berries
Mail
Mail
Battle Items
Battle Items
Key Items
Key Items
National Pokédex
National Pokédex
zero
zero
one
one
two
two
three
three
four
four
five
five
six
six
seven
seven
eight
eight
nine
nine
ten
ten
eleven
eleven
twelve
twelve
thirteen
thirteen
fourteen
fourteen
fifteen
fifteen
sixteen
sixteen
seventeen
seventeen
eighteen
eighteen
nineteen
nineteen
twenty
twenty
The default core messages file "messages_core.dat" was not found.
The default core messages file "messages_core.dat" was not found.
The default game messages file "messages_game.dat" was not found.
The default game messages file "messages_game.dat" was not found.
Replace all text files in folder '{1}'?
Replace all text files in folder '{1}'?
Extracting text, please wait.
Extracting text, please wait.
All core text was extracted to files in the folder "{1}".
All core text was extracted to files in the folder "{1}".
All game text was extracted to files in the folder "{1}".
All game text was extracted to files in the folder "{1}".
To localize this text, translate every second line in those files.
To localize this text, translate every second line in those files.
After translating, choose "Compile Translated Text" in the Debug menu.
After translating, choose "Compile Translated Text" in the Debug menu.
Compiling text, please wait.
Compiling text, please wait.
Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat".
Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat".
You may need to close the game to see any changes to messages.
You may need to close the game to see any changes to messages.
Can't find or open '{1}'.
Can't find or open '{1}'.
Invalid section name {1}
Invalid section name {1}
Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number).
Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number).
Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number).
Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number).
Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number).
Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number).
Expected a number in section {1}, got {2} instead
Expected a number in section {1}, got {2} instead
Bad line syntax (expected syntax like XXX=YYY).
Bad line syntax (expected syntax like XXX=YYY).
The method is slated to be removed in Essentials {1}.
The method is slated to be removed in Essentials {1}.
Use "{1}" instead.
Use "{1}" instead.
Converting save file
Converting save file
Successfully applied {1} save file conversion(s)
Successfully applied {1} save file conversion(s)
No starting position was set in the map editor.
No starting position was set in the map editor.
Map {1} was not found.
Map {1} was not found.
The map was not found. The game cannot continue.
The map was not found. The game cannot continue.
The map is corrupt. The game cannot continue.
The map is corrupt. The game cannot continue.
Your name?
Your name?
Enter {1}'s name.
Enter {1}'s name.
<ac>{1:02d}:{2:02d}
<ac>{1:02d}:{2:02d}
Frame width is 0
Frame width is 0
Frame height is 0
Frame height is 0
Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]
Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]
Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]
Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]
Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]
Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]
Invalid quoted field (in: {1})
Invalid quoted field (in: {1})
Field {1} is not a positive integer
Field {1} is not a positive integer
${1}
${1}
Money:<<n>><ar>{1}</ar>
Money:<<n>><ar>{1}</ar>
Coins:<<n>><ar>{1}</ar>
Coins:<<n>><ar>{1}</ar>
Battle Points:<<n>><ar>{1}</ar>
Battle Points:<<n>><ar>{1}</ar>
Yes
Yes
No
No
Medium
Medium
Erratic
Erratic
Fluctuating
Fluctuating
Parabolic
Parabolic
Fast
Fast
Slow
Slow
Always Male
Always Male
Always Female
Always Female
Genderless
Genderless
Female One Eighth
Female One Eighth
Female 25 Percent
Female 25 Percent
Female 50 Percent
Female 50 Percent
Female 75 Percent
Female 75 Percent
Female Seven Eighths
Female Seven Eighths
Undiscovered
Undiscovered
Monster
Monster
Water 1
Water 1
Bug
Bug
Flying
Flying
Field
Field
Fairy
Fairy
Grass
Grass
Humanlike
Humanlike
Water 3
Water 3
Mineral
Mineral
Amorphous
Amorphous
Water 2
Water 2
Ditto
Ditto
Dragon
Dragon
Head
Head
Serpentine
Serpentine
Finned
Finned
Head and arms
Head and arms
Head and base
Head and base
Bipedal with tail
Bipedal with tail
Head and legs
Head and legs
Quadruped
Quadruped
Winged
Winged
Multiped
Multiped
Multi Body
Multi Body
Bipedal
Bipedal
Multi Winged
Multi Winged
Insectoid
Insectoid
Red
Red
Blue
Blue
Yellow
Yellow
Green
Green
Black
Black
Brown
Brown
Purple
Purple
Gray
Gray
White
White
Pink
Pink
None
None
Grassland
Grassland
Forest
Forest
Water's Edge
Water's Edge
Sea
Sea
Cave
Cave
Mountain
Mountain
Rough Terrain
Rough Terrain
Urban
Urban
Rare
Rare
HP
HP
Attack
Attack
Atk
Atk
Defense
Defense
Def
Def
Special Attack
Special Attack
SpAtk
SpAtk
Special Defense
Special Defense
SpDef
SpDef
Speed
Speed
Spd
Spd
accuracy
accuracy
Acc
Acc
evasiveness
evasiveness
Eva
Eva
Hardy
Hardy
Lonely
Lonely
Brave
Brave
Adamant
Adamant
Naughty
Naughty
Bold
Bold
Docile
Docile
Relaxed
Relaxed
Impish
Impish
Lax
Lax
Timid
Timid
Hasty
Hasty
Serious
Serious
Jolly
Jolly
Naive
Naive
Modest
Modest
Mild
Mild
Quiet
Quiet
Bashful
Bashful
Rash
Rash
Calm
Calm
Gentle
Gentle
Sassy
Sassy
Careful
Careful
Quirky
Quirky
Sleep
Sleep
Poison
Poison
Burn
Burn
Paralysis
Paralysis
Frozen
Frozen
Tall grass
Tall grass
Moving water
Moving water
Still water
Still water
Puddle
Puddle
Underwater
Underwater
Rock
Rock
Sand
Sand
Forest grass
Forest grass
Snow
Snow
Ice
Ice
Volcano
Volcano
Graveyard
Graveyard
Sky
Sky
Space
Space
Ultra Space
Ultra Space
Sun
Sun
Rain
Rain
Sandstorm
Sandstorm
Hail
Hail
Harsh Sun
Harsh Sun
Heavy Rain
Heavy Rain
Strong Winds
Strong Winds
Shadow Sky
Shadow Sky
Electric
Electric
Grassy
Grassy
Misty
Misty
Psychic
Psychic
User
User
Near Ally
Near Ally
User or Near Ally
User or Near Ally
All Allies
All Allies
User and Allies
User and Allies
Near Foe
Near Foe
Random Near Foe
Random Near Foe
All Near Foes
All Near Foes
Foe
Foe
All Foes
All Foes
Near Other
Near Other
All Near Others
All Near Others
Other
Other
All Battlers
All Battlers
User Side
User Side
Foe Side
Foe Side
Both Sides
Both Sides
Can't use in field
Can't use in field
Can't use in battle
Can't use in battle
ID of this item (used as a symbol like :XXX).
ID of this item (used as a symbol like :XXX).
Name of this item as displayed by the game.
Name of this item as displayed by the game.
Plural name of this item as displayed by the game.
Plural name of this item as displayed by the game.
Name of a portion of this item as displayed by the game.
Name of a portion of this item as displayed by the game.
Name of 2 or more portions of this item as displayed by the game.
Name of 2 or more portions of this item as displayed by the game.
Pocket in the Bag where this item is stored.
Pocket in the Bag where this item is stored.
Purchase price of this item.
Purchase price of this item.
Sell price of this item. If blank, is half the purchase price.
Sell price of this item. If blank, is half the purchase price.
Purchase price of this item in Battle Points (BP).
Purchase price of this item in Battle Points (BP).
How this item can be used outside of battle.
How this item can be used outside of battle.
How this item can be used within a battle.
How this item can be used within a battle.
Words/phrases that can be used to group certain kinds of items.
Words/phrases that can be used to group certain kinds of items.
Whether this item is consumed after use.
Whether this item is consumed after use.
Whether the Bag shows how many of this item are in there.
Whether the Bag shows how many of this item are in there.
Move taught by this HM, TM or TR.
Move taught by this HM, TM or TR.
Description of this item.
Description of this item.
The ID of the Pokémon.
The ID of the Pokémon.
Name of the Pokémon.
Name of the Pokémon.
Name of this form of the Pokémon.
Name of this form of the Pokémon.
The Pokémon's type(s).
The Pokémon's type(s).
Base stats of the Pokémon.
Base stats of the Pokémon.
Proportion of males to females for this species.
Proportion of males to females for this species.
Pokémon's growth rate.
Pokémon's growth rate.
Base experience earned when this species is defeated.
Base experience earned when this species is defeated.
Effort Value points earned when this species is defeated.
Effort Value points earned when this species is defeated.
Catch rate of this species (0-255).
Catch rate of this species (0-255).
Base happiness of this species (0-255).
Base happiness of this species (0-255).
Abilities which the Pokémon can have (max. 2).
Abilities which the Pokémon can have (max. 2).
Secret abilities which the Pokémon can have.
Secret abilities which the Pokémon can have.
Moves which the Pokémon learns while levelling up.
Moves which the Pokémon learns while levelling up.
Moves which the Pokémon can be taught by TM/HM/Move Tutor.
Moves which the Pokémon can be taught by TM/HM/Move Tutor.
Moves which the Pokémon can learn via breeding.
Moves which the Pokémon can learn via breeding.
Egg groups that the Pokémon belongs to for breeding purposes.
Egg groups that the Pokémon belongs to for breeding purposes.
Number of steps until an egg of this species hatches.
Number of steps until an egg of this species hatches.
Item needed to be held by a parent to produce an egg of this species.
Item needed to be held by a parent to produce an egg of this species.
All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species).
All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species).
Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m).
Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m).
Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg).
Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg).
Pokémon's body color.
Pokémon's body color.
Body shape of this species.
Body shape of this species.
The habitat of this species.
The habitat of this species.
Kind of Pokémon species.
Kind of Pokémon species.
Description of the Pokémon as displayed in the Pokédex.
Description of the Pokémon as displayed in the Pokédex.
The number of the generation the Pokémon debuted in.
The number of the generation the Pokémon debuted in.
Words/phrases that distinguish this species from others.
Words/phrases that distinguish this species from others.
Item(s) commonly held by wild Pokémon of this species.
Item(s) commonly held by wild Pokémon of this species.
Item(s) uncommonly held by wild Pokémon of this species.
Item(s) uncommonly held by wild Pokémon of this species.
Item(s) rarely held by wild Pokémon of this species.
Item(s) rarely held by wild Pokémon of this species.
Evolution paths of this species.
Evolution paths of this species.
Undefined species {1}.
Undefined species {1}.
ID of this Trainer Type (used as a symbol like :XXX).
ID of this Trainer Type (used as a symbol like :XXX).
Name of this Trainer Type as displayed by the game.
Name of this Trainer Type as displayed by the game.
Gender of this Trainer Type.
Gender of this Trainer Type.
Player earns this much money times the highest level among the trainer's Pokémon.
Player earns this much money times the highest level among the trainer's Pokémon.
Skill level of this Trainer Type.
Skill level of this Trainer Type.
Words/phrases that can be used to make trainers of this type behave differently to others.
Words/phrases that can be used to make trainers of this type behave differently to others.
BGM played before battles against trainers of this type.
BGM played before battles against trainers of this type.
BGM played in battles against trainers of this type.
BGM played in battles against trainers of this type.
BGM played when player wins battles against trainers of this type.
BGM played when player wins battles against trainers of this type.
The amount of money that the player starts the game with.
The amount of money that the player starts the game with.
Items that are already in the player's PC at the start of the game.
Items that are already in the player's PC at the start of the game.
Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.
Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.
Name of the Pokémon Storage creator (the storage option is named "XXX's PC").
Name of the Pokémon Storage creator (the storage option is named "XXX's PC").
Default BGM for wild Pokémon battles.
Default BGM for wild Pokémon battles.
Default BGM for Trainer battles.
Default BGM for Trainer battles.
Default BGM played after winning a wild Pokémon battle.
Default BGM played after winning a wild Pokémon battle.
Default BGM played after winning a Trainer battle.
Default BGM played after winning a Trainer battle.
Default ME played after catching a Pokémon.
Default ME played after catching a Pokémon.
BGM played while surfing.
BGM played while surfing.
BGM played while on a bicycle.
BGM played while on a bicycle.
Bill
Bill
ID number of this player.
ID number of this player.
Trainer type of this player.
Trainer type of this player.
Charset used while the player is still or walking.
Charset used while the player is still or walking.
Charset used while the player is running. Uses WalkCharset if undefined.
Charset used while the player is running. Uses WalkCharset if undefined.
Charset used while the player is cycling. Uses RunCharset if undefined.
Charset used while the player is cycling. Uses RunCharset if undefined.
Charset used while the player is surfing. Uses CycleCharset if undefined.
Charset used while the player is surfing. Uses CycleCharset if undefined.
Charset used while the player is diving. Uses SurfCharset if undefined.
Charset used while the player is diving. Uses SurfCharset if undefined.
Charset used while the player is fishing. Uses WalkCharset if undefined.
Charset used while the player is fishing. Uses WalkCharset if undefined.
Charset used while the player is fishing while surfing. Uses FishCharset if undefined.
Charset used while the player is fishing while surfing. Uses FishCharset if undefined.
ID number of this map.
ID number of this map.
The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.
The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.
If true, this map is an outdoor map and will be tinted according to time of day.
If true, this map is an outdoor map and will be tinted according to time of day.
If true, the game will display the map's name upon entry.
If true, the game will display the map's name upon entry.
If true, the bicycle can be used on this map.
If true, the bicycle can be used on this map.
If true, the bicycle will be mounted automatically on this map and cannot be dismounted.
If true, the bicycle will be mounted automatically on this map and cannot be dismounted.
Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.
Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.
Weather conditions in effect for this map.
Weather conditions in effect for this map.
Identifies the point on the regional map for this map.
Identifies the point on the regional map for this map.
Specifies the underwater layer of this map. Use only if this map has deep water.
Specifies the underwater layer of this map. Use only if this map has deep water.
If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.
If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.
If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.
If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.
If true, when the player goes near this map's edge, the game doesn't center the player as usual.
If true, when the player goes near this map's edge, the game doesn't center the player as usual.
If true, reflections of events and the player will not ripple horizontally.
If true, reflections of events and the player will not ripple horizontally.
If true, this map has a randomly generated layout. See the wiki for more information.
If true, this map has a randomly generated layout. See the wiki for more information.
PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.
PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.
Default BGM for wild Pokémon battles on this map.
Default BGM for wild Pokémon battles on this map.
Default BGM for trainer battles on this map.
Default BGM for trainer battles on this map.
Default BGM played after winning a wild Pokémon battle on this map.
Default BGM played after winning a wild Pokémon battle on this map.
Default BGM played after winning a Trainer battle on this map.
Default BGM played after winning a Trainer battle on this map.
Default ME played after catching a wild Pokémon on this map.
Default ME played after catching a wild Pokémon on this map.
The width of the map in Town Map squares, and a string indicating which squares are part of this map.
The width of the map in Town Map squares, and a string indicating which squares are part of this map.
The default battle environment for battles on this map.
The default battle environment for battles on this map.
Words/phrases that distinguish this map from others.
Words/phrases that distinguish this map from others.
Party 1 has no Pokémon.
Party 1 has no Pokémon.
Party 2 has no Pokémon.
Party 2 has no Pokémon.
The opposing {1}
The opposing {1}
The wild {1}
The wild {1}
The ally {1}
The ally {1}
The sunlight turned harsh!
The sunlight turned harsh!
It started to rain!
It started to rain!
A sandstorm brewed!
A sandstorm brewed!
It started to hail!
It started to hail!
The sunlight turned extremely harsh!
The sunlight turned extremely harsh!
A heavy rain began to fall!
A heavy rain began to fall!
Mysterious strong winds are protecting Flying-type Pokémon!
Mysterious strong winds are protecting Flying-type Pokémon!
A shadow sky appeared!
A shadow sky appeared!
{1}'s {2} activated!
{1}'s {2} activated!
An electric current runs across the battlefield!
An electric current runs across the battlefield!
Grass grew to cover the battlefield!
Grass grew to cover the battlefield!
Mist swirled about the battlefield!
Mist swirled about the battlefield!
The battlefield got weird!
The battlefield got weird!
Can't have battles larger than 2v2 where both sides have multiple trainers
Can't have battles larger than 2v2 where both sides have multiple trainers
Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})
Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})
Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
Player-side trainer {1} has no able Pokémon
Player-side trainer {1} has no able Pokémon
Opposing trainer {1} has no able Pokémon
Opposing trainer {1} has no able Pokémon
Couldn't lower either side's size any further, battle isn't possible
Couldn't lower either side's size any further, battle isn't possible
Battler index {1} already exists
Battler index {1} already exists
Oh! A wild {1} appeared!
Oh! A wild {1} appeared!
Oh! A wild {1} and {2} appeared!
Oh! A wild {1} and {2} appeared!
Oh! A wild {1}, {2} and {3} appeared!
Oh! A wild {1}, {2} and {3} appeared!
You are challenged by {1}!
You are challenged by {1}!
You are challenged by {1} and {2}!
You are challenged by {1} and {2}!
You are challenged by {1}, {2} and {3}!
You are challenged by {1}, {2} and {3}!
{1} sent out {2}!
{1} sent out {2}!
{1} sent out {2} and {3}!
{1} sent out {2} and {3}!
{1} sent out {2}, {3} and {4}!
{1} sent out {2}, {3} and {4}!
Go! {1}!
Go! {1}!
Go! {1} and {2}!
Go! {1} and {2}!
Go! {1}, {2} and {3}!
Go! {1}, {2} and {3}!
The sunlight is strong.
The sunlight is strong.
It is raining.
It is raining.
A sandstorm is raging.
A sandstorm is raging.
Hail is falling.
Hail is falling.
The sunlight is extremely harsh.
The sunlight is extremely harsh.
It is raining heavily.
It is raining heavily.
The wind is strong.
The wind is strong.
The sky is shadowy.
The sky is shadowy.
Grass is covering the battlefield!
Grass is covering the battlefield!
Mist swirls about the battlefield!
Mist swirls about the battlefield!
The battlefield is weird!
The battlefield is weird!
You got ${1} for winning!
You got ${1} for winning!
You picked up ${1}!
You picked up ${1}!
You gave ${1} to the winner...
You gave ${1} to the winner...
You panicked and dropped ${1}...
You panicked and dropped ${1}...
You defeated {1}!
You defeated {1}!
You defeated {1} and {2}!
You defeated {1} and {2}!
You defeated {1}, {2} and {3}!
You defeated {1}, {2} and {3}!
You have no more Pokémon that can fight!
You have no more Pokémon that can fight!
You lost against {1}!
You lost against {1}!
You lost against {1} and {2}!
You lost against {1} and {2}!
You lost against {1}, {2} and {3}!
You lost against {1}, {2} and {3}!
You blacked out!
You blacked out!
Your other Pokémon also gained Exp. Points!
Your other Pokémon also gained Exp. Points!
{1} got a boosted {2} Exp. Points!
{1} got a boosted {2} Exp. Points!
{1} got {2} Exp. Points!
{1} got {2} Exp. Points!
{1}'s new level is less than its current level, which shouldn't happen.
{1}'s new level is less than its current level, which shouldn't happen.
{1} grew to Lv. {2}!
{1} grew to Lv. {2}!
{1} learned {2}!
{1} learned {2}!
{1} wants to learn {2}, but it already knows {3} moves.
{1} wants to learn {2}, but it already knows {3} moves.
Should {1} forget a move to learn {2}?
Should {1} forget a move to learn {2}?
1, 2, and... ... ... Ta-da!
1, 2, and... ... ... Ta-da!
{1} forgot how to use {2}. And...
{1} forgot how to use {2}. And...
Give up on learning {1}?
Give up on learning {1}?
{1} did not learn {2}.
{1} did not learn {2}.
There's no PP left for this move!
There's no PP left for this move!
{1} has to use {2}!
{1} has to use {2}!
{1} has no moves left!
{1} has no moves left!
An Egg can't battle!
An Egg can't battle!
You can't switch {1}'s Pokémon with one of yours!
You can't switch {1}'s Pokémon with one of yours!
{1} has no energy left to battle!
{1} has no energy left to battle!
{1} is already in battle!
{1} is already in battle!
{1} can't be switched out!
{1} can't be switched out!
{1}'s {2} prevents switching!
{1}'s {2} prevents switching!
{1} has already been selected.
{1} has already been selected.
{1} is about to send out {2}. Will you switch your Pokémon?
{1} is about to send out {2}. Will you switch your Pokémon?
Use next Pokémon?
Use next Pokémon?
Good job, {1}! Come back!
Good job, {1}! Come back!
OK, {1}! Come back!
OK, {1}! Come back!
{1}, that's enough! Come back!
{1}, that's enough! Come back!
{1}, come back!
{1}, come back!
{1}, switch out! Come back!
{1}, switch out! Come back!
{1} withdrew {2}!
{1} withdrew {2}!
You're in charge, {1}!
You're in charge, {1}!
Go for it, {1}!
Go for it, {1}!
Just a little more! Hang in there, {1}!
Just a little more! Hang in there, {1}!
Your opponent's weak! Get 'em, {1}!
Your opponent's weak! Get 'em, {1}!
Oh!<<n>>A Shadow Pokémon!
Oh!<<n>>A Shadow Pokémon!
The healing wish came true for {1}!
The healing wish came true for {1}!
{1} became cloaked in mystical moonlight!
{1} became cloaked in mystical moonlight!
Pointed stones dug into {1}!
Pointed stones dug into {1}!
{1} is hurt by the spikes!
{1} is hurt by the spikes!
{1} absorbed the poison spikes!
{1} absorbed the poison spikes!
{1} was badly poisoned by the poison spikes!
{1} was badly poisoned by the poison spikes!
{1} was poisoned by the poison spikes!
{1} was poisoned by the poison spikes!
{1} was caught in a sticky web!
{1} was caught in a sticky web!
It won't have any effect.
It won't have any effect.
Embargo's effect prevents the item's use on {1}!
Embargo's effect prevents the item's use on {1}!
Tried to consume item that wasn't in the Bag somehow.
Tried to consume item that wasn't in the Bag somehow.
Couldn't return unused item to Bag somehow.
Couldn't return unused item to Bag somehow.
{1} used an {2}.
{1} used an {2}.
{1} used a {2}.
{1} used a {2}.
But it had no effect!
But it had no effect!
But it's not where this item can be used!
But it's not where this item can be used!
Treat as a win
Treat as a win
Treat as a loss
Treat as a loss
Treat as a draw
Treat as a draw
Treat as running away/forfeit
Treat as running away/forfeit
Treat as a capture
Treat as a capture
Cancel
Cancel
Choose the outcome of this battle.
Choose the outcome of this battle.
You got away safely!
You got away safely!
No! There's no running from a Trainer battle!
No! There's no running from a Trainer battle!
Would you like to forfeit the match and quit now?
Would you like to forfeit the match and quit now?
{1} forfeited the match!
{1} forfeited the match!
You can't escape!
You can't escape!
{1} fled using its {2}!
{1} fled using its {2}!
{1} prevents escape with {2}!
{1} prevents escape with {2}!
You couldn't get away!
You couldn't get away!
{1} called {2}!
{1} called {2}!
{1}!
{1}!
{1} came to its senses from the Trainer's call!
{1} came to its senses from the Trainer's call!
But nothing happened!
But nothing happened!
Mega Ring
Mega Ring
{1}'s fervent wish has reached {2}!
{1}'s fervent wish has reached {2}!
{1}'s {2} is reacting to {3}'s {4}!
{1}'s {2} is reacting to {3}'s {4}!
Mega {1}
Mega {1}
{1} has Mega Evolved into {2}!
{1} has Mega Evolved into {2}!
{1}'s Primal Reversion!<<n>>It reverted to its primal form!
{1}'s Primal Reversion!<<n>>It reverted to its primal form!
Items can't be used here.
Items can't be used here.
Sky Drop won't let {1} go!
Sky Drop won't let {1} go!
The sunlight faded.
The sunlight faded.
The rain stopped.
The rain stopped.
The sandstorm subsided.
The sandstorm subsided.
The hail stopped.
The hail stopped.
The shadow sky faded.
The shadow sky faded.
Rain continues to fall.
Rain continues to fall.
The sandstorm is raging.
The sandstorm is raging.
The hail is crashing down.
The hail is crashing down.
The shadow sky continues.
The shadow sky continues.
{1} is buffeted by the sandstorm!
{1} is buffeted by the sandstorm!
{1} is buffeted by the hail!
{1} is buffeted by the hail!
{1} is hurt by the shadow sky!
{1} is hurt by the shadow sky!
{1} took the {2} attack!
{1} took the {2} attack!
{1}'s wish came true!
{1}'s wish came true!
{1} is hurt by the sea of fire!
{1} is hurt by the sea of fire!
{1}'s HP was restored.
{1}'s HP was restored.
Aqua Ring restored {1}'s HP!
Aqua Ring restored {1}'s HP!
{1} absorbed nutrients with its roots!
{1} absorbed nutrients with its roots!
{1}'s health is sapped by Leech Seed!
{1}'s health is sapped by Leech Seed!
{1}'s {2} restored its HP.
{1}'s {2} restored its HP.
{1} is locked in a nightmare!
{1} is locked in a nightmare!
{1} is afflicted by the curse!
{1} is afflicted by the curse!
{1} was freed from {2}!
{1} was freed from {2}!
{1} is hurt by {2}!
{1} is hurt by {2}!
{1}'s taunt wore off!
{1}'s taunt wore off!
{1}'s encore ended!
{1}'s encore ended!
{1} is no longer disabled!
{1} is no longer disabled!
{1}'s electromagnetism wore off!
{1}'s electromagnetism wore off!
{1} was freed from the telekinesis!
{1} was freed from the telekinesis!
{1}'s Heal Block wore off!
{1}'s Heal Block wore off!
{1} can use items again!
{1} can use items again!
{1}'s perish count fell to {2}!
{1}'s perish count fell to {2}!
{1}'s Reflect wore off!
{1}'s Reflect wore off!
{1}'s Light Screen wore off!
{1}'s Light Screen wore off!
{1} is no longer protected by Safeguard!
{1} is no longer protected by Safeguard!
{1} is no longer protected by mist!
{1} is no longer protected by mist!
{1}'s Tailwind petered out!
{1}'s Tailwind petered out!
{1}'s Lucky Chant wore off!
{1}'s Lucky Chant wore off!
The rainbow on {1}'s side disappeared!
The rainbow on {1}'s side disappeared!
The sea of fire around {1} disappeared!
The sea of fire around {1} disappeared!
The swamp around {1} disappeared!
The swamp around {1} disappeared!
{1}'s Aurora Veil wore off!
{1}'s Aurora Veil wore off!
The twisted dimensions returned to normal!
The twisted dimensions returned to normal!
Gravity returned to normal!
Gravity returned to normal!
The effects of Water Sport have faded.
The effects of Water Sport have faded.
The effects of Mud Sport have faded.
The effects of Mud Sport have faded.
Wonder Room wore off, and Defense and Sp. Def stats returned to normal!
Wonder Room wore off, and Defense and Sp. Def stats returned to normal!
Magic Room wore off, and held items' effects returned to normal!
Magic Room wore off, and held items' effects returned to normal!
The electric current disappeared from the battlefield!
The electric current disappeared from the battlefield!
The grass disappeared from the battlefield!
The grass disappeared from the battlefield!
The mist disappeared from the battlefield!
The mist disappeared from the battlefield!
The weirdness disappeared from the battlefield!
The weirdness disappeared from the battlefield!
An electric current is running across the battlefield.
An electric current is running across the battlefield.
Grass is covering the battlefield.
Grass is covering the battlefield.
Mist is swirling about the battlefield.
Mist is swirling about the battlefield.
The battlefield is weird.
The battlefield is weird.
{1} came to its senses!
{1} came to its senses!
{1} is in Hyper Mode!
{1} is in Hyper Mode!
{1} calmed down.
{1} calmed down.
{1} is making an uproar!
{1} is making an uproar!
{1} finally got its act together!
{1} finally got its act together!
{1} moved across!
{1} moved across!
{1} moved to the center!
{1} moved to the center!
{1} shook itself awake so you wouldn't worry!
{1} shook itself awake so you wouldn't worry!
{1} managed to expel the poison so you wouldn't worry!
{1} managed to expel the poison so you wouldn't worry!
{1} healed its burn with its sheer determination so you wouldn't worry!
{1} healed its burn with its sheer determination so you wouldn't worry!
{1} gathered all its energy to break through its paralysis so you wouldn't worry!
{1} gathered all its energy to break through its paralysis so you wouldn't worry!
{1} melted the ice with its fiery determination so you wouldn't worry!
{1} melted the ice with its fiery determination so you wouldn't worry!
The Hyper Mode attack hurts {1}!
The Hyper Mode attack hurts {1}!
the opposing {1}
the opposing {1}
the wild {1}
the wild {1}
the ally {1}
the ally {1}
the opposing team
the opposing team
The opposing team
The opposing team
your team
your team
Your team
Your team
{1} is unaffected!
{1} is unaffected!
{1} is unaffected because of its {2}!
{1} is unaffected because of its {2}!
{1} protected itself with the {2}!
{1} protected itself with the {2}!
An egg can't be an active Pokémon.
An egg can't be an active Pokémon.
HP less than 0
HP less than 0
HP greater than total HP
HP greater than total HP
{1} sucked up the liquid ooze!
{1} sucked up the liquid ooze!
{1} had its energy drained!
{1} had its energy drained!
{1} fainted!
{1} fainted!
{1} transformed!
{1} transformed!
{1} triggered!
{1} triggered!
{1} deactivated!
{1} deactivated!
{1} activated!
{1} activated!
{1} formed a school!
{1} formed a school!
{1} stopped schooling!
{1} stopped schooling!
You sense the presence of many!
You sense the presence of many!
{1} transformed into its Complete Forme!
{1} transformed into its Complete Forme!
{1} transformed into {2}!
{1} transformed into {2}!
{1} is already asleep!
{1} is already asleep!
{1} is already poisoned!
{1} is already poisoned!
{1} already has a burn!
{1} already has a burn!
{1} is already paralyzed!
{1} is already paralyzed!
{1} is already frozen solid!
{1} is already frozen solid!
It doesn't affect {1}...
It doesn't affect {1}...
{1} surrounds itself with electrified terrain!
{1} surrounds itself with electrified terrain!
{1} surrounds itself with misty terrain!
{1} surrounds itself with misty terrain!
But the uproar kept {1} awake!
But the uproar kept {1} awake!
{1} stays awake!
{1} stays awake!
{1} cannot be poisoned!
{1} cannot be poisoned!
{1} cannot be burned!
{1} cannot be burned!
{1} cannot be paralyzed!
{1} cannot be paralyzed!
{1} cannot be frozen solid!
{1} cannot be frozen solid!
{1} stays awake because of {2}'s {3}!
{1} stays awake because of {2}'s {3}!
{1} cannot be poisoned because of {2}'s {3}!
{1} cannot be poisoned because of {2}'s {3}!
{1} cannot be burned because of {2}'s {3}!
{1} cannot be burned because of {2}'s {3}!
{1} cannot be paralyzed because of {2}'s {3}!
{1} cannot be paralyzed because of {2}'s {3}!
{1} cannot be frozen solid because of {2}'s {3}!
{1} cannot be frozen solid because of {2}'s {3}!
{1} stays awake because of its {2}!
{1} stays awake because of its {2}!
{1}'s {2} prevents poisoning!
{1}'s {2} prevents poisoning!
{1}'s {2} prevents burns!
{1}'s {2} prevents burns!
{1}'s {2} prevents paralysis!
{1}'s {2} prevents paralysis!
{1}'s {2} prevents freezing!
{1}'s {2} prevents freezing!
{1}'s team is protected by Safeguard!
{1}'s team is protected by Safeguard!
{1} fell asleep!
{1} fell asleep!
{1} was badly poisoned!
{1} was badly poisoned!
{1} was poisoned!
{1} was poisoned!
{1} was burned!
{1} was burned!
{1} is paralyzed! It may be unable to move!
{1} is paralyzed! It may be unable to move!
{1} was frozen solid!
{1} was frozen solid!
{1} is fast asleep.
{1} is fast asleep.
{1} was hurt by poison!
{1} was hurt by poison!
{1} was hurt by its burn!
{1} was hurt by its burn!
{1} is paralyzed! It can't move!
{1} is paralyzed! It can't move!
{1} is frozen solid!
{1} is frozen solid!
{1} woke up!
{1} woke up!
{1} was cured of its poisoning.
{1} was cured of its poisoning.
{1}'s burn was healed.
{1}'s burn was healed.
{1} was cured of paralysis.
{1} was cured of paralysis.
{1} thawed out!
{1} thawed out!
{1} is already confused.
{1} is already confused.
But it failed!
But it failed!
{1} doesn't become confused!
{1} doesn't become confused!
{1}'s {2} prevents confusion!
{1}'s {2} prevents confusion!
{1} became confused!
{1} became confused!
{1}'s {2} prevents romance!
{1}'s {2} prevents romance!
{1} fell in love!
{1} fell in love!
{1} fell in love from the {2}!
{1} fell in love from the {2}!
{1}'s {2} won't go any higher!
{1}'s {2} won't go any higher!
{1}'s {2} rose!
{1}'s {2} rose!
{1}'s {2} rose sharply!
{1}'s {2} rose sharply!
{1}'s {2} rose drastically!
{1}'s {2} rose drastically!
{1}'s {2} raised its {3}!
{1}'s {2} raised its {3}!
{1}'s {2} sharply raised its {3}!
{1}'s {2} sharply raised its {3}!
{1}'s {2} drastically raised its {3}!
{1}'s {2} drastically raised its {3}!
{1}'s {2} raised {3}'s {4}!
{1}'s {2} raised {3}'s {4}!
{1}'s {2} sharply raised {3}'s {4}!
{1}'s {2} sharply raised {3}'s {4}!
{1}'s {2} drastically raised {3}'s {4}!
{1}'s {2} drastically raised {3}'s {4}!
{1} is protected by its substitute!
{1} is protected by its substitute!
{1} is protected by Mist!
{1} is protected by Mist!
{1}'s {2} won't go any lower!
{1}'s {2} won't go any lower!
{1}'s {2} fell!
{1}'s {2} fell!
{1}'s {2} harshly fell!
{1}'s {2} harshly fell!
{1}'s {2} severely fell!
{1}'s {2} severely fell!
{1}'s {2} lowered its {3}!
{1}'s {2} lowered its {3}!
{1}'s {2} harshly lowered its {3}!
{1}'s {2} harshly lowered its {3}!
{1}'s {2} severely lowered its {3}!
{1}'s {2} severely lowered its {3}!
{1}'s {2} lowered {3}'s {4}!
{1}'s {2} lowered {3}'s {4}!
{1}'s {2} harshly lowered {3}'s {4}!
{1}'s {2} harshly lowered {3}'s {4}!
{1}'s {2} severely lowered {3}'s {4}!
{1}'s {2} severely lowered {3}'s {4}!
{1}'s substitute protected it from {2}'s {3}!
{1}'s substitute protected it from {2}'s {3}!
{1}'s {2} cannot be lowered!
{1}'s {2} cannot be lowered!
{1}'s {2} prevents {3} loss!
{1}'s {2} prevents {3} loss!
{1} is protected from {2}'s {3} by Mist!
{1} is protected from {2}'s {3} by Mist!
{1}'s {2} prevented {3}'s {4} from working!
{1}'s {2} prevented {3}'s {4} from working!
{1} is protected from {2}'s {3} by {4}'s {5}!
{1} is protected from {2}'s {3} by {4}'s {5}!
The effects of the neutralizing gas wore off!
The effects of the neutralizing gas wore off!
{1} traced {2}'s {3}!
{1} traced {2}'s {3}!
{1}'s {2} made {3} ineffective!
{1}'s {2} made {3} ineffective!
{1}'s {2} wore off!
{1}'s {2} wore off!
{1} shared its {2} with {3}!
{1} shared its {2} with {3}!
{1}'s {2} let it share its {3} with {4}!
{1}'s {2} let it share its {3} with {4}!
{1} restored its health using its {2}!
{1} restored its health using its {2}!
{1} fled from battle!
{1} fled from battle!
{1} became confused due to fatigue!
{1} became confused due to fatigue!
{1} used {2}!
{1} used {2}!
But there was no PP left for the move!
But there was no PP left for the move!
{1} changed to Blade Forme!
{1} changed to Blade Forme!
{1} changed to Shield Forme!
{1} changed to Shield Forme!
{1} cannot use {2}!
{1} cannot use {2}!
{1} snatched {2}'s move!
{1} snatched {2}'s move!
{1} melted the ice!
{1} melted the ice!
When the flame touched the powder on the Pokémon, it exploded!
When the flame touched the powder on the Pokémon, it exploded!
{1} is hurt by Powder!
{1} is hurt by Powder!
The Fire-type attack fizzled out in the heavy rain!
The Fire-type attack fizzled out in the heavy rain!
The Water-type attack evaporated in the harsh sunlight!
The Water-type attack evaporated in the harsh sunlight!
{1}'s type changed to {2}!
{1}'s type changed to {2}!
But there was no target...
But there was no target...
Hit 1 time!
Hit 1 time!
Hit {1} times!
Hit {1} times!
{1} bounced the {2} back!
{1} bounced the {2} back!
{1} used the move instructed by {2}!
{1} used the move instructed by {2}!
{1} kept the dance going with {2}!
{1} kept the dance going with {2}!
The {1} strengthened {2}'s power!
The {1} strengthened {2}'s power!
The {1} weakened the damage to {2}!
The {1} weakened the damage to {2}!
{1} took the attack!
{1} took the attack!
{1} took the attack with its {2}!
{1} took the attack with its {2}!
{1}'s {2} is disabled!
{1}'s {2} is disabled!
{1} can't use {2} because of Heal Block!
{1} can't use {2} because of Heal Block!
{1} can't use {2} because of gravity!
{1} can't use {2} because of gravity!
{1} can't use {2} because of Throat Chop!
{1} can't use {2} because of Throat Chop!
The {1} only allows the use of {2}!
The {1} only allows the use of {2}!
{1} can only use {2}!
{1} can only use {2}!
{1} can't use {2} after the taunt!
{1} can't use {2} after the taunt!
{1} can't use the same move twice in a row due to the torment!
{1} can't use the same move twice in a row due to the torment!
{1} can't use its sealed {2}!
{1} can't use its sealed {2}!
The effects of the {1} prevent status moves from being used!
The effects of the {1} prevent status moves from being used!
{1} ignored orders and kept sleeping!
{1} ignored orders and kept sleeping!
{1} ignored orders!
{1} ignored orders!
{1} began to nap!
{1} began to nap!
{1} won't obey! It hurt itself in its confusion!
{1} won't obey! It hurt itself in its confusion!
{1} won't obey!
{1} won't obey!
{1} turned away!
{1} turned away!
{1} is loafing around!
{1} is loafing around!
{1} pretended not to notice!
{1} pretended not to notice!
{1} must recharge!
{1} must recharge!
{1} appears incapable of using its power!
{1} appears incapable of using its power!
{1} flinched and couldn't move!
{1} flinched and couldn't move!
{1} snapped out of its confusion.
{1} snapped out of its confusion.
{1} is confused!
{1} is confused!
It hurt itself in its confusion!
It hurt itself in its confusion!
{1} is in love with {2}!
{1} is in love with {2}!
{1} is immobilized by love!
{1} is immobilized by love!
{1} surrounds itself with psychic terrain!
{1} surrounds itself with psychic terrain!
Crafty Shield protected {1}!
Crafty Shield protected {1}!
Wide Guard protected {1}!
Wide Guard protected {1}!
Quick Guard protected {1}!
Quick Guard protected {1}!
{1} protected itself!
{1} protected itself!
{1} was hurt!
{1} was hurt!
{1} was blocked by the kicked-up mat!
{1} was blocked by the kicked-up mat!
{1} avoided the attack!
{1} avoided the attack!
{1} avoided the attack with {2}!
{1} avoided the attack with {2}!
{1}'s {2} makes Ground moves miss!
{1}'s {2} makes Ground moves miss!
{1} makes Ground moves miss with Magnet Rise!
{1} makes Ground moves miss with Magnet Rise!
{1} makes Ground moves miss with Telekinesis!
{1} makes Ground moves miss with Telekinesis!
It doesn't affect {1} because of its {2}.
It doesn't affect {1} because of its {2}.
{1} avoided the move in time with your shout!
{1} avoided the move in time with your shout!
{1}'s attack missed!
{1}'s attack missed!
{1}'s rage is building!
{1}'s rage is building!
{1}'s {2} lost all of its PP due to the grudge!
{1}'s {2} lost all of its PP due to the grudge!
{1} took its attacker down with it!
{1} took its attacker down with it!
{1} became fully charged due to its bond with its Trainer!
{1} became fully charged due to its bond with its Trainer!
{1} became Ash-Greninja!
{1} became Ash-Greninja!
{1} is unaffected because of {2}'s {3}!
{1} is unaffected because of {2}'s {3}!
It's super effective on {1}!
It's super effective on {1}!
It's super effective!
It's super effective!
It's not very effective on {1}...
It's not very effective on {1}...
It's not very effective...
It's not very effective...
The substitute took damage for {1}!
The substitute took damage for {1}!
{1} landed a critical hit on {2}, wishing to be praised!
{1} landed a critical hit on {2}, wishing to be praised!
{1} landed a critical hit, wishing to be praised!
{1} landed a critical hit, wishing to be praised!
A critical hit on {1}!
A critical hit on {1}!
A critical hit!
A critical hit!
{1}'s substitute faded!
{1}'s substitute faded!
Its disguise served it as a decoy!
Its disguise served it as a decoy!
{1}'s disguise served it as a decoy!
{1}'s disguise served it as a decoy!
{1}'s disguise was busted!
{1}'s disguise was busted!
{1} endured the hit!
{1} endured the hit!
{1} hung on with Sturdy!
{1} hung on with Sturdy!
{1} hung on using its Focus Sash!
{1} hung on using its Focus Sash!
{1} hung on using its Focus Band!
{1} hung on using its Focus Band!
{1} toughed it out so you wouldn't feel sad!
{1} toughed it out so you wouldn't feel sad!
Struggle
Struggle
{1} is damaged by recoil!
{1} is damaged by recoil!
{1}'s stats won't go any higher!
{1}'s stats won't go any higher!
{1}'s stats won't go any lower!
{1}'s stats won't go any lower!
{1} became fully charged due to its Power Herb!
{1} became fully charged due to its Power Herb!
{1} began charging up!
{1} began charging up!
{1}'s HP is full!
{1}'s HP is full!
{1} protected {2}!
{1} protected {2}!
The extremely harsh sunlight was not lessened at all!
The extremely harsh sunlight was not lessened at all!
There is no relief from this heavy rain!
There is no relief from this heavy rain!
The mysterious air current blows on regardless!
The mysterious air current blows on regardless!
The two moves have become one! It's a combined move!
The two moves have become one! It's a combined move!
{1} is waiting for {2}'s move...
{1} is waiting for {2}'s move...
A sea of fire enveloped {1}!
A sea of fire enveloped {1}!
A rainbow appeared in the sky on {1}'s side!
A rainbow appeared in the sky on {1}'s side!
A swamp enveloped {1}!
A swamp enveloped {1}!
Congratulations from {1}!
Congratulations from {1}!
Congratulations, {1}!
Congratulations, {1}!
Coins were scattered everywhere!
Coins were scattered everywhere!
Everyone is caught up in the happy atmosphere!
Everyone is caught up in the happy atmosphere!
{1} hasn't eaten any held berry, so it can't possibly belch!
{1} hasn't eaten any held berry, so it can't possibly belch!
{1} is about to be attacked by its {2}!
{1} is about to be attacked by its {2}!
{1} is tightening its focus!
{1} is tightening its focus!
{1} lost its focus and couldn't move!
{1} lost its focus and couldn't move!
{1} kept going and crashed!
{1} kept going and crashed!
The electricity disappeared from the battlefield.
The electricity disappeared from the battlefield.
The grass disappeared from the battlefield.
The grass disappeared from the battlefield.
The mist disappeared from the battlefield.
The mist disappeared from the battlefield.
The weirdness disappeared from the battlefield.
The weirdness disappeared from the battlefield.
Spikes were scattered all around {1}'s feet!
Spikes were scattered all around {1}'s feet!
Poison spikes were scattered all around {1}'s feet!
Poison spikes were scattered all around {1}'s feet!
Pointed stones float in the air around {1}!
Pointed stones float in the air around {1}!
A sticky web has been laid out beneath {1}'s feet!
A sticky web has been laid out beneath {1}'s feet!
{1} swapped the battle effects affecting each side of the field!
{1} swapped the battle effects affecting each side of the field!
{1} already has a substitute!
{1} already has a substitute!
But it does not have enough HP left to make a substitute!
But it does not have enough HP left to make a substitute!
{1} put in a substitute!
{1} put in a substitute!
{1} got free of {2}'s {3}!
{1} got free of {2}'s {3}!
{1} shed Leech Seed!
{1} shed Leech Seed!
{1} blew away stealth rocks!
{1} blew away stealth rocks!
{1} blew away spikes!
{1} blew away spikes!
{1} blew away poison spikes!
{1} blew away poison spikes!
{1} blew away sticky webs!
{1} blew away sticky webs!
{1} chose Doom Desire as its destiny!
{1} chose Doom Desire as its destiny!
{1} foresaw an attack!
{1} foresaw an attack!
{1} and {2} switched places!
{1} and {2} switched places!
{1} started heating up its beak!
{1} started heating up its beak!
{1} cut its own HP and minimized its {2}!
{1} cut its own HP and minimized its {2}!
{1} cut its own HP and maximized its {2}!
{1} cut its own HP and maximized its {2}!
{1} began charging power!
{1} began charging power!
{1} became nimble!
{1} became nimble!
{1} is getting pumped!
{1} is getting pumped!
{1}'s stats can't be changed further!
{1}'s stats can't be changed further!
{1} can no longer escape because it used {2}!
{1} can no longer escape because it used {2}!
{1} became weaker to fire!
{1} became weaker to fire!
{1}'s Mist faded!
{1}'s Mist faded!
{1} is no longer protected by Safeguard!!
{1} is no longer protected by Safeguard!!
{1}'s stats can't be raised further!
{1}'s stats can't be raised further!
{1} switched all changes to its Attack and Sp. Atk with the target!
{1} switched all changes to its Attack and Sp. Atk with the target!
{1} switched all changes to its Defense and Sp. Def with the target!
{1} switched all changes to its Defense and Sp. Def with the target!
{1} switched stat changes with the target!
{1} switched stat changes with the target!
{1} copied {2}'s stat changes!
{1} copied {2}'s stat changes!
{1} stole the target's boosted stats!
{1} stole the target's boosted stats!
{1}'s stats were reversed!
{1}'s stats were reversed!
{1}'s stat changes were removed!
{1}'s stat changes were removed!
All stat changes were eliminated!
All stat changes were eliminated!
{1} became shrouded in mist!
{1} became shrouded in mist!
{1} switched its Attack and Defense!
{1} switched its Attack and Defense!
{1} switched Speed with its target!
{1} switched Speed with its target!
{1} shared its power with the target!
{1} shared its power with the target!
{1} shared its guard with the target!
{1} shared its guard with the target!
The battlers shared their pain!
The battlers shared their pain!
The Tailwind blew from behind {1}!
The Tailwind blew from behind {1}!
Wonder Room wore off, and the Defense and Sp. Def stats returned to normal!
Wonder Room wore off, and the Defense and Sp. Def stats returned to normal!
It created a bizarre area in which the Defense and Sp. Def stats are swapped!
It created a bizarre area in which the Defense and Sp. Def stats are swapped!
But {1} can't use the move!
But {1} can't use the move!
{1} made {2} drowsy!
{1} made {2} drowsy!
{1} woke up.
{1} woke up.
{1} was thawed out.
{1} was thawed out.
{1} healed its burn!
{1} healed its burn!
{1} cured its poisoning!
{1} cured its poisoning!
{1} cured its paralysis!
{1} cured its paralysis!
{1} was woken from sleep.
{1} was woken from sleep.
A soothing aroma wafted through the area!
A soothing aroma wafted through the area!
A bell chimed!
A bell chimed!
{1} became cloaked in a mystical veil!
{1} became cloaked in a mystical veil!
{1}'s type changed to match {2}'s!
{1}'s type changed to match {2}'s!
{1} transformed into the {2} type!
{1} transformed into the {2} type!
{1} burned itself out!
{1} burned itself out!
{1} acquired {2}!
{1} acquired {2}!
{1} copied {2}'s {3}!
{1} copied {2}'s {3}!
{1} swapped Abilities with its target!
{1} swapped Abilities with its target!
{1} swapped its {2} Ability with its target's {3} Ability!
{1} swapped its {2} Ability with its target's {3} Ability!
{1}'s Ability was suppressed!
{1}'s Ability was suppressed!
{1} levitated with electromagnetism!
{1} levitated with electromagnetism!
{1} was hurled into the air!
{1} was hurled into the air!
{1} fell straight down!
{1} fell straight down!
Gravity intensified!
Gravity intensified!
{1} couldn't stay airborne because of gravity!
{1} couldn't stay airborne because of gravity!
But it failed to affect {1}!
But it failed to affect {1}!
But it failed to affect {1} because of its {2}!
But it failed to affect {1} because of its {2}!
It's a one-hit KO!
It's a one-hit KO!
The bursting flame hit {1} and {2}!
The bursting flame hit {1} and {2}!
The bursting flame hit {1}!
The bursting flame hit {1}!
Magnitude {1}!
Magnitude {1}!
{1} concentrated intensely!
{1} concentrated intensely!
The Lucky Chant shielded {1} from critical hits!
The Lucky Chant shielded {1} from critical hits!
{1} braced itself!
{1} braced itself!
Electricity's power was weakened!
Electricity's power was weakened!
Fire's power was weakened!
Fire's power was weakened!
{1} raised {2}'s Defense!
{1} raised {2}'s Defense!
{1} raised {2}'s Special Defense!
{1} raised {2}'s Special Defense!
{1} made {2} stronger against physical and special moves!
{1} made {2} stronger against physical and special moves!
{1} intends to flip up a mat and block incoming attacks!
{1} intends to flip up a mat and block incoming attacks!
But {1} can't use it the way it is now!
But {1} can't use it the way it is now!
{1} took aim at {2}!
{1} took aim at {2}!
{1} was identified!
{1} was identified!
{1}'s moves have been electrified!
{1}'s moves have been electrified!
A deluge of ions showers the battlefield!
A deluge of ions showers the battlefield!
{1} whipped up a whirlwind!
{1} whipped up a whirlwind!
{1} took in sunlight!
{1} took in sunlight!
{1} became cloaked in a freezing light!
{1} became cloaked in a freezing light!
{1} became cloaked in freezing air!
{1} became cloaked in freezing air!
{1} became cloaked in a harsh light!
{1} became cloaked in a harsh light!
{1} is absorbing power!
{1} is absorbing power!
{1} tucked in its head!
{1} tucked in its head!
{1} is overflowing with space power!
{1} is overflowing with space power!
{1} burrowed its way under the ground!
{1} burrowed its way under the ground!
{1} hid underwater!
{1} hid underwater!
{1} flew up high!
{1} flew up high!
{1} sprang up!
{1} sprang up!
{1} took {2} into the sky!
{1} took {2} into the sky!
{1} was freed from the Sky Drop!
{1} was freed from the Sky Drop!
{1} vanished instantly!
{1} vanished instantly!
{1} caused an uproar!
{1} caused an uproar!
{1} unleashed energy!
{1} unleashed energy!
{1} is storing energy!
{1} is storing energy!
{1} slept and became healthy!
{1} slept and became healthy!
{1} wasn't affected!
{1} wasn't affected!
{1} surrounded itself with a veil of water!
{1} surrounded itself with a veil of water!
{1} planted its roots!
{1} planted its roots!
{1} began having a nightmare!
{1} began having a nightmare!
{1} evaded the attack!
{1} evaded the attack!
{1} was seeded!
{1} was seeded!
{1} cannot use {2} because of {3}'s {4}!
{1} cannot use {2} because of {3}'s {4}!
All Pokémon that hear the song will faint in three turns!
All Pokémon that hear the song will faint in three turns!
{1} is hoping to take its attacker down with it!
{1} is hoping to take its attacker down with it!
{1} wants its target to bear a grudge!
{1} wants its target to bear a grudge!
{1} stole {2}'s {3}!
{1} stole {2}'s {3}!
{1} received {2} from {3}!
{1} received {2} from {3}!
{1} switched items with its opponent!
{1} switched items with its opponent!
{1} obtained {2}.
{1} obtained {2}.
{1} found an {2}!
{1} found an {2}!
{1} found a {2}!
{1} found a {2}!
{1} dropped its {2}!
{1} dropped its {2}!
{1}'s {2} was incinerated!
{1}'s {2} was incinerated!
{1} corroded {2}'s {3}!
{1} corroded {2}'s {3}!
{1} can't use items anymore!
{1} can't use items anymore!
The area returned to normal!
The area returned to normal!
It created a bizarre area in which Pokémon's held items lose their effects!
It created a bizarre area in which Pokémon's held items lose their effects!
{1} can't use that move because it doesn't have a Berry!
{1} can't use that move because it doesn't have a Berry!
{1} ate its {2}!
{1} ate its {2}!
It's teatime! Everyone dug in to their Berries!
It's teatime! Everyone dug in to their Berries!
{1} stole and ate its target's {2}!
{1} stole and ate its target's {2}!
{1} flung its {2}!
{1} flung its {2}!
{1} became the center of attention!
{1} became the center of attention!
{1} cut its own HP and laid a curse on {2}!
{1} cut its own HP and laid a curse on {2}!
{1} is covered in powder!
{1} is covered in powder!
{1} is ready to help {2}!
{1} is ready to help {2}!
{1} can't stockpile any more!
{1} can't stockpile any more!
{1} stockpiled {2}!
{1} stockpiled {2}!
But it failed to spit up a thing!
But it failed to spit up a thing!
{1}'s stockpiled effect wore off!
{1}'s stockpiled effect wore off!
But it failed to swallow a thing!
But it failed to swallow a thing!
The mirror move failed!
The mirror move failed!
{1} turned into {2}!
{1} turned into {2}!
{1} shrouded itself with Magic Coat!
{1} shrouded itself with Magic Coat!
{1} waits for a target to make a move!
{1} waits for a target to make a move!
{1} went back to {2}!
{1} went back to {2}!
{1} anchors itself!
{1} anchors itself!
{1} anchors itself with {2}!
{1} anchors itself with {2}!
{1} anchored itself with its roots!
{1} anchored itself with its roots!
{1} was dragged out!
{1} was dragged out!
{1} was trapped in the vortex!
{1} was trapped in the vortex!
{1} was squeezed by {2}!
{1} was squeezed by {2}!
{1} clamped {2}!
{1} clamped {2}!
{1} was trapped in the fiery vortex!
{1} was trapped in the fiery vortex!
{1} has been afflicted with an infestation by {2}!
{1} has been afflicted with an infestation by {2}!
{1} became trapped by Magma Storm!
{1} became trapped by Magma Storm!
{1} became trapped by Sand Tomb!
{1} became trapped by Sand Tomb!
{1} became trapped in the vortex!
{1} became trapped in the vortex!
{1} was wrapped by {2}!
{1} was wrapped by {2}!
{1} can no longer escape!
{1} can no longer escape!
{1} can no longer escape because of {2}!
{1} can no longer escape because of {2}!
Neither Pokémon can run away!
Neither Pokémon can run away!
No one will be able to run away during the next turn!
No one will be able to run away during the next turn!
{1} set a shell trap!
{1} set a shell trap!
{1}'s shell trap didn't work!
{1}'s shell trap didn't work!
{1} took the kind offer!
{1} took the kind offer!
{1}'s move was postponed!
{1}'s move was postponed!
{1} reverted the dimensions!
{1} reverted the dimensions!
{1} twisted the dimensions!
{1} twisted the dimensions!
It reduced the PP of {1}'s {2} by {3}!
It reduced the PP of {1}'s {2} by {3}!
{1}'s {2} was disabled!
{1}'s {2} was disabled!
{1} was subjected to torment!
{1} was subjected to torment!
{1} received an encore!
{1} received an encore!
But it failed because of {1}'s {2}!
But it failed because of {1}'s {2}!
{1} fell for the taunt!
{1} fell for the taunt!
{1} was prevented from healing!
{1} was prevented from healing!
The effects of {1} prevent {2} from using certain moves!
The effects of {1} prevent {2} from using certain moves!
{1} sealed any moves its target shares with it!
{1} sealed any moves its target shares with it!
What will<<n>>{1} do?
What will<<n>>{1} do?
Fight
Fight
Bag
Bag
Pokémon
Pokémon
Call
Call
Run
Run
Choose a Pokémon.
Choose a Pokémon.
Send which Pokémon to Boxes?
Send which Pokémon to Boxes?
Switch In
Switch In
Send to Boxes
Send to Boxes
Summary
Summary
Do what with {1}?
Do what with {1}?
Use
Use
{1} is selected.
{1} is selected.
Use on which Pokémon?
Use on which Pokémon?
Restore which move?
Restore which move?
Max. HP<r>+{1}<<n>>Attack<r>+{2}<<n>>Defense<r>+{3}<<n>>Sp. Atk<r>+{4}<<n>>Sp. Def<r>+{5}<<n>>Speed<r>+{6}
Max. HP<r>+{1}<<n>>Attack<r>+{2}<<n>>Defense<r>+{3}<<n>>Sp. Atk<r>+{4}<<n>>Sp. Def<r>+{5}<<n>>Speed<r>+{6}
Max. HP<r>{1}<<n>>Attack<r>{2}<<n>>Defense<r>{3}<<n>>Sp. Atk<r>{4}<<n>>Sp. Def<r>{5}<<n>>Speed<r>{6}
Max. HP<r>{1}<<n>>Attack<r>{2}<<n>>Defense<r>{3}<<n>>Sp. Atk<r>{4}<<n>>Sp. Def<r>{5}<<n>>Speed<r>{6}
Graphics/UI/Battle/cursor_command
Graphics/UI/Battle/cursor_command
Graphics/UI/Battle/cursor_fight
Graphics/UI/Battle/cursor_fight
Graphics/UI/types
Graphics/UI/types
Graphics/UI/Battle/cursor_mega
Graphics/UI/Battle/cursor_mega
Graphics/UI/Battle/cursor_shift
Graphics/UI/Battle/cursor_shift
PP: ---<br>TYPE/{1}
PP: ---<br>TYPE/{1}
PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
PP: {1}/{2}
PP: {1}/{2}
Graphics/UI/Battle/databox_normal
Graphics/UI/Battle/databox_normal
Graphics/UI/Battle/databox_normal_foe
Graphics/UI/Battle/databox_normal_foe
Graphics/UI/Battle/databox_thin
Graphics/UI/Battle/databox_thin
Graphics/UI/Battle/databox_thin_foe
Graphics/UI/Battle/databox_thin_foe
Graphics/UI/Battle/overlay_lv
Graphics/UI/Battle/overlay_lv
♂
♂
♀
♀
Graphics/UI/Battle/icon_statuses
Graphics/UI/Battle/icon_statuses
{1}'s
{1}'s
Can't catch any more...
Can't catch any more...
Would you like to give a nickname to {1}?
Would you like to give a nickname to {1}?
{1}'s nickname?
{1}'s nickname?
Add to your party
Add to your party
Send to a Box
Send to a Box
See {1}'s summary
See {1}'s summary
Check party
Check party
Where do you want to send {1} to?
Where do you want to send {1} to?
Choose a Pokémon in your party to send to your Boxes.
Choose a Pokémon in your party to send to your Boxes.
{1} has been sent to Box "{2}".
{1} has been sent to Box "{2}".
{1} has been added to your party.
{1} has been added to your party.
{1} has been sent to Box "{2}"!
{1} has been sent to Box "{2}"!
{1}'s data was added to the Pokédex.
{1}'s data was added to the Pokédex.
{1} threw an {2}!
{1} threw an {2}!
{1} threw a {2}!
{1} threw a {2}!
The Trainer blocked your Poké Ball! Don't be a thief!
The Trainer blocked your Poké Ball! Don't be a thief!
Oh no! The Pokémon broke free!
Oh no! The Pokémon broke free!
Aww! It appeared to be caught!
Aww! It appeared to be caught!
Aargh! Almost had it!
Aargh! Almost had it!
Gah! It was so close, too!
Gah! It was so close, too!
Gotcha! {1} was caught!
Gotcha! {1} was caught!
But {1} couldn't sleep!
But {1} couldn't sleep!
{1}'s team was disqualified!
{1}'s team was disqualified!
{1}'s {2} poisoned {3}!
{1}'s {2} poisoned {3}!
{1}'s {2} burned {3}!
{1}'s {2} burned {3}!
{1}'s {2} paralyzed {3}! It may be unable to move!
{1}'s {2} paralyzed {3}! It may be unable to move!
{1}'s {2} cured its poisoning!
{1}'s {2} cured its poisoning!
{1}'s {2} woke it up!
{1}'s {2} woke it up!
{1}'s {2} cured its paralysis!
{1}'s {2} cured its paralysis!
{1}'s {2} defrosted it!
{1}'s {2} defrosted it!
{1} got over its infatuation.
{1} got over its infatuation.
{1}'s {2} cured its infatuation status!
{1}'s {2} cured its infatuation status!
{1}'s Taunt wore off!
{1}'s Taunt wore off!
{1}'s {2} made its taunt wear off!
{1}'s {2} made its taunt wear off!
{1}'s {2} snapped it out of its confusion!
{1}'s {2} snapped it out of its confusion!
{1}'s {2} healed its burn!
{1}'s {2} healed its burn!
{1}'s stats cannot be lowered!
{1}'s stats cannot be lowered!
{1}'s {2} prevents stat loss!
{1}'s {2} prevents stat loss!
{1}'s {2} prevents {3}'s stat loss!
{1}'s {2} prevents {3}'s stat loss!
{1} made {2} move faster!
{1} made {2} move faster!
The power of {1}'s Fire-type moves rose!
The power of {1}'s Fire-type moves rose!
The power of {1}'s Fire-type moves rose because of its {2}!
The power of {1}'s Fire-type moves rose because of its {2}!
{1}'s {2} blocks {3}!
{1}'s {2} blocks {3}!
{1} avoids attacks by its ally Pokémon!
{1} avoids attacks by its ally Pokémon!
{1} avoids attacks by its ally Pokémon with {2}!
{1} avoids attacks by its ally Pokémon with {2}!
{1} avoided damage with {2}!
{1} avoided damage with {2}!
{1} was caught in the aftermath!
{1} was caught in the aftermath!
{1} maxed its {2}!
{1} maxed its {2}!
{1}'s {2} maxed its {3}!
{1}'s {2} maxed its {3}!
{1}'s {2} was disabled by {3}'s {4}!
{1}'s {2} was disabled by {3}'s {4}!
{1}'s {2} made {3} fall in love!
{1}'s {2} made {3} fall in love!
{1}'s {2} made {3} fall asleep!
{1}'s {2} made {3} fall asleep!
{1}'s illusion wore off!
{1}'s illusion wore off!
{1} is hurt!
{1} is hurt!
{1} is hurt by {2}'s {3}!
{1} is hurt by {2}'s {3}!
{1}'s Ability became {2}!
{1}'s Ability became {2}!
{1}'s Ability became {2} because of {3}!
{1}'s Ability became {2} because of {3}!
Both Pokémon will faint in three turns!
Both Pokémon will faint in three turns!
Both Pokémon will faint in three turns because of {1}'s {2}!
Both Pokémon will faint in three turns because of {1}'s {2}!
{1} swapped Abilities with {2}!
{1} swapped Abilities with {2}!
{1} swapped its {2} Ability with {3}'s {4} Ability!
{1} swapped its {2} Ability with {3}'s {4} Ability!
{1}'s item cannot be stolen!
{1}'s item cannot be stolen!
{1} stole {2}'s {3} with {4}!
{1} stole {2}'s {3} with {4}!
{1}'s type changed to {2} because of its {3}!
{1}'s type changed to {2} because of its {3}!
{1} pickpocketed {2}'s {3}!
{1} pickpocketed {2}'s {3}!
{1} was hurt by the sunlight!
{1} was hurt by the sunlight!
{1}'s {2} woke its partner up!
{1}'s {2} woke its partner up!
{1}'s {2} cured its partner's poison!
{1}'s {2} cured its partner's poison!
{1}'s {2} healed its partner's burn!
{1}'s {2} healed its partner's burn!
{1}'s {2} cured its partner's paralysis!
{1}'s {2} cured its partner's paralysis!
{1}'s {2} defrosted its partner!
{1}'s {2} defrosted its partner!
{1}'s {2} cured its poison!
{1}'s {2} cured its poison!
{1} is tormented!
{1} is tormented!
{1} is tormented by {2}'s {3}!
{1} is tormented by {2}'s {3}!
{1} retrieved the thrown {2}!
{1} retrieved the thrown {2}!
{1} harvested one {2}!
{1} harvested one {2}!
{1} found one {2}!
{1} found one {2}!
{1} has {2}!
{1} has {2}!
The effects of the weather disappeared.
The effects of the weather disappeared.
{1} shuddered with anticipation!
{1} shuddered with anticipation!
{1} has two Abilities!
{1} has two Abilities!
{1} is too nervous to eat Berries!
{1} is too nervous to eat Berries!
{1} reversed all other Pokémon's auras!
{1} reversed all other Pokémon's auras!
{1} is drowsing!
{1} is drowsing!
{1}'s stat changes were removed by {2}'s {3}!
{1}'s stat changes were removed by {2}'s {3}!
{1} is radiating a dark aura!
{1} is radiating a dark aura!
{1} is radiating a fairy aura!
{1} is radiating a fairy aura!
{1} was alerted to {2}!
{1} was alerted to {2}!
{1}'s Forewarn alerted it to {2}!
{1}'s Forewarn alerted it to {2}!
{1} frisked {2} and found its {3}!
{1} frisked {2} and found its {3}!
{1} frisked the foe and found one {2}!
{1} frisked the foe and found one {2}!
{1} breaks the mold!
{1} breaks the mold!
Neutralizing gas filled the area!
Neutralizing gas filled the area!
{1}'s {2} cured {3}'s poisoning!
{1}'s {2} cured {3}'s poisoning!
{1} is exerting its pressure!
{1} is exerting its pressure!
{1} can't get it going!
{1} can't get it going!
{1} can't get it going because of its {2}!
{1} can't get it going because of its {2}!
{1} is radiating a bursting aura!
{1} is radiating a bursting aura!
{1} is radiating a blazing aura!
{1} is radiating a blazing aura!
{1}'s {2} was taken over!
{1}'s {2} was taken over!
{1} changed back to its regular type!
{1} changed back to its regular type!
For {1}, the {2} was too bitter!
For {1}, the {2} was too bitter!
For {1}, the {2} was too spicy!
For {1}, the {2} was too spicy!
For {1}, the {2} was too sour!
For {1}, the {2} was too sour!
{1} got pumped from the {2}!
{1} got pumped from the {2}!
{1} used its {2} to get pumped!
{1} used its {2} to get pumped!
For {1}, the {2} was too sweet!
For {1}, the {2} was too sweet!
{1} boosted the accuracy of its next move!
{1} boosted the accuracy of its next move!
{1} boosted the accuracy of its next move using its {2}!
{1} boosted the accuracy of its next move using its {2}!
{1} restored a little HP using its {2}!
{1} restored a little HP using its {2}!
For {1}, the {2} was too dry!
For {1}, the {2} was too dry!
{1} is switched out by the {2}!
{1} is switched out by the {2}!
{1} cured its infatuation status using its {2}!
{1} cured its infatuation status using its {2}!
{1}'s torment wore off!
{1}'s torment wore off!
{1}'s {2} let it move first!
{1}'s {2} let it move first!
The {1} was used up...
The {1} was used up...
{1}'s {2} popped!
{1}'s {2} popped!
{1} consumed its {2} and hurt {3}!
{1} consumed its {2} and hurt {3}!
{1} was hurt by the {2}!
{1} was hurt by the {2}!
{1}'s {2} was transferred to {3}!
{1}'s {2} was transferred to {3}!
{1} is switched out with the {2}!
{1} is switched out with the {2}!
{1} held up its {2} against {3}!
{1} held up its {2} against {3}!
{1} lost some of its HP!
{1} lost some of its HP!
{1} restored its {2}'s PP.
{1} restored its {2}'s PP.
{1}'s {2} restored its {3}'s PP!
{1}'s {2} restored its {3}'s PP!
{1}'s status returned to normal!
{1}'s status returned to normal!
{1} returned its status to normal using its {2}!
{1} returned its status to normal using its {2}!
{1} is hurt by its {2}!
{1} is hurt by its {2}!
{1} was burned by the {2}!
{1} was burned by the {2}!
{1} was badly poisoned by the {2}!
{1} was badly poisoned by the {2}!
{1} floats in the air with its {2}!
{1} floats in the air with its {2}!
Graphics/UI/Battle/databox_safari
Graphics/UI/Battle/databox_safari
Safari Balls
Safari Balls
Left: {1}
Left: {1}
What will<<n>>{1} throw?
What will<<n>>{1} throw?
Ball
Ball
Bait
Bait
Wild {1} appeared!
Wild {1} appeared!
The boxes are full! You can't catch any more Pokémon!
The boxes are full! You can't catch any more Pokémon!
{1} threw some bait at the {2}!
{1} threw some bait at the {2}!
{1} threw a rock at the {2}!
{1} threw a rock at the {2}!
PA: You have no Safari Balls left! Game over!
PA: You have no Safari Balls left! Game over!
{1} fled!
{1} fled!
{1} is eating!
{1} is eating!
{1} is angry!
{1} is angry!
{1} is watching carefully!
{1} is watching carefully!
Sport Balls: {1}
Sport Balls: {1}
You already caught a {1}.
You already caught a {1}.
Stock Pokémon:<<n>>{1} Lv.{2} Max HP: {3}<<n>>This Pokémon:<<n>>{4} Lv.{5} Max HP: {6}
Stock Pokémon:<<n>>{1} Lv.{2} Max HP: {3}<<n>>This Pokémon:<<n>>{4} Lv.{5} Max HP: {6}
Switch Pokémon?
Switch Pokémon?
Caught {1}!
Caught {1}!
{1} is eager for more!
{1} is eager for more!
{1} began growling deeply!
{1} began growling deeply!
A glint appears in {1}'s eyes!
A glint appears in {1}'s eyes!
{1} is getting into position!
{1} is getting into position!
{1} tied the opponent {2} in a referee's decision!
{1} tied the opponent {2} in a referee's decision!
{1} defeated the opponent {2} in a referee's decision!
{1} defeated the opponent {2} in a referee's decision!
{1} lost to the opponent {2} in a referee's decision!
{1} lost to the opponent {2} in a referee's decision!
VS
VS
Mind
Mind
Skill
Skill
Body
Body
Judgment
Judgment
REFEREE: {1} VS {2}!<<n>>Commence battling!
REFEREE: {1} VS {2}!<<n>>Commence battling!
REFEREE: That's it! We will now go to judging to determine the winner!
REFEREE: That's it! We will now go to judging to determine the winner!
REFEREE: Judging category 1, Mind!<<n>>The Pokémon showing the most guts!
REFEREE: Judging category 1, Mind!<<n>>The Pokémon showing the most guts!
REFEREE: Judging category 2, Skill!<<n>>The Pokémon using moves the best!
REFEREE: Judging category 2, Skill!<<n>>The Pokémon using moves the best!
REFEREE: Judging category 3, Body!<<n>>The Pokémon with the most vitality!
REFEREE: Judging category 3, Body!<<n>>The Pokémon with the most vitality!
REFEREE: Judgment: {1} to {2}!<<n>>We have a draw!
REFEREE: Judgment: {1} to {2}!<<n>>We have a draw!
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}'s {4}!
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}'s {4}!
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
The game has detected that the battery is low. You should save soon to avoid losing your progress.
The game has detected that the battery is low. You should save soon to avoid losing your progress.
{1} survived the poisoning.\<<n>>The poison faded away!
{1} survived the poisoning.\<<n>>The poison faded away!
{1} fainted...
{1} fainted...
You found \c[1]{1}\c[0]!
You found \c[1]{1}\c[0]!
You found {1} \c[1]{2} {3}\c[0]!
You found {1} \c[1]{2} {3}\c[0]!
You found \c[1]{1} {2}\c[0]!
You found \c[1]{1} {2}\c[0]!
You found {1} \c[1]{2}\c[0]!
You found {1} \c[1]{2}\c[0]!
You found an \c[1]{1}\c[0]!
You found an \c[1]{1}\c[0]!
You found a \c[1]{1}\c[0]!
You found a \c[1]{1}\c[0]!
You put the {1} in\<<n>>your Bag's <icon=bagPocket{2}>\c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket.
You put the {1} in\<<n>>your Bag's <icon=bagPocket{2}>\c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket.
But your Bag is full...
But your Bag is full...
You obtained \c[1]{1}\c[0]!
You obtained \c[1]{1}\c[0]!
You obtained {1} \c[1]{2} {3}\c[0]!
You obtained {1} \c[1]{2} {3}\c[0]!
You obtained \c[1]{1} {2}\c[0]!
You obtained \c[1]{1} {2}\c[0]!
You obtained {1} \c[1]{2}\c[0]!
You obtained {1} \c[1]{2}\c[0]!
You obtained an \c[1]{1}\c[0]!
You obtained an \c[1]{1}\c[0]!
You obtained a \c[1]{1}\c[0]!
You obtained a \c[1]{1}\c[0]!
Sunday
Sunday
Monday
Monday
Tuesday
Tuesday
Wednesday
Wednesday
Thursday
Thursday
Friday
Friday
Saturday
Saturday
January
January
February
February
March
March
April
April
May
May
June
June
July
July
August
August
September
September
October
October
November
November
December
December
Jan.
Jan.
Feb.
Feb.
Mar.
Mar.
Apr.
Apr.
Jun.
Jun.
Jul.
Jul.
Aug.
Aug.
Sep.
Sep.
Oct.
Oct.
Nov.
Nov.
Dec.
Dec.
Spring
Spring
Summer
Summer
Autumn
Autumn
Winter
Winter
Sorry, a new Badge is required.
Sorry, a new Badge is required.
This tree looks like it can be cut down.
This tree looks like it can be cut down.
This tree looks like it can be cut down!<<n>>Would you like to cut it?
This tree looks like it can be cut down!<<n>>Would you like to cut it?
You can't use that here.
You can't use that here.
It can't be used when you have someone with you.
It can't be used when you have someone with you.
Want to escape from here and return to {1}?
Want to escape from here and return to {1}?
The sea is deep here. A Pokémon may be able to go underwater.
The sea is deep here. A Pokémon may be able to go underwater.
The sea is deep here. Would you like to use Dive?
The sea is deep here. Would you like to use Dive?
Light is filtering down from above. A Pokémon may be able to surface here.
Light is filtering down from above. A Pokémon may be able to surface here.
Light is filtering down from above. Would you like to use Dive?
Light is filtering down from above. Would you like to use Dive?
Flash is already being used.
Flash is already being used.
Nope. Nothing...
Nope. Nothing...
A Pokémon could be in this tree. Maybe a Pokémon could shake it.
A Pokémon could be in this tree. Maybe a Pokémon could shake it.
A Pokémon could be in this tree. Would you like to use Headbutt?
A Pokémon could be in this tree. Would you like to use Headbutt?
It's a rugged rock, but a Pokémon may be able to smash it.
It's a rugged rock, but a Pokémon may be able to smash it.
This rock seems breakable with a hidden move.<<n>>Would you like to use Rock Smash?
This rock seems breakable with a hidden move.<<n>>Would you like to use Rock Smash?
Strength made it possible to move boulders around.
Strength made it possible to move boulders around.
It's a big boulder, but a Pokémon may be able to push it aside.
It's a big boulder, but a Pokémon may be able to push it aside.
It's a big boulder, but you may be able to push it aside with a hidden move.
It's a big boulder, but you may be able to push it aside with a hidden move.
Would you like to use Strength?
Would you like to use Strength?
Strength made it possible to move boulders around!
Strength made it possible to move boulders around!
Strength is already being used.
Strength is already being used.
The water is a deep blue color... Would you like to use Surf on it?
The water is a deep blue color... Would you like to use Surf on it?
You're already surfing.
You're already surfing.
Let's enjoy cycling!
Let's enjoy cycling!
No surfing here!
No surfing here!
The sweet scent faded for some reason...
The sweet scent faded for some reason...
There appears to be nothing here...
There appears to be nothing here...
Want to return to the healing spot used last in {1}?
Want to return to the healing spot used last in {1}?
A wall of water is crashing down with a mighty roar.
A wall of water is crashing down with a mighty roar.
It's a large waterfall. Would you like to use Waterfall?
It's a large waterfall. Would you like to use Waterfall?
Not even a nibble...
Not even a nibble...
Oh! A bite!
Oh! A bite!
The Pokémon got away...
The Pokémon got away...
Landed a Pokémon!
Landed a Pokémon!
An {1} was planted here.
An {1} was planted here.
A {1} was planted here.
A {1} was planted here.
The {1} has sprouted.
The {1} has sprouted.
The {1} plant is growing bigger.
The {1} plant is growing bigger.
This {1} plant is in bloom!
This {1} plant is in bloom!
This {1} plant is in fabulous bloom!
This {1} plant is in fabulous bloom!
This {1} plant is blooming very beautifully!
This {1} plant is blooming very beautifully!
This {1} plant is blooming prettily!
This {1} plant is blooming prettily!
This {1} plant is blooming cutely!
This {1} plant is blooming cutely!
Want to sprinkle some water with the {1}?
Want to sprinkle some water with the {1}?
{1} watered the plant.
{1} watered the plant.
There! All happy!
There! All happy!
The plant seemed to be delighted.
The plant seemed to be delighted.
{1} has been laid down.
{1} has been laid down.
It's soft, earthy soil.
It's soft, earthy soil.
Fertilize
Fertilize
Plant Berry
Plant Berry
Exit
Exit
The {1} was scattered on the soil.
The {1} was scattered on the soil.
That won't fertilize the soil!
That won't fertilize the soil!
It's soft, loamy soil. Want to plant a berry?
It's soft, loamy soil. Want to plant a berry?
Want to plant a Berry?
Want to plant a Berry?
The {1} was planted in the soft, earthy soil.
The {1} was planted in the soft, earthy soil.
{1} planted an {2} in the soft loamy soil.
{1} planted an {2} in the soft loamy soil.
{1} planted a {2} in the soft loamy soil.
{1} planted a {2} in the soft loamy soil.
There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<<n>>Want to pick them?
There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<<n>>Want to pick them?
There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<<n>>Want to pick it?
There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<<n>>Want to pick it?
Too bad...<<n>>The Bag is full...
Too bad...<<n>>The Bag is full...
You picked the {1} \c[1]{2}\c[0].
You picked the {1} \c[1]{2}\c[0].
You picked the \c[1]{1}\c[0].
You picked the \c[1]{1}\c[0].
The soil returned to its soft and earthy state.
The soil returned to its soft and earthy state.
The soil returned to its soft and loamy state.
The soil returned to its soft and loamy state.
Egg
Egg
Day-Care Couple
Day-Care Couple
{1} (♂, Lv.{2})
{1} (♂, Lv.{2})
{1} (♀, Lv.{2})
{1} (♀, Lv.{2})
{1} (Lv.{2})
{1} (Lv.{2})
No Pokémon at index {1} in party.
No Pokémon at index {1} in party.
No room to deposit a Pokémon.
No room to deposit a Pokémon.
No Pokémon found in slot {1}.
No Pokémon found in slot {1}.
No room in party for Pokémon.
No room in party for Pokémon.
No Pokémon found in Day Care to choose from.
No Pokémon found in Day Care to choose from.
CANCEL
CANCEL
Couldn't generate the egg.
Couldn't generate the egg.
No room in party for egg.
No room in party for egg.
Couldn't find 2 deposited Pokémon.
Couldn't find 2 deposited Pokémon.
Couldn't place all events and the player in rooms.
Couldn't place all events and the player in rooms.
After the unfortunate defeat, you scurry back to a Pokémon Center.
After the unfortunate defeat, you scurry back to a Pokémon Center.
You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm...
You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm...
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
After the unfortunate defeat, you scurry back home.
After the unfortunate defeat, you scurry back home.
You scurry back home, protecting your exhausted Pokémon from any further harm...
You scurry back home, protecting your exhausted Pokémon from any further harm...
Battle rule "{1}" does not exist.
Battle rule "{1}" does not exist.
Argument {1} expected a variable after it but didn't have one.
Argument {1} expected a variable after it but didn't have one.
SKIPPING BATTLE...
SKIPPING BATTLE...
AFTER WINNING...
AFTER WINNING...
Species {1} was given but not a level.
Species {1} was given but not a level.
Expected a level (1..{1}) but {2} is not a number or not a valid level.
Expected a level (1..{1}) but {2} is not a number or not a valid level.
Species {1} does not exist.
Species {1} does not exist.
Trainer type {1} was given but not a trainer name.
Trainer type {1} was given but not a trainer name.
Trainer for data '{1}' is not defined.
Trainer for data '{1}' is not defined.
Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value.
Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value.
Trainer for data '{1}, {2}, {3}' is not defined.
Trainer for data '{1}, {2}, {3}' is not defined.
Expected a trainer name but '{1}' is not a valid name.
Expected a trainer name but '{1}' is not a valid name.
Trainer for data '{1}, {2}' is not defined.
Trainer for data '{1}, {2}' is not defined.
Trainer type {1} does not exist.
Trainer type {1} does not exist.
Encounter type {1} does not exist
Encounter type {1} does not exist
{1}'s level remained unchanged.
{1}'s level remained unchanged.
{1} dropped to Lv. {2}!
{1} dropped to Lv. {2}!
{1}'s Exp. Points remained unchanged.
{1}'s Exp. Points remained unchanged.
{1} lost {2} Exp. Points!
{1} lost {2} Exp. Points!
{1} gained {2} Exp. Points!
{1} gained {2} Exp. Points!
{1}'s HP was restored by {2} points.
{1}'s HP was restored by {2} points.
{1}'s {2} increased.
{1}'s {2} increased.
It might affect {1}'s stats. Are you sure you want to use it?
It might affect {1}'s stats. Are you sure you want to use it?
{1}'s stats may have changed due to the effects of the {2}!
{1}'s stats may have changed due to the effects of the {2}!
Can't use that here.
Can't use that here.
You can't dismount your Bike here.
You can't dismount your Bike here.
Eggs can't be taught any moves.
Eggs can't be taught any moves.
Shadow Pokémon can't be taught any moves.
Shadow Pokémon can't be taught any moves.
{1} already knows {2}.
{1} already knows {2}.
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
{1} forgot how to use {2}.\<<n>>And...
{1} forgot how to use {2}.\<<n>>And...
There is no Pokémon.
There is no Pokémon.
ABLE
ABLE
NOT ABLE
NOT ABLE
How many {1} do you want to use?
How many {1} do you want to use?
You used your last {1}.
You used your last {1}.
{1} can't learn {2}.
{1} can't learn {2}.
You booted up the {1}.
You booted up the {1}.
Do you want to teach {1} to {2}?
Do you want to teach {1} to {2}?
You used an {1}.
You used an {1}.
You used a {1}.
You used a {1}.
Eggs can't hold items.
Eggs can't hold items.
{1}'s mail must be removed before giving it an item.
{1}'s mail must be removed before giving it an item.
{1} is already holding an {2}.
{1} is already holding an {2}.
{1} is already holding a {2}.
{1} is already holding a {2}.
Would you like to switch the two items?
Would you like to switch the two items?
Couldn't re-store deleted item in Bag somehow
Couldn't re-store deleted item in Bag somehow
The Bag is full. The Pokémon's item could not be removed.
The Bag is full. The Pokémon's item could not be removed.
Took the {1} from {2} and gave it the {3}.
Took the {1} from {2} and gave it the {3}.
{1} is now holding the {2}.
{1} is now holding the {2}.
{1} isn't holding anything.
{1} isn't holding anything.
Save the removed mail in your PC?
Save the removed mail in your PC?
The mail was saved in your PC.
The mail was saved in your PC.
Your PC's Mailbox is full.
Your PC's Mailbox is full.
If the mail is removed, its message will be lost. OK?
If the mail is removed, its message will be lost. OK?
Received the {1} from {2}.
Received the {1} from {2}.
Walk
Walk
Turn on
Turn on
Turn off
Turn off
Do you want to teach {1} to a Pokémon?
Do you want to teach {1} to a Pokémon?
But a repellent's effect still lingers from earlier.
But a repellent's effect still lingers from earlier.
The repellent's effect wore off!
The repellent's effect wore off!
The repellent's effect wore off! Would you like to use another one?
The repellent's effect wore off! Would you like to use another one?
Now you're more likely to encounter high-level Pokémon!
Now you're more likely to encounter high-level Pokémon!
The likelihood of encountering Pokémon decreased!
The likelihood of encountering Pokémon decreased!
Now you're more likely to encounter low-level Pokémon!
Now you're more likely to encounter low-level Pokémon!
The likelihood of encountering Pokémon increased!
The likelihood of encountering Pokémon increased!
Using item...
Using item...
... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
The {1}'s indicating something right underfoot!
The {1}'s indicating something right underfoot!
Huh? The {1}'s responding!
Huh? The {1}'s responding!
There's an item buried around here!
There's an item buried around here!
Coins: {1}
Coins: {1}
The Exp Share was turned off.
The Exp Share was turned off.
The Exp Share was turned on.
The Exp Share was turned on.
{1} became healthy.
{1} became healthy.
PP was restored.
PP was restored.
Boost PP of which move?
Boost PP of which move?
{1}'s PP increased.
{1}'s PP increased.
{1} adores you! Its base HP fell!
{1} adores you! Its base HP fell!
{1} became more friendly. Its base HP can't go lower.
{1} became more friendly. Its base HP can't go lower.
{1} became more friendly. However, its base HP fell!
{1} became more friendly. However, its base HP fell!
{1} adores you! Its base Attack fell!
{1} adores you! Its base Attack fell!
{1} became more friendly. Its base Attack can't go lower.
{1} became more friendly. Its base Attack can't go lower.
{1} became more friendly. However, its base Attack fell!
{1} became more friendly. However, its base Attack fell!
{1} adores you! Its base Defense fell!
{1} adores you! Its base Defense fell!
{1} became more friendly. Its base Defense can't go lower.
{1} became more friendly. Its base Defense can't go lower.
{1} became more friendly. However, its base Defense fell!
{1} became more friendly. However, its base Defense fell!
{1} adores you! Its base Special Attack fell!
{1} adores you! Its base Special Attack fell!
{1} became more friendly. Its base Special Attack can't go lower.
{1} became more friendly. Its base Special Attack can't go lower.
{1} became more friendly. However, its base Special Attack fell!
{1} became more friendly. However, its base Special Attack fell!
{1} adores you! Its base Special Defense fell!
{1} adores you! Its base Special Defense fell!
{1} became more friendly. Its base Special Defense can't go lower.
{1} became more friendly. Its base Special Defense can't go lower.
{1} became more friendly. However, its base Special Defense fell!
{1} became more friendly. However, its base Special Defense fell!
{1} adores you! Its base Speed fell!
{1} adores you! Its base Speed fell!
{1} became more friendly. Its base Speed can't go lower.
{1} became more friendly. Its base Speed can't go lower.
{1} became more friendly. However, its base Speed fell!
{1} became more friendly. However, its base Speed fell!
Do you want to change {1}'s Ability?
Do you want to change {1}'s Ability?
{1}'s Ability changed! Its Ability is now {2}!
{1}'s Ability changed! Its Ability is now {2}!
It had no effect.
It had no effect.
This can't be used on the fainted Pokémon.
This can't be used on the fainted Pokémon.
{1} changed Forme!
{1} changed Forme!
{1} changed form!
{1} changed form!
Light bulb
Light bulb
Microwave oven
Microwave oven
Washing machine
Washing machine
Refrigerator
Refrigerator
Electric fan
Electric fan
Lawn mower
Lawn mower
Which appliance would you like to order?
Which appliance would you like to order?
What will you do with {1}?
What will you do with {1}?
Change form
Change form
Change Ability
Change Ability
Fuse with which Pokémon?
Fuse with which Pokémon?
It cannot be fused with itself.
It cannot be fused with itself.
It cannot be fused with an Egg.
It cannot be fused with an Egg.
It cannot be fused with that fainted Pokémon.
It cannot be fused with that fainted Pokémon.
It cannot be fused with that Pokémon.
It cannot be fused with that Pokémon.
You have no room to separate the Pokémon.
You have no room to separate the Pokémon.
Oak's words echoed... There's a time and place for everything! But not now.
Oak's words echoed... There's a time and place for everything! But not now.
There is no room left in the PC!
There is no room left in the PC!
You can't throw a Poké Ball!
You can't throw a Poké Ball!
It's impossible to aim without being focused!
It's impossible to aim without being focused!
It's no good! It's impossible to aim at a Pokémon that's not in sight!
It's no good! It's impossible to aim at a Pokémon that's not in sight!
It's no good! It's impossible to aim when there are two Pokémon!
It's no good! It's impossible to aim when there are two Pokémon!
It's no good! It's impossible to aim when there is more than one Pokémon!
It's no good! It's impossible to aim when there is more than one Pokémon!
All Pokémon were roused by the tune!
All Pokémon were roused by the tune!
{1} recovered from fainting!
{1} recovered from fainting!
\me[Register phone]Registered {1} in the Pokégear!
\me[Register phone]Registered {1} in the Pokégear!
There is no phone signal here...
There is no phone signal here...
The Trainer is close by.<<n>>Talk to the Trainer in person!
The Trainer is close by.<<n>>Talk to the Trainer in person!
The Trainer is out of range.
The Trainer is out of range.
{1}'s messages not defined.<<n>>Couldn't call common event {2}.
{1}'s messages not defined.<<n>>Couldn't call common event {2}.
Couldn't find phone contact given: {1}.
Couldn't find phone contact given: {1}.
......\wt[5] ......
......\wt[5] ......
Click!\wt<<[>>10<<]>><<n>>......\wt<<[>>5<<]>> ......
Click!\wt<<[>>10<<]>><<n>>......\wt<<[>>5<<]>> ......
Let me register you.
Let me register you.
Can't use that while on a bicycle.
Can't use that while on a bicycle.
The battery has run dry!<<n>>For it to recharge, you need to walk another {1} steps.
The battery has run dry!<<n>>For it to recharge, you need to walk another {1} steps.
The grassy patch remained quiet...
The grassy patch remained quiet...
Pokémon already has mail
Pokémon already has mail
Please enter a message (max. 250 characters).
Please enter a message (max. 250 characters).
Stop giving the Pokémon Mail?
Stop giving the Pokémon Mail?
Invalid pocket: {1}
Invalid pocket: {1}
The level number ({1}) is invalid.
The level number ({1}) is invalid.
Attempted to set {1} as Pokémon status
Attempted to set {1} as Pokémon status
Invalid value {1} given
Invalid value {1} given
Unknown happiness-changing method: {1}
Unknown happiness-changing method: {1}
Unknown heart gauge-changing method: {1}
Unknown heart gauge-changing method: {1}
{1} can now be purified!
{1} can now be purified!
Rotom is trying to forget its last move, but there isn't another move to replace it with.
Rotom is trying to forget its last move, but there isn't another move to replace it with.
{1} forgot {2}...
{1} forgot {2}...
{1} opened the door to its heart!
{1} opened the door to its heart!
{1} regained the move {2}!
{1} regained the move {2}!
{1} regained {2} Exp. Points!
{1} regained {2} Exp. Points!
You have no Pokémon that can be purified.
You have no Pokémon that can be purified.
There's a Pokémon that may open the door to its heart!
There's a Pokémon that may open the door to its heart!
This item can't be used on that Pokémon.
This item can't be used on that Pokémon.
{1}'s emotions rose to a fever pitch!<<n>>It entered Hyper Mode!
{1}'s emotions rose to a fever pitch!<<n>>It entered Hyper Mode!
{1} turned friendly.
{1} turned friendly.
{1} adores you!<<n>>The door to its heart opened a little.
{1} adores you!<<n>>The door to its heart opened a little.
{1} turned friendly.<<n>>The door to its heart opened a little.
{1} turned friendly.<<n>>The door to its heart opened a little.
{1} came to its senses from the {2}.
{1} came to its senses from the {2}.
{1} came to its senses from the {2}!
{1} came to its senses from the {2}!
Each Pokémon's HP was halved!
Each Pokémon's HP was halved!
It broke all barriers!
It broke all barriers!
Box {1}
Box {1}
City
City
Desert
Desert
Savanna
Savanna
Crag
Crag
Beach
Beach
Seafloor
Seafloor
River
River
Poké Center
Poké Center
Machine
Machine
Checks
Checks
Simple
Simple
Backyard
Backyard
Nostalgic 1
Nostalgic 1
Torchic
Torchic
Trio 1
Trio 1
PikaPika 1
PikaPika 1
Legend 1
Legend 1
Team Galactic 1
Team Galactic 1
Distortion
Distortion
Contest
Contest
Nostalgic 2
Nostalgic 2
Croagunk
Croagunk
Trio 2
Trio 2
PikaPika 2
PikaPika 2
Legend 2
Legend 2
Team Galactic 2
Team Galactic 2
Heart
Heart
Soul
Soul
Big Brother
Big Brother
Pokéathlon
Pokéathlon
Trio 3
Trio 3
Spiky Pika
Spiky Pika
Kimono Girl
Kimono Girl
Revival
Revival
The player is not on a map, so the region could not be determined.
The player is not on a map, so the region could not be determined.
The current map has no region set. Please set the MapPosition metadata setting for this map.
The current map has no region set. Please set the MapPosition metadata setting for this map.
Please enter the first Pokémon.
Please enter the first Pokémon.
Add another Pokémon?
Add another Pokémon?
Set the level for {1} (max. {2}).
Set the level for {1} (max. {2}).
This trainer must have at least 1 Pokémon!
This trainer must have at least 1 Pokémon!
The Trainer's data was added to the list of battles and in PBS/trainers.txt.
The Trainer's data was added to the list of battles and in PBS/trainers.txt.
Add new trainer type {1}?
Add new trainer type {1}?
Add new trainer variant {1} (of {2}) for {3} {4}?
Add new trainer variant {1} (of {2}) for {3} {4}?
Can't find trainer ({1}, {2}, ID {3})
Can't find trainer ({1}, {2}, ID {3})
Add new trainer ({1}, {2})?
Add new trainer ({1}, {2})?
Add new trainer ({1}, {2}, ID {3})?
Add new trainer ({1}, {2}, ID {3})?
The player trainer was not defined, so the pause menu can't be displayed.
The player trainer was not defined, so the pause menu can't be displayed.
Please see the documentation to learn how to set up the trainer player.
Please see the documentation to learn how to set up the trainer player.
Pokédex
Pokédex
Pokégear
Pokégear
Town Map
Town Map
Save
Save
Options
Options
Debug
Debug
Quit Game
Quit Game
Are you sure you want to quit the game?
Are you sure you want to quit the game?
Graphics/UI/Pokedex/bg_menu
Graphics/UI/Pokedex/bg_menu
SEEN
SEEN
OBTAINED
OBTAINED
Graphics/UI/Pokedex/icon_types
Graphics/UI/Pokedex/icon_types
Graphics/UI/Pokedex/icon_hw
Graphics/UI/Pokedex/icon_hw
Graphics/UI/Pokedex/icon_searchslider
Graphics/UI/Pokedex/icon_searchslider
Search results
Search results
Seen:
Seen:
Owned:
Owned:
Search Mode
Search Mode
Order
Order
Name
Name
Type
Type
Height
Height
Weight
Weight
Color
Color
Shape
Shape
Reset
Reset
Start
Start
OK
OK
Numerical
Numerical
A to Z
A to Z
Heaviest
Heaviest
Lightest
Lightest
Tallest
Tallest
Smallest
Smallest
A
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
I
I
J
J
K
K
L
L
M
M
N
N
O
O
P
P
Q
Q
R
R
S
S
T
T
U
U
V
V
W
W
X
X
Y
Y
Z
Z
No matching Pokémon were found.
No matching Pokémon were found.
One Form
One Form
Male
Male
Female
Female
Graphics/UI/Pokedex/bg_info
Graphics/UI/Pokedex/bg_info
Graphics/UI/Pokedex/overlay_info
Graphics/UI/Pokedex/overlay_info
{1}{2} {3}
{1}{2} {3}
Number Battled
Number Battled
{1} Pokémon
{1} Pokémon
{1:d}'{2:02d}"
{1:d}'{2:02d}"
{1:4.1f} lbs.
{1:4.1f} lbs.
{1:.1f} m
{1:.1f} m
{1:.1f} kg
{1:.1f} kg
????? Pokémon
????? Pokémon
???'??"
???'??"
????.? lbs.
????.? lbs.
????.? m
????.? m
????.? kg
????.? kg
Graphics/UI/Pokedex/bg_area
Graphics/UI/Pokedex/bg_area
Area unknown
Area unknown
{1}'s area
{1}'s area
Graphics/UI/Pokedex/bg_forms
Graphics/UI/Pokedex/bg_forms
CONFIRM
CONFIRM
Graphics/UI/Party/overlay_hp_back
Graphics/UI/Party/overlay_hp_back
Graphics/UI/Party/overlay_hp_back_faint
Graphics/UI/Party/overlay_hp_back_faint
Graphics/UI/Party/overlay_hp_back_swap
Graphics/UI/Party/overlay_hp_back_swap
Graphics/UI/statuses
Graphics/UI/statuses
Graphics/UI/Party/overlay_lv
Graphics/UI/Party/overlay_lv
<<[>>Special<<]>>: To Boxes
<<[>>Special<<]>>: To Boxes
Give to which Pokémon?
Give to which Pokémon?
This Pokémon is holding an item. It can't hold mail.
This Pokémon is holding an item. It can't hold mail.
Eggs can't hold mail.
Eggs can't hold mail.
Mail was transferred from the Mailbox.
Mail was transferred from the Mailbox.
{1} (PP: ---)
{1} (PP: ---)
{1} (PP: {2}/{3})
{1} (PP: {2}/{3})
INELIGIBLE
INELIGIBLE
NOT ENTERED
NOT ENTERED
BANNED
BANNED
FIRST
FIRST
SECOND
SECOND
THIRD
THIRD
FOURTH
FOURTH
FIFTH
FIFTH
SIXTH
SIXTH
SEVENTH
SEVENTH
EIGHTH
EIGHTH
NINTH
NINTH
TENTH
TENTH
ELEVENTH
ELEVENTH
TWELFTH
TWELFTH
Choose Pokémon and confirm.
Choose Pokémon and confirm.
Entry
Entry
No Entry
No Entry
No more than {1} Pokémon may enter.
No more than {1} Pokémon may enter.
Choose Pokémon or cancel.
Choose Pokémon or cancel.
This Pokémon can't be chosen.
This Pokémon can't be chosen.
Move to where?
Move to where?
Not enough HP...
Not enough HP...
{1} can't use {2} on itself!
{1} can't use {2} on itself!
{1} can't be used on an Egg!
{1} can't be used on an Egg!
{1} can't be used on that Pokémon.
{1} can't be used on that Pokémon.
Switch
Switch
Do what with the mail?
Do what with the mail?
Read
Read
Take
Take
Item
Item
Do what with an item?
Do what with an item?
Give
Give
Move
Move
Move {1} to where?
Move {1} to where?
{1} was given the {2} to hold.
{1} was given the {2} to hold.
INFO
INFO
TRAINER MEMO
TRAINER MEMO
SKILLS
SKILLS
MOVES
MOVES
RIBBONS
RIBBONS
Dex No.
Dex No.
Species
Species
OT
OT
ID No.
ID No.
RENTAL
RENTAL
Heart Gauge
Heart Gauge
The door to its heart is open! Undo the final lock!
The door to its heart is open! Undo the final lock!
The door to its heart is almost fully open.
The door to its heart is almost fully open.
The door to its heart is nearly open.
The door to its heart is nearly open.
The door to its heart is opening wider.
The door to its heart is opening wider.
The door to its heart is opening up.
The door to its heart is opening up.
The door to its heart is tightly shut.
The door to its heart is tightly shut.
Exp. Points
Exp. Points
To Next Lv.
To Next Lv.
{1} {2}, {3}
{1} {2}, {3}
A mysterious Pokémon Egg received from {1}.
A mysterious Pokémon Egg received from {1}.
A mysterious Pokémon Egg.
A mysterious Pokémon Egg.
"The Egg Watch"
"The Egg Watch"
It looks like this Egg will take a long time to hatch.
It looks like this Egg will take a long time to hatch.
What will hatch from this? It doesn't seem close to hatching.
What will hatch from this? It doesn't seem close to hatching.
It appears to move occasionally. It may be close to hatching.
It appears to move occasionally. It may be close to hatching.
Sounds can be heard coming from inside! It will hatch soon!
Sounds can be heard coming from inside! It will hatch soon!
{1} nature.
{1} nature.
Faraway place
Faraway place
Met at Lv. {1}.
Met at Lv. {1}.
Egg received.
Egg received.
Traded at Lv. {1}.
Traded at Lv. {1}.
Had a fateful encounter at Lv. {1}.
Had a fateful encounter at Lv. {1}.
Egg hatched.
Egg hatched.
Loves to eat.
Loves to eat.
Takes plenty of siestas.
Takes plenty of siestas.
Nods off a lot.
Nods off a lot.
Scatters things often.
Scatters things often.
Likes to relax.
Likes to relax.
Proud of its power.
Proud of its power.
Likes to thrash about.
Likes to thrash about.
A little quick tempered.
A little quick tempered.
Likes to fight.
Likes to fight.
Quick tempered.
Quick tempered.
Sturdy body.
Sturdy body.
Capable of taking hits.
Capable of taking hits.
Highly persistent.
Highly persistent.
Good endurance.
Good endurance.
Good perseverance.
Good perseverance.
Highly curious.
Highly curious.
Mischievous.
Mischievous.
Thoroughly cunning.
Thoroughly cunning.
Often lost in thought.
Often lost in thought.
Very finicky.
Very finicky.
Strong willed.
Strong willed.
Somewhat vain.
Somewhat vain.
Strongly defiant.
Strongly defiant.
Hates to lose.
Hates to lose.
Somewhat stubborn.
Somewhat stubborn.
Likes to run.
Likes to run.
Alert to sounds.
Alert to sounds.
Impetuous and silly.
Impetuous and silly.
Somewhat of a clown.
Somewhat of a clown.
Quick to flee.
Quick to flee.
Sp. Atk
Sp. Atk
Sp. Def
Sp. Def
Ability
Ability
PP
PP
CATEGORY
CATEGORY
POWER
POWER
ACCURACY
ACCURACY
No. of Ribbons:
No. of Ribbons:
Mark {1}
Mark {1}
Give item
Give item
Take item
Take item
View Pokédex
View Pokédex
Mark
Mark
HM moves can't be forgotten now.
HM moves can't be forgotten now.
You must choose a move!
You must choose a move!
CLOSE BAG
CLOSE BAG
Graphics/UI/Bag/icon_register
Graphics/UI/Bag/icon_register
x{1: 3d}
x{1: 3d}
Close bag.
Close bag.
Toss
Toss
Deselect
Deselect
Register
Register
The {1} can't be held.
The {1} can't be held.
Toss out how many {1}?
Toss out how many {1}?
Is it OK to throw away {1} {2}?
Is it OK to throw away {1} {2}?
Threw away {1} {2}.
Threw away {1} {2}.
Change quantity
Change quantity
Make Mystery Gift
Make Mystery Gift
Choose new quantity of {1} (max. {2}).
Choose new quantity of {1} (max. {2}).
How many do you want to withdraw?
How many do you want to withdraw?
Withdrew {1} {2}.
Withdrew {1} {2}.
There's no more room in the Bag.
There's no more room in the Bag.
How many do you want to deposit?
How many do you want to deposit?
Deposited {1} {2}.
Deposited {1} {2}.
There's no room to store items.
There's no room to store items.
That's too important to toss out!
That's too important to toss out!
Map
Map
Phone
Phone
Jukebox
Jukebox
The map data cannot be found.
The map data cannot be found.
Set the name for this point.
Set the name for this point.
ACTION: Fly
ACTION: Fly
ACTION: Cancel Fly
ACTION: Cancel Fly
Save changes?
Save changes?
Exit from the map?
Exit from the map?
Would you like to use Fly to go to {1}?
Would you like to use Fly to go to {1}?
Registered
Registered
Waiting for a rematch
Waiting for a rematch
There are no phone numbers stored.
There are no phone numbers stored.
Delete
Delete
Sort Contacts
Sort Contacts
Are you sure you want to delete {1} from your phone?
Are you sure you want to delete {1} from your phone?
{1} was deleted from your phone contacts.
{1} was deleted from your phone contacts.
How do you want to sort the contacts?
How do you want to sort the contacts?
By name
By name
By Trainer type
By Trainer type
Special contacts first
Special contacts first
Graphics/UI/jukebox_bg
Graphics/UI/jukebox_bg
Play: Pokémon March
Play: Pokémon March
Play: Pokémon Lullaby
Play: Pokémon Lullaby
Play: Oak
Play: Oak
Play: Custom...
Play: Custom...
Stop
Stop
Graphics/UI/Trainer Card/card_f
Graphics/UI/Trainer Card/card_f
Graphics/UI/Trainer Card/card
Graphics/UI/Trainer Card/card
{1}h {2}m
{1}h {2}m
{1}m
{1}m
Money
Money
Time
Time
Started
Started
Badges:
Badges:
Pokédex:
Pokédex:
Time:
Time:
Player character {1}'s walking charset was not found (filename: "{2}").
Player character {1}'s walking charset was not found (filename: "{2}").
The save file is corrupt. A backup will be loaded.
The save file is corrupt. A backup will be loaded.
The save file is corrupt, or is incompatible with this game.
The save file is corrupt, or is incompatible with this game.
Do you want to delete the save file and start anew?
Do you want to delete the save file and start anew?
Delete all saved data?
Delete all saved data?
Once data has been deleted, there is no way to recover it.
Once data has been deleted, there is no way to recover it.
Delete the saved data anyway?
Delete the saved data anyway?
Deleting all data. Don't turn off the power.
Deleting all data. Don't turn off the power.
No save file was found.
No save file was found.
The saved data was deleted.
The saved data was deleted.
All saved data could not be deleted.
All saved data could not be deleted.
Continue
Continue
Mystery Gift
Mystery Gift
New Game
New Game
Language
Language
The script is taking too long. The game will restart.
The script is taking too long. The game will restart.
The game was saved.
The game was saved.
The previous save file has been backed up.
The previous save file has been backed up.
Save failed.
Save failed.
Player
Player
Badges
Badges
Would you like to save the game?
Would you like to save the game?
WARNING!
WARNING!
There is a different game file that is already saved.
There is a different game file that is already saved.
If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.
If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.
Are you sure you want to save now and overwrite the other save file?
Are you sure you want to save now and overwrite the other save file?
{1} saved the game.
{1} saved the game.
Close
Close
Type {1}/{2}
Type {1}/{2}
Close the screen.
Close the screen.
Music Volume
Music Volume
Adjust the volume of the background music.
Adjust the volume of the background music.
SE Volume
SE Volume
Adjust the volume of sound effects.
Adjust the volume of sound effects.
Text Speed
Text Speed
Mid
Mid
Inst
Inst
Choose the speed at which text appears.
Choose the speed at which text appears.
Battle Effects
Battle Effects
On
On
Off
Off
Choose whether you wish to see move animations in battle.
Choose whether you wish to see move animations in battle.
Battle Style
Battle Style
Set
Set
Choose whether you can switch Pokémon when an opponent's Pokémon faints.
Choose whether you can switch Pokémon when an opponent's Pokémon faints.
Default Movement
Default Movement
Walking
Walking
Running
Running
Choose your movement speed. Hold Back while moving to move at the other speed.
Choose your movement speed. Hold Back while moving to move at the other speed.
Manual
Manual
Automatic
Automatic
Choose whether caught Pokémon are sent to your Boxes when your party is full.
Choose whether caught Pokémon are sent to your Boxes when your party is full.
Give Nicknames
Give Nicknames
Don't give
Don't give
Choose whether you can give a nickname to a Pokémon when you obtain it.
Choose whether you can give a nickname to a Pokémon when you obtain it.
Speech Frame
Speech Frame
Choose the appearance of dialogue boxes.
Choose the appearance of dialogue boxes.
Menu Frame
Menu Frame
Choose the appearance of menu boxes.
Choose the appearance of menu boxes.
Text Entry
Text Entry
Cursor
Cursor
Keyboard
Keyboard
Choose how you want to enter text.
Choose how you want to enter text.
Screen Size
Screen Size
XL
XL
Full
Full
Choose the size of the game window.
Choose the size of the game window.
>99
>99
x{1}
x{1}
An item in the Bag can be registered to this key for instant use.
An item in the Bag can be registered to this key for instant use.
Back
Back
{1} ({2}/{3})
{1} ({2}/{3})
Mark your Pokémon.
Mark your Pokémon.
Party: {1}
Party: {1}
Graphics/UI/Storage/overlay_lv
Graphics/UI/Storage/overlay_lv
No ability
No ability
No item
No item
You're holding a Pokémon!
You're holding a Pokémon!
Continue Box operations?
Continue Box operations?
Exit from the Box?
Exit from the Box?
Shift
Shift
Place
Place
Store
Store
Withdraw
Withdraw
Release
Release
Which one will you take?
Which one will you take?
Can't withdraw from party...
Can't withdraw from party...
Your party's full!
Your party's full!
Can't deposit from box...
Can't deposit from box...
That's your last Pokémon!
That's your last Pokémon!
Please remove the Mail.
Please remove the Mail.
{1} refuses to go into storage!
{1} refuses to go into storage!
Deposit in which Box?
Deposit in which Box?
The Box is full.
The Box is full.
Position {1},{2} is not empty...
Position {1},{2} is not empty...
Position {1},{2} is empty...
Position {1},{2} is empty...
You can't release an Egg.
You can't release an Egg.
Please remove the mail.
Please remove the mail.
{1} refuses to leave you!
{1} refuses to leave you!
Release this Pokémon?
Release this Pokémon?
{1} was released.
{1} was released.
Bye-bye, {1}!
Bye-bye, {1}!
Take the {1}?
Take the {1}?
Took the {1}.
Took the {1}.
Can't store the {1}.
Can't store the {1}.
{1} is now being held.
{1} is now being held.
Jump
Jump
Wallpaper
Wallpaper
What do you want to do?
What do you want to do?
Jump to which Box?
Jump to which Box?
Pick the wallpaper.
Pick the wallpaper.
Box name?
Box name?
Select
Select
x{1: 2d}
x{1: 2d}
Close storage.
Close storage.
Withdraw<<n>>Item
Withdraw<<n>>Item
Toss<<n>>Item
Toss<<n>>Item
x{1:03d}
x{1:03d}
Withdraw Item
Withdraw Item
Deposit Item
Deposit Item
Toss Item
Toss Item
Take out items from the PC.
Take out items from the PC.
Store items in the PC.
Store items in the PC.
Throw away items stored in the PC.
Throw away items stored in the PC.
Go back to the previous menu.
Go back to the previous menu.
There are no items.
There are no items.
There's no Mail here.
There's no Mail here.
What do you want to do with {1}'s Mail?
What do you want to do with {1}'s Mail?
Move to Bag
Move to Bag
The message will be lost. Is that OK?
The message will be lost. Is that OK?
The Mail was returned to the Bag with its message erased.
The Mail was returned to the Bag with its message erased.
The Bag is full.
The Bag is full.
{1} booted up the PC.
{1} booted up the PC.
Item Storage
Item Storage
Mailbox
Mailbox
Turn Off
Turn Off
Which PC should be accessed?
Which PC should be accessed?
{1}'s PC
{1}'s PC
Someone's PC
Someone's PC
The Pokémon Storage System was opened.
The Pokémon Storage System was opened.
Organize Boxes
Organize Boxes
Withdraw Pokémon
Withdraw Pokémon
Deposit Pokémon
Deposit Pokémon
See ya!
See ya!
Organize the Pokémon in Boxes and in your party.
Organize the Pokémon in Boxes and in your party.
Move Pokémon stored in Boxes to your party.
Move Pokémon stored in Boxes to your party.
Store Pokémon in your party in Boxes.
Store Pokémon in your party in Boxes.
Return to the previous menu.
Return to the previous menu.
Your party is full!
Your party is full!
Can't deposit the last Pokémon!
Can't deposit the last Pokémon!
Accessed {1}'s PC.
Accessed {1}'s PC.
Log off
Log off
{1} {2}
{1} {2}
$ {1}
$ {1}
Quit shopping.
Quit shopping.
In Bag:<r>{1}
In Bag:<r>{1}
Money:<<n>><r>{1}
Money:<<n>><r>{1}
x{1}<r>$ {2}
x{1}<r>$ {2}
You don't have enough money.
You don't have enough money.
So you want the {1}?<<n>>It'll be ${2}. All right?
So you want the {1}?<<n>>It'll be ${2}. All right?
So how many {1}?
So how many {1}?
So you want {1} {2}?<<n>>They'll be ${3}. All right?
So you want {1} {2}?<<n>>They'll be ${3}. All right?
So you want {1} {2}?<<n>>It'll be ${3}. All right?
So you want {1} {2}?<<n>>It'll be ${3}. All right?
Here you are! Thank you!
Here you are! Thank you!
And have {1} {2} on the house!
And have {1} {2} on the house!
And have 1 {1} on the house!
And have 1 {1} on the house!
Failed to delete stored items
Failed to delete stored items
You have no room in your Bag.
You have no room in your Bag.
Oh, no. I can't buy {1}.
Oh, no. I can't buy {1}.
How many {1} would you like to sell?
How many {1} would you like to sell?
I can pay ${1}.<<n>>Would that be OK?
I can pay ${1}.<<n>>Would that be OK?
You turned over the {1} and got ${2}.
You turned over the {1} and got ${2}.
I'm here to buy
I'm here to buy
I'm here to sell
I'm here to sell
No, thanks
No, thanks
Welcome! How may I help you?
Welcome! How may I help you?
Do come again!
Do come again!
Is there anything else I can do for you?
Is there anything else I can do for you?
{1} BP
{1} BP
Battle Points:<<n>><r>{1}
Battle Points:<<n>><r>{1}
x{1}<r>{2} BP
x{1}<r>{2} BP
You don't have enough BP.
You don't have enough BP.
You would like the {1}?<<n>>That will be {2} BP.
You would like the {1}?<<n>>That will be {2} BP.
How many {1} would you like?
How many {1} would you like?
You would like {1} {2}?<<n>>They'll be {3} BP.
You would like {1} {2}?<<n>>They'll be {3} BP.
So you want {1} {2}?<<n>>It'll be {3} BP.
So you want {1} {2}?<<n>>It'll be {3} BP.
I'm sorry, you don't have enough BP.
I'm sorry, you don't have enough BP.
Welcome to the Exchange Service Corner!
Welcome to the Exchange Service Corner!
We can exchange your BP for fabulous items.
We can exchange your BP for fabulous items.
Thank you for visiting.
Thank you for visiting.
Please visit us again when you have saved up more BP.
Please visit us again when you have saved up more BP.
Teach which move?
Teach which move?
Teach {1}?
Teach {1}?
Give up trying to teach a new move to {1}?
Give up trying to teach a new move to {1}?
Your {1} in the Purify Chamber is ready for purification!
Your {1} in the Purify Chamber is ready for purification!
Can't place an egg there.
Can't place an egg there.
Only a Shadow Pokémon can go there.
Only a Shadow Pokémon can go there.
Can't place a Shadow Pokémon there.
Can't place a Shadow Pokémon there.
This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.
This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.
MOVE
MOVE
SUMMARY
SUMMARY
WITHDRAW
WITHDRAW
EXCHANGE
EXCHANGE
PLACE
PLACE
ROTATE
ROTATE
REPLACE
REPLACE
What shall I do with this {1}?
What shall I do with this {1}?
All boxes are full.
All boxes are full.
That Pokémon can't be placed there.
That Pokémon can't be placed there.
Continue editing sets?
Continue editing sets?
There is a Pokémon that is ready to open its heart!
There is a Pokémon that is ready to open its heart!
There is another Pokémon that is ready to open its heart!
There is another Pokémon that is ready to open its heart!
Would you like to switch sets?
Would you like to switch sets?
Continue viewing holograms?
Continue viewing holograms?
EDIT
EDIT
SWITCH
SWITCH
{1} Lv.{2} {3}
{1}  Lv.{2}  {3}
FLOW
FLOW
TEMPO
TEMPO
Purify Chamber
Purify Chamber
Accessed the Purify Chamber.
Accessed the Purify Chamber.
<<[>>Custom<<]>>
<<[>>Custom<<]>>
Choose a phrase to be where the gift Pokémon was obtained from.
Choose a phrase to be where the gift Pokémon was obtained from.
Stop editing this gift?
Stop editing this gift?
Enter a phrase.
Enter a phrase.
Choose a quantity of {1}.
Choose a quantity of {1}.
Choose a unique ID for this gift.
Choose a unique ID for this gift.
That ID is already used by a Mystery Gift.
That ID is already used by a Mystery Gift.
Enter a name for the gift.
Enter a name for the gift.
Couldn't edit the gift.
Couldn't edit the gift.
The gift was saved to MysteryGiftMaster.txt.
The gift was saved to MysteryGiftMaster.txt.
Couldn't save the gift to MysteryGiftMaster.txt.
Couldn't save the gift to MysteryGiftMaster.txt.
Didn't create a gift.
Didn't create a gift.
There are no Mystery Gifts defined.
There are no Mystery Gifts defined.
Searching for online gifts...\wtnp[0]
Searching for online gifts...\wtnp[0]
No online Mystery Gifts found.\wtnp[20]
No online Mystery Gifts found.\wtnp[20]
Online Mystery Gifts found.\wtnp[20]
Online Mystery Gifts found.\wtnp[20]
Manage Mystery Gifts (X=online).
Manage Mystery Gifts (X=online).
The gifts were saved to MysteryGift.txt.
The gifts were saved to MysteryGift.txt.
Upload MysteryGift.txt to the Internet.
Upload MysteryGift.txt to the Internet.
Couldn't save the gifts to MysteryGift.txt.
Couldn't save the gifts to MysteryGift.txt.
Toggle on/offline
Toggle on/offline
Edit
Edit
Receive
Receive
There is no save file loaded. Cannot receive any gifts.
There is no save file loaded. Cannot receive any gifts.
Are you sure you want to delete this gift?
Are you sure you want to delete this gift?
{1} {2}: {3} ({4})
{1} {2}: {3} ({4})
Export selected to file
Export selected to file
Searching for a gift.<<n>>Please wait...
Searching for a gift.<<n>>Please wait...
No new gifts are available.
No new gifts are available.
Choose the gift you want to receive.
Choose the gift you want to receive.
The gift has been received!
The gift has been received!
Please pick up your gift from the deliveryman in any Poké Mart.
Please pick up your gift from the deliveryman in any Poké Mart.
Couldn't find an unclaimed Mystery Gift with ID {1}.
Couldn't find an unclaimed Mystery Gift with ID {1}.
{1} received {2}!
{1} received {2}!
Enter text using the keyboard. Press<<n>>Enter to confirm, or Esc to cancel.
Enter text using the keyboard. Press<<n>>Enter to confirm, or Esc to cancel.
Enter text using the keyboard.<<n>>Press Enter to confirm.
Enter text using the keyboard.<<n>>Press Enter to confirm.
UPPER
UPPER
lower
lower
accents
accents
other
other
Graphics/UI/Naming/overlay_controls
Graphics/UI/Naming/overlay_controls
Graphics/UI/Naming/icon_mode
Graphics/UI/Naming/icon_mode
Graphics/UI/Controls help/help_f1
Graphics/UI/Controls help/help_f1
Graphics/UI/Controls help/help_f8
Graphics/UI/Controls help/help_f8
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
Take a screenshot. It is put in the same folder as the save file.
Take a screenshot. It is put in the same folder as the save file.
Graphics/UI/Controls help/help_arrows
Graphics/UI/Controls help/help_arrows
Use the Arrow keys to move the main character.<<n>>You can also use the Arrow keys to select entries and navigate menus.
Use the Arrow keys to move the main character.<<n>><<n>>You can also use the Arrow keys to select entries and navigate menus.
Graphics/UI/Controls help/help_usekey
Graphics/UI/Controls help/help_usekey
Graphics/UI/Controls help/help_backkey
Graphics/UI/Controls help/help_backkey
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
Graphics/UI/Controls help/help_actionkey
Graphics/UI/Controls help/help_actionkey
Graphics/UI/Controls help/help_specialkey
Graphics/UI/Controls help/help_specialkey
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)
Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)
{1} hatched from the Egg!
{1} hatched from the Egg!
Would you like to nickname the newly hatched {1}?
Would you like to nickname the newly hatched {1}?
Huh?
Huh?
...
...
... .... .....
... .... .....
What?
What?
{1} is evolving!
{1} is evolving!
Huh? {1} stopped evolving!
Huh? {1} stopped evolving!
Congratulations! Your {1} evolved into {2}!
Congratulations! Your {1} evolved into {2}!
{1:s}<<n>>ID: {2:05d} OT: {3:s}
{1:s}<<n>>ID: {2:05d}   OT: {3:s}
For {1}'s {2},<<n>>{3} sends {4}.
For {1}'s {2},<<n>>{3} sends {4}.
{1} bids farewell to {2}.
{1} bids farewell to {2}.
Take good care of {1}.
Take good care of {1}.
Name<r>{1}
Name<r>{1}
ID No.<r>{1}
ID No.<r>{1}
Time<r>{1}h {2}m
Time<r>{1}h {2}m
Time<r>{1}m
Time<r>{1}m
Pokédex<r>{1}/{2}
Pokédex<r>{1}/{2}
League champion!<<n>>Congratulations!
League champion!<<n>>Congratulations!
No. ???
No. ???
No. {1:03d}
No. {1:03d}
Lv. {1}
Lv. {1}
ID No. {1}
ID No. {1}
Hall of Fame No.
Hall of Fame No.
Welcome to the Hall of Fame!
Welcome to the Hall of Fame!
Hall of Fame
Hall of Fame
Accessed the Hall of Fame.
Accessed the Hall of Fame.
"{1}" v.{2} by:
"{1}" v.{2} by:
"Pokémon Essentials" was created by:
"Pokémon Essentials" was created by:
Inspired by work by Flameguru
Inspired by work by Flameguru
With contributions from:
With contributions from:
and everyone else who helped out
and everyone else who helped out
"mkxp-z" by:
"mkxp-z" by:
Based on "mkxp" by Ancurio et al.
Based on "mkxp" by Ancurio et al.
"RPG Maker XP" by:
"RPG Maker XP" by:
Pokémon is owned by:
Pokémon is owned by:
Affiliated with Game Freak
Affiliated with Game Freak
This is a non-profit fan-made game.
This is a non-profit fan-made game.
No copyright infringements intended.
No copyright infringements intended.
Please support the official games!
Please support the official games!
HP: {1}
HP: {1}
{1}: {2}
{1}: {2}
DEFEND
DEFEND
PRECISE ATTACK
PRECISE ATTACK
FIERCE ATTACK
FIERCE ATTACK
SPECIAL ATTACK
SPECIAL ATTACK
Choose a command.
Choose a command.
You study each other's movements...
You study each other's movements...
Your attack was not blocked!
Your attack was not blocked!
Your attack was evaded!
Your attack was evaded!
You pierce through the opponent's defenses!
You pierce through the opponent's defenses!
You fail to block the opponent's attack!
You fail to block the opponent's attack!
You cross blades with the opponent!
You cross blades with the opponent!
You hit each other!
You hit each other!
You evade the opponent's attack!
You evade the opponent's attack!
The opponent pierces through your defenses!
The opponent pierces through your defenses!
Your special attacks collide!
Your special attacks collide!
{1} x{2}
{1} x{2}
Choose {1} cards to use for this duel.
Choose {1} cards to use for this duel.
{1} cards have been chosen.
{1} cards have been chosen.
Check opponent's cards.
Check opponent's cards.
Choose a card, or check opponent with Z.
Choose a card, or check opponent with Z.
Choose a card.
Choose a card.
Place the card.
Place the card.
{1}-{2}
{1}-{2}
Minimum level must be 0 through 9.
Minimum level must be 0 through 9.
Maximum level must be 0 through 9.
Maximum level must be 0 through 9.
Maximum level shouldn't be less than the minimum level.
Maximum level shouldn't be less than the minimum level.
You don't have enough cards.
You don't have enough cards.
Opponent has an illegal card, "{1}".
Opponent has an illegal card, "{1}".
Choosing the starting player...
Choosing the starting player...
{1} will go first.
{1} will go first.
{1} is making a move...
{1} is making a move...
{1} can't move somehow...
{1} can't move somehow...
The game is a draw.
The game is a draw.
Kept all cards of your color.
Kept all cards of your color.
{1} won against {2}.
{1} won against {2}.
Got opponent's {1} card.
Got opponent's {1} card.
Got all opponent's cards.
Got all opponent's cards.
{1} lost against {2}.
{1} lost against {2}.
Opponent won your {1} card.
Opponent won your {1} card.
Opponent won all your cards.
Opponent won all your cards.
{1} - ${2}
{1} - ${2}
There are no cards that you can buy.
There are no cards that you can buy.
Money:<<n>>{1}
Money:<<n>>{1}
The {1} card? Certainly. How many would you like?
The {1} card? Certainly. How many would you like?
{1}, and you want {2}. That will be ${3}. OK?
{1}, and you want {2}. That will be ${3}. OK?
You have no room for more cards.
You have no room for more cards.
You have no cards.
You have no cards.
The {1} card? Oh, no. I can't buy that.
The {1} card? Oh, no. I can't buy that.
The {1} card? How many would you like to sell?
The {1} card? How many would you like to sell?
I can pay ${1}. Would that be OK?
I can pay ${1}. Would that be OK?
Turned over the {1} card and received ${2}.
Turned over the {1} card and received ${2}.
Graphics/UI/Slot Machine/images
Graphics/UI/Slot Machine/images
Graphics/UI/Slot Machine/win
Graphics/UI/Slot Machine/win
Graphics/UI/Slot Machine/bonus
Graphics/UI/Slot Machine/bonus
Graphics/UI/Slot Machine/lose
Graphics/UI/Slot Machine/lose
Graphics/UI/Slot Machine/insert
Graphics/UI/Slot Machine/insert
You've got {1} Coins.
You've got {1} Coins.
You've run out of Coins.<<n>>Game over!
You've run out of Coins.<<n>>Game over!
Graphics/UI/Slot Machine/stop
Graphics/UI/Slot Machine/stop
Graphics/UI/Slot Machine/press
Graphics/UI/Slot Machine/press
It's a Slot Machine.
It's a Slot Machine.
You don't have any Coins to play!
You don't have any Coins to play!
Your Coin Case is full!
Your Coin Case is full!
Your coins
Your coins
Prize coins
Prize coins
Level {1}
Level {1}
You've gathered {1} Coins. You cannot gather any more.
You've gathered {1} Coins. You cannot gather any more.
Play Voltorb Flip Lv. {1}?
Play Voltorb Flip Lv. {1}?
Voltorb Flip bg
Voltorb Flip bg
memo
memo
Oh no! You get 0 Coins!
Oh no! You get 0 Coins!
Dropped to Game Lv. {1}!
Dropped to Game Lv. {1}!
Game clear!
Game clear!
You've found all of the hidden x2 and x3 cards.
You've found all of the hidden x2 and x3 cards.
This means you've found all the Coins in this game, so the game is now over.
This means you've found all the Coins in this game, so the game is now over.
{1} received {2} Coins!
{1} received {2} Coins!
Advanced to Game Lv. {1}!
Advanced to Game Lv. {1}!
Congratulations!
Congratulations!
You can receive even more Coins in the next game!
You can receive even more Coins in the next game!
If you quit now, you will recieve {1} Coin(s). Will you quit?
If you quit now, you will recieve {1} Coin(s). Will you quit?
{1} received {2} Coin(s)!
{1} received {2} Coin(s)!
You can't play unless you have a Coin Case.
You can't play unless you have a Coin Case.
Something pinged in the wall!<<n>>{1} confirmed!
Something pinged in the wall!<<n>>{1} confirmed!
The wall collapsed!
The wall collapsed!
Everything was dug up!
Everything was dug up!
Are you sure you want to give up?
Are you sure you want to give up?
One {1} was obtained.
One {1} was obtained.
One {1} was found, but you have no room for it.
One {1} was found, but you have no room for it.
PA: Ding-dong!
PA: Ding-dong!
PA: Your safari game is over!
PA: Your safari game is over!
Announcer: You're out of Safari Balls! Game over!
Announcer: You're out of Safari Balls! Game over!
Balls: {1}
Balls: {1}
Steps: {1}/{2}<<n>>Balls: {3}
Steps: {1}/{2}<<n>>Balls: {3}
Quit
Quit
Would you like to leave the Safari Game right now?
Would you like to leave the Safari Game right now?
Bug Catcher Ed
Bug Catcher Ed
Bug Catcher Benny
Bug Catcher Benny
Bug Catcher Josh
Bug Catcher Josh
Camper Barry
Camper Barry
Cool Trainer Nick
Cool Trainer Nick
Lass Abby
Lass Abby
Picnicker Cindy
Picnicker Cindy
Youngster Samuel
Youngster Samuel
There are no Bug Contest/Land encounters for any Bug Contest maps.
There are no Bug Contest/Land encounters for any Bug Contest maps.
No encounters for map {1} somehow, so can't judge contest.
No encounters for map {1} somehow, so can't judge contest.
Too few bug-catching contestants
Too few bug-catching contestants
ANNOUNCER: BEEEEEP!
ANNOUNCER: BEEEEEP!
Time's up!
Time's up!
ANNOUNCER: The Bug-Catching Contest is over!
ANNOUNCER:  The Bug-Catching Contest is over!
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
Caught: None<<n>>Balls: {1}
Caught: None<<n>>Balls: {1}
Quit Contest
Quit Contest
Would you like to end the Contest now?
Would you like to end the Contest now?
Number of rounds is 0 or less.
Number of rounds is 0 or less.
Choose a battle.
Choose a battle.
RENTAL POKéMON
RENTAL POKéMON
POKéMON SWAP
POKéMON SWAP
Select Pokémon to swap.
Select Pokémon to swap.
{1} - {2} Pokémon
{1} - {2} Pokémon
Choose the first Pokémon.
Choose the first Pokémon.
Choose the second Pokémon.
Choose the second Pokémon.
Choose the third Pokémon.
Choose the third Pokémon.
PKMN FOR SWAP
PKMN FOR SWAP
Select Pokémon to accept.
Select Pokémon to accept.
DESELECT
DESELECT
RENT
RENT
OTHERS
OTHERS
Are these three Pokémon OK?
Are these three Pokémon OK?
SWAP
SWAP
RECHOOSE
RECHOOSE
Accept this Pokémon?
Accept this Pokémon?
Quit swapping?
Quit swapping?
{1} Pokémon are needed.
{1} Pokémon are needed.
{1} is not allowed.
{1} is not allowed.
This team is not allowed.
This team is not allowed.
Standard Cup
Standard Cup
Double Cup
Double Cup
Fancy Cup
Fancy Cup
Little Cup
Little Cup
Light Cup
Light Cup
No identical nicknames.
No identical nicknames.
Pokémon must be the same species.
Pokémon must be the same species.
Pokémon can't be the same species.
Pokémon can't be the same species.
The combined levels exceed {1}.
The combined levels exceed {1}.
No identical hold items.
No identical hold items.
Preparing to generate teams
Preparing to generate teams
Generating teams ({1} of {2})
Generating teams ({1} of {2})
Simulating battles ({1} of {2})
Simulating battles ({1} of {2})
Writing results
Writing results
Generate Pokémon teams for this challenge?
Generate Pokémon teams for this challenge?
YES
YES
NO
NO
YES, USE EXISTING
YES, USE EXISTING
YES, USE NEW
YES, USE NEW
Choose a challenge.
Choose a challenge.
This challenge will use the Pokémon list from {1}.
This challenge will use the Pokémon list from {1}.
This may take a long time. Are you sure?
This may take a long time. Are you sure?
Team generation complete.
Team generation complete.
Here I come!
Here I come!
Yes, I won!
Yes, I won!
Man, I lost!
Man, I lost!
Value {1} not defined by a constant in {2}
Value {1} not defined by a constant in {2}
LEARNED
LEARNED
Teach which Pokémon?
Teach which Pokémon?
There's no more room for Pokémon!
There's no more room for Pokémon!
The Pokémon Boxes are full and can't accept any more!
The Pokémon Boxes are full and can't accept any more!
{1} obtained {2}!
{1} obtained {2}!
{1} received a Pokémon from {2}.
{1} received a Pokémon from {2}.
{1} received a Pokémon.
{1} received a Pokémon.
The Pokémon's data was added to the Pokédex.
The Pokémon's data was added to the Pokédex.
A different file named '{1}' already exists. Overwrite it?
A different file named '{1}' already exists. Overwrite it?
Couldn't find class {1} in module GameData.
Couldn't find class {1} in module GameData.
This property can't be edited here at this time.
This property can't be edited here at this time.
This property cannot be edited.
This property cannot be edited.
Set the value for {1}.
Set the value for {1}.
Set the value for {1} (0-{2}).
Set the value for {1} (0-{2}).
Enable the setting {1}?
Enable the setting {1}?
True
True
False
False
Choose a value for {1}.
Choose a value for {1}.
<<[>>ADD VALUE<<]>>
<<[>>ADD VALUE<<]>>
Enter the new value.
Enter the new value.
Do what with this value?
Do what with this value?
Keep changes?
Keep changes?
Type {1} : {2}
Type {1} : {2}
Set the type(s) for this species.
Set the type(s) for this species.
Apply changes?
Apply changes?
Individual values for the Pokémon's {1} stat (0-{2}).
Individual values for the Pokémon's {1} stat (0-{2}).
Effort values for the Pokémon's {1} stat (0-{2}).
Effort values for the Pokémon's {1} stat (0-{2}).
Total EVs ({1}) are greater than allowed ({2}). Please reduce them.
Total EVs ({1}) are greater than allowed ({2}). Please reduce them.
Width
Width
The width of this map in Region Map squares.
The width of this map in Region Map squares.
Valid Squares
Valid Squares
A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part).
A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part).
Click a point on the map.
Click a point on the map.
Choose the direction to face in.
Choose the direction to face in.
Down
Down
Left
Left
Right
Right
Up
Up
No region maps are defined.
No region maps are defined.
Choose a region map.
Choose a region map.
Choose a weather effect.
Choose a weather effect.
Set the probability of the weather.
Set the probability of the weather.
Choose a pocket for this item.
Choose a pocket for this item.
No Pocket
No Pocket
Base {1}
Base {1}
Base {1} stat of the Pokémon.
Base {1} stat of the Pokémon.
{1} EVs
{1} EVs
Number of {1} Effort Value points gained from the Pokémon.
Number of {1} Effort Value points gained from the Pokémon.
Change value
Change value
<<[>>ADD MOVE<<]>>
<<[>>ADD MOVE<<]>>
Choose a level.
Choose a level.
Do what with this move?
Do what with this move?
Change level
Change level
Change move
Change move
Choose a new level.
Choose a new level.
Enter a value.
Enter a value.
Choose a parameter.
Choose a parameter.
<<[>>ADD EVOLUTION<<]>>
<<[>>ADD EVOLUTION<<]>>
{1}: {2}, {3}
{1}: {2}, {3}
Choose an evolved form, method and parameter.
Choose an evolved form, method and parameter.
Choose an evolution method.
Choose an evolution method.
Do what with this evolution?
Do what with this evolution?
Change species
Change species
Change method
Change method
Change parameter
Change parameter
This evolution method doesn't use a parameter.
This evolution method doesn't use a parameter.
Probability
Probability
Relative probability of choosing this slot.
Relative probability of choosing this slot.
A Pokémon species/form.
A Pokémon species/form.
Minimum level
Minimum level
Minimum level of this species (1-{1}).
Minimum level of this species (1-{1}).
Maximum level
Maximum level
Maximum level of this species (1-{1}).
Maximum level of this species (1-{1}).
Reset the setting {1}?
Reset the setting {1}?
There are no files.
There are no files.
<<[>>GLOBAL METADATA<<]>>
<<[>>GLOBAL METADATA<<]>>
Player {1}
Player {1}
<<[>>ADD NEW PLAYER<<]>>
<<[>>ADD NEW PLAYER<<]>>
<<[>>GLOBAL<<]>>
<<[>>GLOBAL<<]>>
<<[>>NEW SPECIES<<]>>
<<[>>NEW SPECIES<<]>>
<<[>>NEW ITEM<<]>>
<<[>>NEW ITEM<<]>>
<<[>>NEW TRAINER TYPE<<]>>
<<[>>NEW TRAINER TYPE<<]>>
<<[>>NEW TRAINER BATTLE<<]>>
<<[>>NEW TRAINER BATTLE<<]>>
{1} {2} ({3}) x{4}
{1} {2} ({3}) x{4}
{1} {2} x{3}
{1} {2} x{3}
Edit wild encounters
Edit wild encounters
<<[>>Add new encounter set<<]>>
<<[>>Add new encounter set<<]>>
Choose a map
Choose a map
version number
version number
A set of encounters for map {1} version {2} already exists.
A set of encounters for map {1} version {2} already exists.
Copy
Copy
Copy to which map?
Copy to which map?
Delete the encounter set for map {1} version {2}?
Delete the encounter set for map {1} version {2}?
Edit map's encounters
Edit map's encounters
Map ID={1} ({2})
Map ID={1} ({2})
Map ID={1}
Map ID={1}
Version={1}
Version={1}
{1} (x{2})
{1} (x{2})
<<[>>Add new encounter type<<]>>
<<[>>Add new encounter type<<]>>
Choose a new map
Choose a new map
There are no unused encounter types to add.
There are no unused encounter types to add.
Choose an encounter type to copy to.
Choose an encounter type to copy to.
There are no unused encounter types to copy to.
There are no unused encounter types to copy to.
Delete the encounter type {1}?
Delete the encounter type {1}?
Edit encounter slots
Edit encounter slots
Step chance={1}%
Step chance={1}%
Encounter type={1}
Encounter type={1}
<<[>>Add new slot<<]>>
<<[>>Add new slot<<]>>
Step chance
Step chance
Delete this encounter slot?
Delete this encounter slot?
Trainer Types
Trainer Types
Delete this trainer type?
Delete this trainer type?
The Trainer type was deleted.
The Trainer type was deleted.
Please enter the trainer type's name.
Please enter the trainer type's name.
Failed to create the trainer type. Choose a different name.
Failed to create the trainer type. Choose a different name.
Is the Trainer male, female or unknown?
Is the Trainer male, female or unknown?
Unknown
Unknown
Set the money per level won for defeating the Trainer.
Set the money per level won for defeating the Trainer.
The trainer type {1} was created (ID: {2}).
The trainer type {1} was created (ID: {2}).
Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank.
Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank.
Trainer Type
Trainer Type
Name of the trainer type for this Trainer.
Name of the trainer type for this Trainer.
Trainer Name
Trainer Name
Name of the Trainer.
Name of the Trainer.
Version
Version
Number used to distinguish Trainers with the same name and trainer type.
Number used to distinguish Trainers with the same name and trainer type.
Lose Text
Lose Text
Message shown in battle when the Trainer is defeated.
Message shown in battle when the Trainer is defeated.
Pokémon {1}
Pokémon {1}
A Pokémon owned by the Trainer.
A Pokémon owned by the Trainer.
Item {1}
Item {1}
An item used by the Trainer during battle.
An item used by the Trainer during battle.
Trainer Battles
Trainer Battles
Delete this trainer battle?
Delete this trainer battle?
The Trainer battle was deleted.
The Trainer battle was deleted.
Can't save. No trainer type was chosen.
Can't save. No trainer type was chosen.
Can't save. No name was entered.
Can't save. No name was entered.
Can't save. The Pokémon list is empty.
Can't save. The Pokémon list is empty.
First, define the new trainer's type.
First, define the new trainer's type.
Use existing type
Use existing type
Create new type
Create new type
TRAINER TYPE
TRAINER TYPE
Now enter the trainer's name.
Now enter the trainer's name.
There is no room to create a trainer of that type and name.
There is no room to create a trainer of that type and name.
The Trainer battle was added.
The Trainer battle was added.
Species of the Pokémon.
Species of the Pokémon.
Level
Level
Level of the Pokémon (1-{1}).
Level of the Pokémon (1-{1}).
Nickname of the Pokémon.
Nickname of the Pokémon.
Form
Form
Form of the Pokémon.
Form of the Pokémon.
Gender
Gender
Gender of the Pokémon.
Gender of the Pokémon.
Shiny
Shiny
If set to true, the Pokémon is a different-colored Pokémon.
If set to true, the Pokémon is a different-colored Pokémon.
SuperShiny
SuperShiny
Whether the Pokémon is super shiny (shiny with a special shininess animation).
Whether the Pokémon is super shiny (shiny with a special shininess animation).
Shadow
Shadow
If set to true, the Pokémon is a Shadow Pokémon.
If set to true, the Pokémon is a Shadow Pokémon.
Move {1}
Move {1}
A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.
A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.
Ability of the Pokémon. Overrides the ability index.
Ability of the Pokémon. Overrides the ability index.
Ability index
Ability index
Ability index. 0=first ability, 1=second ability, 2+=hidden ability.
Ability index. 0=first ability, 1=second ability, 2+=hidden ability.
Held item
Held item
Item held by the Pokémon.
Item held by the Pokémon.
Nature
Nature
Nature of the Pokémon.
Nature of the Pokémon.
IVs
IVs
Individual values for each of the Pokémon's stats.
Individual values for each of the Pokémon's stats.
EVs
EVs
Effort values for each of the Pokémon's stats.
Effort values for each of the Pokémon's stats.
Happiness
Happiness
Happiness of the Pokémon (0-255).
Happiness of the Pokémon (0-255).
Poké Ball
Poké Ball
The kind of Poké Ball the Pokémon is kept in.
The kind of Poké Ball the Pokémon is kept in.
SET METADATA
SET METADATA
Global Metadata
Global Metadata
Metadata for player character {1} was not found.
Metadata for player character {1} was not found.
Delete this item?
Delete this item?
The item was deleted.
The item was deleted.
Please enter the item's name.
Please enter the item's name.
Failed to create the item. Choose a different name.
Failed to create the item. Choose a different name.
Purchase price
Purchase price
Description
Description
The item {1} was created (ID: {2}).
The item {1} was created (ID: {2}).
Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.
Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.
Pokémon species
Pokémon species
Delete this species?
Delete this species?
The species was deleted.
The species was deleted.
Data saved.
Data saved.
Can't add a new species.
Can't add a new species.
Z+Up/Down: Rearrange entries<<n>>Z+Right: Insert new entry<<n>>Z+Left: Delete entry<<n>>D: Clear entry
Z+Up/Down: Rearrange entries<<n>>Z+Right: Insert new entry<<n>>Z+Left: Delete entry<<n>>D: Clear entry
Do what with this entry?
Do what with this entry?
Clear
Clear
Insert entry
Insert entry
Delete entry
Delete entry
Regional Dexes Editor
Regional Dexes Editor
Z+Up/Down: Rearrange Dexes
Z+Up/Down: Rearrange Dexes
<<[>>ADD DEX<<]>>
<<[>>ADD DEX<<]>>
Dex {1} (size {2})
Dex {1} (size {2})
Fill in this new Dex?
Fill in this new Dex?
Leave blank
Leave blank
National Dex
National Dex
Nat. Dex grouped families
Nat. Dex grouped families
Do what with this Dex?
Do what with this Dex?
No animations exist.
No animations exist.
Animations Organiser
Animations Organiser
Z+Up/Down: Swap<<n>>Z+Left: Delete<<n>>Z+Right: Insert
Z+Up/Down: Swap<<n>>Z+Left: Delete<<n>>Z+Right: Insert
Tileset Editor<<n>>A/S: SCROLL<<n>>Z: MENU
Tileset Editor<<n>>A/S: SCROLL<<n>>Z: MENU
Terrain Tag:
Terrain Tag:
Go to bottom
Go to bottom
Go to top
Go to top
Change tileset
Change tileset
To ensure that the changes remain, close and reopen RPG Maker XP.
To ensure that the changes remain, close and reopen RPG Maker XP.
Exit from the editor?
Exit from the editor?
Set the terrain tag.
Set the terrain tag.
D: Help
D: Help
A: Add map to canvas
A: Add map to canvas
DEL: Delete map from canvas
DEL: Delete map from canvas
S: Go to another map
S: Go to another map
Click to select a map
Click to select a map
Double-click: Edit map's metadata
Double-click: Edit map's metadata
Drag map to move it
Drag map to move it
Arrow keys/drag canvas: Move around canvas
Arrow keys/drag canvas: Move around canvas
D: Help [{1:03d}: {2:s}]
D: Help [{1:03d}: {2:s}]
Add Map
Add Map
Go to Map
Go to Map
Some metrics have been edited. Save changes?
Some metrics have been edited. Save changes?
Set Ally Position
Set Ally Position
Set Enemy Position
Set Enemy Position
Set Shadow Size
Set Shadow Size
Set Shadow Position
Set Shadow Position
Auto-Position Sprites
Auto-Position Sprites
{1} (form {2})
{1} (form {2})
Name: {1}
Name: {1}
Frame:
Frame:
Total Frames: {1}
Total Frames: {1}
Number of frames:
Number of frames:
Define Smooth Curve
Define Smooth Curve
Define Freehand Path
Define Freehand Path
Enter a filename.
Enter a filename.
Couldn't save the animation to {1}.
Couldn't save the animation to {1}.
Animation was saved to {1} in the game folder.
Animation was saved to {1} in the game folder.
It's a text file, so it can be transferred to others easily.
It's a text file, so it can be transferred to others easily.
The animation is invalid or could not be loaded.
The animation is invalid or could not be loaded.
The animation file {1} was not found. The animation will load anyway.
The animation file {1} was not found. The animation will load anyway.
Will convert animations now.
Will convert animations now.
{1} animations converted to new format.
{1} animations converted to new format.
Hue:
Hue:
Frames:
Frames:
New Name:
New Name:
Enter: Load/rename an animation<<n>>Esc: Cancel
Enter: Load/rename an animation<<n>>Esc: Cancel
Total Animations:
Total Animations:
Resize Animation List
Resize Animation List
Load Animation
Load Animation
Rename
Rename
Are you sure you want to delete this animation?
Are you sure you want to delete this animation?
Old Number: {1}
Old Number: {1}
New Number:
New Number:
Red Offset:
Red Offset:
Green Offset:
Green Offset:
Blue Offset:
Blue Offset:
Gray Tone:
Gray Tone:
Red:
Red:
Green:
Green:
Blue:
Blue:
Alpha:
Alpha:
Pattern:
Pattern:
X:
X:
Y:
Y:
Zoom X:
Zoom X:
Zoom Y:
Zoom Y:
Angle:
Angle:
Opacity:
Opacity:
Blending:
Blending:
Flip:
Flip:
Front
Front
Behind focus
Behind focus
Above focus
Above focus
Priority:
Priority:
Target
Target
User and target
User and target
Screen
Screen
Focus:
Focus:
Set Blending Color
Set Blending Color
Set Color Tone
Set Color Tone
Add: Play Sound...
Add: Play Sound...
Add: Set Background Graphic...
Add: Set Background Graphic...
Add: Edit Background Color/Location...
Add: Edit Background Color/Location...
Add: Set Foreground Graphic...
Add: Set Foreground Graphic...
Add: Edit Foreground Color/Location...
Add: Edit Foreground Color/Location...
Set Frame
Set Frame
Delete Timing
Delete Timing
<user's cry>
<user's cry>
<<[>>Play user's cry<<]>>
<<[>>Play user's cry<<]>>
File: "{1}"
File: "{1}"
Volume:
Volume:
Pitch:
Pitch:
Play Sound
Play Sound
Stop Sound
Stop Sound
<<[>>Erase background graphic<<]>>
<<[>>Erase background graphic<<]>>
Duration:
Duration:
First Frame:
First Frame:
Last Frame:
Last Frame:
Copy to:
Copy to:
Starting Frame:
Starting Frame:
Ending Frame:
Ending Frame:
First Cel:
First Cel:
Last Cel:
Last Cel:
Pattern
Pattern
Position/Zoom/Angle
Position/Zoom/Angle
Opacity/Blending
Opacity/Blending
X-Axis Movement
X-Axis Movement
Y-Axis Movement
Y-Axis Movement
SE and BG...
SE and BG...
Cel Focus...
Cel Focus...
Paste Last
Paste Last
Copy Frames...
Copy Frames...
Clear Frames...
Clear Frames...
Tweening...
Tweening...
Cel Batch...
Cel Batch...
Entire Slide...
Entire Slide...
Play Animation
Play Animation
Play Opp Anim
Play Opp Anim
Import Anim...
Import Anim...
Export Anim...
Export Anim...
Help
Help
Set Animation Sheet
Set Animation Sheet
List of Animations
List of Animations
Copy Frame
Copy Frame
Paste Frame
Paste Frame
Clear Frame
Clear Frame
Insert Frame
Insert Frame
Delete Frame
Delete Frame
Properties...
Properties...
Cut
Cut
Paste
Paste
Renumber...
Renumber...
Extrapolate Path...
Extrapolate Path...
Species: {1}
Species: {1}
Form: {1}
Form: {1}
Level {1}, {2}
Level {1}, {2}
genderless
genderless
shiny
shiny
HP: {1}/{2} ({3}%)
HP: {1}/{2} ({3}%)
Status: {1}
Status: {1}
({1} rounds left)
({1} rounds left)
(toxic, {1}/16)
(toxic, {1}/16)
Stat stages: {1}
Stat stages: {1}
Ability: {1}
Ability: {1}
Item: {1}
Item: {1}
(toxic)
(toxic)
Field options...
Field options...
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
Warp to map
Warp to map
Instantly warp to another map of your choice.
Instantly warp to another map of your choice.
Use PC
Use PC
Use a PC to access Pokémon storage and player's PC.
Use a PC to access Pokémon storage and player's PC.
Switches
Switches
Edit all Game Switches (except Script Switches).
Edit all Game Switches (except Script Switches).
Variables
Variables
Edit all Game Variables. Can set them to numbers or text.
Edit all Game Variables. Can set them to numbers or text.
Safari Zone and Bug-Catching Contest
Safari Zone and Bug-Catching Contest
Edit steps/time remaining and number of usable Poké Balls.
Edit steps/time remaining and number of usable Poké Balls.
Steps remaining: {1}
Steps remaining: {1}
infinite
infinite
Set the steps remaining in this Safari game.
Set the steps remaining in this Safari game.
Set the quantity of {1}.
Set the quantity of {1}.
{1:02d}m {2:02d}s
{1:02d}m {2:02d}s
Time remaining: {1}
Time remaining: {1}
Set the time remaining (in minutes) in this Bug-Catching Contest.
Set the time remaining (in minutes) in this Bug-Catching Contest.
You aren't in the Safari Zone or a Bug-Catching Contest!
You aren't in the Safari Zone or a Bug-Catching Contest!
Change field effects
Change field effects
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
Repel steps: {1}
Repel steps: {1}
Strength used
Strength used
Flash used
Flash used
Lower encounter rate
Lower encounter rate
Higher encounter rate
Higher encounter rate
Lower level wild Pokémon
Lower level wild Pokémon
Higher level wild Pokémon
Higher level wild Pokémon
Set the number of steps remaining.
Set the number of steps remaining.
You're not in a dark map!
You're not in a dark map!
Refresh map
Refresh map
Make all events on this map, and common events, refresh themselves.
Make all events on this map, and common events, refresh themselves.
The map will refresh.
The map will refresh.
Day Care
Day Care
View Pokémon in the Day Care and edit them.
View Pokémon in the Day Care and edit them.
Toggle storage wallpapers
Toggle storage wallpapers
Unlock and lock special wallpapers used in Pokémon storage.
Unlock and lock special wallpapers used in Pokémon storage.
There are no special wallpapers defined.
There are no special wallpapers defined.
Unlock all
Unlock all
Lock all
Lock all
Skip credits
Skip credits
Toggle whether credits can be ended early by pressing the Use input.
Toggle whether credits can be ended early by pressing the Use input.
Credits can be skipped when played in future.
Credits can be skipped when played in future.
Credits cannot be skipped when next played.
Credits cannot be skipped when next played.
Battle options...
Battle options...
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
Test wild battle
Test wild battle
Start a single battle against a wild Pokémon. You choose the species/level.
Start a single battle against a wild Pokémon. You choose the species/level.
Set the wild {1}'s level.
Set the wild {1}'s level.
Test wild battle advanced
Test wild battle advanced
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
<<[>>Add Pokémon<<]>>
<<[>>Add Pokémon<<]>>
<<[>>Set player side size<<]>>
<<[>>Set player side size<<]>>
<<[>>Start {1}v{2} battle<<]>>
<<[>>Start {1}v{2} battle<<]>>
No Pokémon were chosen, cannot start battle.
No Pokémon were chosen, cannot start battle.
You only have one Pokémon.
You only have one Pokémon.
Choose the number of battlers on the player's side (max. {1}).
Choose the number of battlers on the player's side (max. {1}).
Change this Pokémon?
Change this Pokémon?
Delete this Pokémon?
Delete this Pokémon?
Test trainer battle
Test trainer battle
Start a single battle against a trainer of your choice.
Start a single battle against a trainer of your choice.
SINGLE TRAINER
SINGLE TRAINER
Test trainer battle advanced
Test trainer battle advanced
Start a battle against 1 or more trainers with a battle size of your choice.
Start a battle against 1 or more trainers with a battle size of your choice.
<<[>>Add trainer<<]>>
<<[>>Add trainer<<]>>
<<[>>Set opponent side size<<]>>
<<[>>Set opponent side size<<]>>
No trainers were chosen, cannot start battle.
No trainers were chosen, cannot start battle.
Opposing side size is invalid. It should be at least {1}.
Opposing side size is invalid. It should be at least {1}.
Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.
Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.
No trainers were chosen or trainer only has one Pokémon.
No trainers were chosen or trainer only has one Pokémon.
Choose the number of battlers on the opponent's side (max. {1}).
Choose the number of battlers on the opponent's side (max. {1}).
CHOOSE A TRAINER
CHOOSE A TRAINER
Change this trainer?
Change this trainer?
Delete this trainer?
Delete this trainer?
Set wild encounters version
Set wild encounters version
Choose which version of wild encounters should be used.
Choose which version of wild encounters should be used.
Set encounters version to which value?
Set encounters version to which value?
Roaming Pokémon
Roaming Pokémon
Toggle and edit all roaming Pokémon.
Toggle and edit all roaming Pokémon.
Reset map's trainers
Reset map's trainers
Turn off Self Switches A and B for all events with "Trainer" in their name.
Turn off Self Switches A and B for all events with "Trainer" in their name.
All Trainers on this map were reset.
All Trainers on this map were reset.
This command can't be used here.
This command can't be used here.
Toggle Exp. All's effect
Toggle Exp. All's effect
Toggle Exp. All's effect of giving Exp. to non-participants.
Toggle Exp. All's effect of giving Exp. to non-participants.
Enabled Exp. All's effect.
Enabled Exp. All's effect.
Disabled Exp. All's effect.
Disabled Exp. All's effect.
Toggle logging of battle messages
Toggle logging of battle messages
Record debug logs for battles in Data/debuglog.txt.
Record debug logs for battles in Data/debuglog.txt.
Debug logs for battles will be made in the Data folder.
Debug logs for battles will be made in the Data folder.
Debug logs for battles will not be made.
Debug logs for battles will not be made.
Pokémon options...
Pokémon options...
Heal the party, give Pokémon, fill/empty PC storage, etc.
Heal the party, give Pokémon, fill/empty PC storage, etc.
Heal party
Heal party
Fully heal the HP/status/PP of all Pokémon in the party.
Fully heal the HP/status/PP of all Pokémon in the party.
Your Pokémon were fully healed.
Your Pokémon were fully healed.
Add Pokémon
Add Pokémon
Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full.
Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full.
Set the Pokémon's level.
Set the Pokémon's level.
Added {1} to party.
Added {1} to party.
Added {1} to Pokémon storage.
Added {1} to Pokémon storage.
Couldn't add Pokémon because party and storage are full.
Couldn't add Pokémon because party and storage are full.
Fill storage boxes
Fill storage boxes
Puts one Pokémon of each species (at Level 50) in storage.
Puts one Pokémon of each species (at Level 50) in storage.
Storage boxes were filled with one Pokémon of each species.
Storage boxes were filled with one Pokémon of each species.
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
Clear storage boxes
Clear storage boxes
Remove all Pokémon in storage.
Remove all Pokémon in storage.
The storage boxes were cleared.
The storage boxes were cleared.
Give demo party
Give demo party
Give yourself 6 preset Pokémon. They overwrite the current party.
Give yourself 6 preset Pokémon. They overwrite the current party.
Filled party with demo Pokémon.
Filled party with demo Pokémon.
Quick hatch all party eggs
Quick hatch all party eggs
Make all eggs in the party require just one more step to hatch.
Make all eggs in the party require just one more step to hatch.
All eggs in your party now require one step to hatch.
All eggs in your party now require one step to hatch.
Access Pokémon storage
Access Pokémon storage
Opens the Pokémon storage boxes in Organize Boxes mode.
Opens the Pokémon storage boxes in Organize Boxes mode.
Shadow Pokémon options...
Shadow Pokémon options...
Snag Machine and purification.
Snag Machine and purification.
Toggle Snag Machine
Toggle Snag Machine
Toggle all Poké Balls being able to catch Shadow Pokémon.
Toggle all Poké Balls being able to catch Shadow Pokémon.
Gave the Snag Machine.
Gave the Snag Machine.
Lost the Snag Machine.
Lost the Snag Machine.
Toggle Purify Chamber access
Toggle Purify Chamber access
Toggle access to the Purify Chamber via the PC.
Toggle access to the Purify Chamber via the PC.
The Purify Chamber is accessible.
The Purify Chamber is accessible.
The Purify Chamber is not accessible.
The Purify Chamber is not accessible.
Use Purify Chamber
Use Purify Chamber
Open the Purify Chamber for Shadow Pokémon purification.
Open the Purify Chamber for Shadow Pokémon purification.
Use Relic Stone
Use Relic Stone
Choose a Shadow Pokémon to show to the Relic Stone for purification.
Choose a Shadow Pokémon to show to the Relic Stone for purification.
Item options...
Item options...
Give and take items.
Give and take items.
Add item
Add item
Choose an item and a quantity of it to add to the Bag.
Choose an item and a quantity of it to add to the Bag.
ADD ITEM
ADD ITEM
Add how many {1}?
Add how many {1}?
Gave {1}x {2}.
Gave {1}x {2}.
Fill Bag
Fill Bag
Empties the Bag and then fills it with a certain number of every item.
Empties the Bag and then fills it with a certain number of every item.
Choose the number of items.
Choose the number of items.
The Bag was filled with {1} of each item.
The Bag was filled with {1} of each item.
Empty Bag
Empty Bag
Remove all items from the Bag.
Remove all items from the Bag.
The Bag was cleared.
The Bag was cleared.
Player options...
Player options...
Set money, badges, Pokédexes, player's appearance and name, etc.
Set money, badges, Pokédexes, player's appearance and name, etc.
Set money
Set money
Edit how much money, Game Corner Coins and Battle Points you have.
Edit how much money, Game Corner Coins and Battle Points you have.
Money: ${1}
Money: ${1}
Battle Points: {1}
Battle Points: {1}
Set the player's money.
Set the player's money.
Set the player's Coin amount.
Set the player's Coin amount.
Set the player's BP amount.
Set the player's BP amount.
Set Gym Badges
Set Gym Badges
Toggle possession of each Gym Badge.
Toggle possession of each Gym Badge.
Give all
Give all
Remove all
Remove all
Badge {1}
Badge {1}
Toggle running shoes
Toggle running shoes
Toggle possession of running shoes.
Toggle possession of running shoes.
Gave Running Shoes.
Gave Running Shoes.
Lost Running Shoes.
Lost Running Shoes.
Toggle Pokédex and Regional Dexes
Toggle Pokédex and Regional Dexes
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
Have Pokédex: {1}
Have Pokédex: {1}
Toggle Pokégear
Toggle Pokégear
Toggle possession of the Pokégear.
Toggle possession of the Pokégear.
Gave Pokégear.
Gave Pokégear.
Lost Pokégear.
Lost Pokégear.
Edit phone and contacts
Edit phone and contacts
Edit properties of the phone and of contacts registered in it.
Edit properties of the phone and of contacts registered in it.
The phone is not defined.
The phone is not defined.
Time until next call: {1}m {2}s
Time until next call: {1}m {2}s
Rematches possible
Rematches possible
Maximum rematch version : {1}
Maximum rematch version : {1}
Make all contacts ready for a rematch
Make all contacts ready for a rematch
Edit individual contacts: {1}
Edit individual contacts: {1}
Set the time (in minutes) until the next phone call.
Set the time (in minutes) until the next phone call.
Set the maximum version number a trainer contact can reach.
Set the maximum version number a trainer contact can reach.
All trainers in the phone are now ready to rebattle.
All trainers in the phone are now ready to rebattle.
Contact visible
Contact visible
Can battle
Can battle
Time until ready to battle: {1}m {2}s
Time until ready to battle: {1}m {2}s
Last defeated version: {1}
Last defeated version: {1}
Set the time (in minutes) until this trainer is ready to battle.
Set the time (in minutes) until this trainer is ready to battle.
Set the last defeated version number of this trainer.
Set the last defeated version number of this trainer.
Toggle access to storage from party screen
Toggle access to storage from party screen
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
Enabled access to storage from the party screen.
Enabled access to storage from the party screen.
Disabled access to storage from the party screen.
Disabled access to storage from the party screen.
Set player character
Set player character
Edit the player's character, as defined in "metadata.txt".
Edit the player's character, as defined in "metadata.txt".
There is only one player character defined.
There is only one player character defined.
The player character was changed.
The player character was changed.
Set player outfit
Set player outfit
Edit the player's outfit number.
Edit the player's outfit number.
Set the player's outfit.
Set the player's outfit.
Player's outfit was changed.
Player's outfit was changed.
Set player name
Set player name
Rename the player.
Rename the player.
Give yourself a default name?
Give yourself a default name?
The player's name remained {1}.
The player's name remained {1}.
The player's name was changed to {1}.
The player's name was changed to {1}.
Randomize player ID
Randomize player ID
Generate a random new ID for the player.
Generate a random new ID for the player.
The player's ID was changed to {1} (full ID: {2}).
The player's ID was changed to {1} (full ID: {2}).
PBS file editors...
PBS file editors...
Edit information in the PBS files.
Edit information in the PBS files.
Edit map_connections.txt
Edit map_connections.txt
Connect maps using a visual interface. Can also edit map encounters/metadata.
Connect maps using a visual interface. Can also edit map encounters/metadata.
Edit encounters.txt
Edit encounters.txt
Edit the wild Pokémon that can be found on maps, and how they are encountered.
Edit the wild Pokémon that can be found on maps, and how they are encountered.
Edit trainers.txt
Edit trainers.txt
Edit individual trainers, their Pokémon and items.
Edit individual trainers, their Pokémon and items.
Edit trainer_types.txt
Edit trainer_types.txt
Edit the properties of trainer types.
Edit the properties of trainer types.
Edit map_metadata.txt
Edit map_metadata.txt
Edit map metadata.
Edit map metadata.
Edit metadata.txt
Edit metadata.txt
Edit global metadata and player character metadata.
Edit global metadata and player character metadata.
Edit items.txt
Edit items.txt
Edit item data.
Edit item data.
Edit pokemon.txt
Edit pokemon.txt
Edit Pokémon species data.
Edit Pokémon species data.
Edit pokemon_metrics.txt
Edit pokemon_metrics.txt
Reposition Pokémon sprites in battle.
Reposition Pokémon sprites in battle.
Auto-set pokemon_metrics.txts
Auto-set pokemon_metrics.txts
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
Are you sure you want to reposition all sprites?
Are you sure you want to reposition all sprites?
Repositioning all sprites. Please wait.
Repositioning all sprites. Please wait.
Edit regional_dexes.txt
Edit regional_dexes.txt
Create, rearrange and delete Regional Pokédex lists.
Create, rearrange and delete Regional Pokédex lists.
Other editors...
Other editors...
Edit battle animations, terrain tags, map data, etc.
Edit battle animations, terrain tags, map data, etc.
Battle animation editor
Battle animation editor
Edit the battle animations.
Edit the battle animations.
Battle animation organiser
Battle animation organiser
Rearrange/add/delete battle animations.
Rearrange/add/delete battle animations.
Import all battle animations
Import all battle animations
Import all battle animations from the "Animations" folder.
Import all battle animations from the "Animations" folder.
Export all battle animations
Export all battle animations
Export all battle animations individually to the "Animations" folder.
Export all battle animations individually to the "Animations" folder.
Edit terrain tags
Edit terrain tags
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
Fix invalid tiles
Fix invalid tiles
Scans all maps and erases non-existent tiles.
Scans all maps and erases non-existent tiles.
Files options...
Files options...
Compile, generate PBS files, translations, Mystery Gifts, etc.
Compile, generate PBS files, translations, Mystery Gifts, etc.
Compile data
Compile data
Fully compile all data.
Fully compile all data.
All game data was compiled.
All game data was compiled.
Create PBS file(s)
Create PBS file(s)
Choose one or all PBS files and create it.
Choose one or all PBS files and create it.
<<[>>Create all<<]>>
<<[>>Create all<<]>>
File written.
File written.
Rename outdated files
Rename outdated files
Check for files with outdated names and rename/move them. Can alter map data.
Check for files with outdated names and rename/move them. Can alter map data.
Are you sure you want to automatically rename outdated files?
Are you sure you want to automatically rename outdated files?
Done.
Done.
Extract text for translation
Extract text for translation
Extract all text in the game to text files for translating.
Extract all text in the game to text files for translating.
No languages are defined in the LANGUAGES array in Settings.
No languages are defined in the LANGUAGES array in Settings.
You need to add at least one language to LANGUAGES first, to choose which one to extract text for.
You need to add at least one language to LANGUAGES first, to choose which one to extract text for.
Choose a language to extract text for.
Choose a language to extract text for.
Game-specific text
Game-specific text
Core text
Core text
How many text files should map event texts be extracted to?
How many text files should map event texts be extracted to?
One big file
One big file
One file per map
One file per map
Compile translated text
Compile translated text
Import text files and convert them into a language file.
Import text files and convert them into a language file.
No language folders found to compile.
No language folders found to compile.
Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder.
Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder.
Choose a language folder to compile.
Choose a language folder to compile.
Manage Mystery Gifts
Manage Mystery Gifts
Edit and enable/disable Mystery Gifts.
Edit and enable/disable Mystery Gifts.
Reload system cache
Reload system cache
Refreshes the system's file cache. Use if you change a file while playing.
Refreshes the system's file cache. Use if you change a file while playing.
WARP TO MAP
WARP TO MAP
Set variable {1}.
Set variable {1}.
{1} ({2})
{1} ({2})
Lv.{1} (+{2})
Lv.{1} (+{2})
Lv.{1}
Lv.{1}
<<[>>Slot {1}<<]>> {2}
<<[>>Slot {1}<<]>> {2}
<<[>>Slot {1}<<]>> Empty
<<[>>Slot {1}<<]>> Empty
<<[>>Egg available<<]>>
<<[>>Egg available<<]>>
<<[>>Can produce egg<<]>>
<<[>>Can produce egg<<]>>
<<[>>Cannot breed<<]>>
<<[>>Cannot breed<<]>>
<<[>>Steps to next cycle: {1}<<]>>
<<[>>Steps to next cycle: {1}<<]>>
Pokémon cannot breed.
Pokémon cannot breed.
Pokémon can breed (compatibility = {1}).
Pokémon can breed (compatibility = {1}).
Collect egg
Collect egg
Clear egg
Clear egg
Party is full, can't collect the egg.
Party is full, can't collect the egg.
Collected the {1} egg.
Collected the {1} egg.
Make egg available
Make egg available
Change number of steps to next cycle?
Change number of steps to next cycle?
Set to 1
Set to 1
Set to 256
Set to 256
Set to other value
Set to other value
Set steps until next cycle (1-256).
Set steps until next cycle (1-256).
Cost: ${1}
Cost: ${1}
Steps to next level: {1}
Steps to next level: {1}
Party is full, can't withdraw Pokémon.
Party is full, can't withdraw Pokémon.
This slot is empty.
This slot is empty.
Deposit
Deposit
Party is empty, can't deposit Pokémon.
Party is empty, can't deposit Pokémon.
<<[>>All roam to new locations<<]>>
<<[>>All roam to new locations<<]>>
<<[>>Clear all current roamer locations<<]>>
<<[>>Clear all current roamer locations<<]>>
All animations were extracted and saved to the Animations folder.
All animations were extracted and saved to the Animations folder.
There are no animations to export.
There are no animations to export.
The export failed.
The export failed.
There are no animations to import. Put each animation in a folder within the Animations folder.
There are no animations to import. Put each animation in a folder within the Animations folder.
All animations were imported.
All animations were imported.
Checking {1} maps for invalid tiles
Checking {1} maps for invalid tiles
{1} error tile(s) found on map {2}: {3}.
{1} error tile(s) found on map {2}: {3}.
Done. No errors found.
Done. No errors found.
No invalid tiles were found.
No invalid tiles were found.
Done. {1} errors found and fixed.
Done. {1} errors found and fixed.
RMXP data was altered. Close RMXP now to ensure changes are applied.
RMXP data was altered. Close RMXP now to ensure changes are applied.
{1} error(s) were found across {2} map(s) and fixed.
{1} error(s) were found across {2} map(s) and fixed.
Close RPG Maker XP to ensure the changes are applied properly.
Close RPG Maker XP to ensure the changes are applied properly.
Battlers...
Battlers...
Look at Pokémon in battle and change their properties.
Look at Pokémon in battle and change their properties.
Player-side battlers
Player-side battlers
Edit Pokémon on the player's side of battle.
Edit Pokémon on the player's side of battle.
Foe-side battlers
Foe-side battlers
Edit Pokémon on the opposing side of battle.
Edit Pokémon on the opposing side of battle.
View battler speed order
View battler speed order
Show all battlers in order from fastest to slowest.
Show all battlers in order from fastest to slowest.
Battlers are listed from fastest to slowest. Speeds include modifiers.
Battlers are listed from fastest to slowest. Speeds include modifiers.
Pokémon teams
Pokémon teams
Look at and edit all Pokémon in each team.
Look at and edit all Pokémon in each team.
Opponent {1}: {2} ({3} Pokémon)
Opponent {1}: {2} ({3} Pokémon)
Opponent: {1} wild Pokémon
Opponent: {1} wild Pokémon
You: {1} ({2} Pokémon)
You: {1} ({2} Pokémon)
Ally {1}: {2} ({3} Pokémon)
Ally {1}: {2} ({3} Pokémon)
Choose a team.
Choose a team.
Trainer options...
Trainer options...
Variables that apply to trainers.
Variables that apply to trainers.
NPC trainer items
NPC trainer items
View and change the items each NPC trainer has access to.
View and change the items each NPC trainer has access to.
Opponent {1}: {2} ({3} items)
Opponent {1}: {2} ({3} items)
Ally {1}: {2} ({3} items)
Ally {1}: {2} ({3} items)
There are no NPC trainers in this battle.
There are no NPC trainers in this battle.
Choose a trainer.
Choose a trainer.
Mega Evolution
Mega Evolution
Whether each trainer is allowed to Mega Evolve.
Whether each trainer is allowed to Mega Evolve.
Choose trainer to toggle whether they can Mega Evolve.
Choose trainer to toggle whether they can Mega Evolve.
Field effects...
Field effects...
Effects that apply to the whole battlefield.
Effects that apply to the whole battlefield.
Weather
Weather
Set weather and duration.
Set weather and duration.
Current weather: {1}
Current weather: {1}
Duration : {1} more round(s)
Duration : {1} more round(s)
Duration : Infinite
Duration : Infinite
Change type
Change type
Change duration
Change duration
Clear weather
Clear weather
Choose the new weather type.
Choose the new weather type.
There is no weather.
There is no weather.
Choose the new weather duration (0=infinite).
Choose the new weather duration (0=infinite).
Terrain
Terrain
Set terrain and duration.
Set terrain and duration.
Current terrain: {1}
Current terrain: {1}
Clear terrain
Clear terrain
Choose the new terrain type.
Choose the new terrain type.
There is no terrain.
There is no terrain.
Choose the new terrain duration (0=infinite).
Choose the new terrain duration (0=infinite).
Environment/time
Environment/time
Set the battle's environment and time of day.
Set the battle's environment and time of day.
Environment: {1}
Environment: {1}
Time of day: {1}
Time of day: {1}
Day
Day
Evening
Evening
Night
Night
Change environment
Change environment
Change time of day
Change time of day
Choose the new environment.
Choose the new environment.
Choose the new time.
Choose the new time.
Backdrop names
Backdrop names
Set the names of the backdrop and base graphics.
Set the names of the backdrop and base graphics.
Set which backdrop name?
Set which backdrop name?
Backdrop
Backdrop
Base modifier
Base modifier
Set the backdrop's name.
Set the backdrop's name.
Set the base modifier text.
Set the base modifier text.
Other field effects...
Other field effects...
View/set other effects that apply to the whole battlefield.
View/set other effects that apply to the whole battlefield.
Player's side effects...
Player's side effects...
Effects that apply to the side the player is on.
Effects that apply to the side the player is on.
Foe's side effects...
Foe's side effects...
Effects that apply to the opposing side.
Effects that apply to the opposing side.
Battler position effects...
Battler position effects...
Effects that apply to individual battler positions.
Effects that apply to individual battler positions.
(empty)
(empty)
(yours)
(yours)
(opposing)
(opposing)
(ally's)
(ally's)
Choose a battler position.
Choose a battler position.
HP/status...
HP/status...
Set HP
Set HP
{1} is an egg.
{1} is an egg.
Can't change HP, {1}'s maximum HP is 1 and it's in battle.
Can't change HP, {1}'s maximum HP is 1 and it's in battle.
Set {1}'s HP ({2}-{3}).
Set {1}'s HP ({2}-{3}).
Set status
Set status
{1} is fainted, can't change status.
{1} is fainted, can't change status.
<<[>>Cure<<]>>
<<[>>Cure<<]>>
Set {1}
Set {1}
Current status: {1}
Current status: {1}
(turns: {1})
(turns: {1})
(toxic, count: {1})
(toxic, count: {1})
Set {1}'s sleep count (0-99).
Set {1}'s sleep count (0-99).
Make {1} badly poisoned (toxic)?
Make {1} badly poisoned (toxic)?
Set {1}'s toxic count (0-16).
Set {1}'s toxic count (0-16).
Heal HP and status
Heal HP and status
Stats/level...
Stats/level...
Set stat stages
Set stat stages
<<[>>Reset all<<]>>
<<[>>Reset all<<]>>
Choose a stat stage to change.
Choose a stat stage to change.
Set the stage for {1}.
Set the stage for {1}.
Set stat values
Set stat values
Choose a stat value to change.
Choose a stat value to change.
Set level
Set level
Set the Pokémon's level (max. {1}).
Set the Pokémon's level (max. {1}).
Set Exp
Set Exp
{1} is at the maximum level.
{1} is at the maximum level.
Set the Pokémon's Exp (range {1}-{2}).
Set the Pokémon's Exp (range {1}-{2}).
EV/IV...
EV/IV...
Choose hidden values to edit.
Choose hidden values to edit.
Set EVs
Set EVs
Set IVs
Set IVs
Randomise all
Randomise all
Max randomise all
Max randomise all
Change which EV?<<n>>Total: {1}/{2} ({3}%)
Change which EV?<<n>>Total: {1}/{2} ({3}%)
Set the EV for {1} (max. {2}).
Set the EV for {1} (max. {2}).
Change which IV?<<n>>Hidden Power: {1}, power {2}<<n>>Total: {3}/{4} ({5}%)
Change which IV?<<n>>Hidden Power: {1}, power {2}<<n>>Total: {3}/{4} ({5}%)
Set the IV for {1} (max. 31).
Set the IV for {1} (max. 31).
Set happiness
Set happiness
Set the Pokémon's happiness (max. 255).
Set the Pokémon's happiness (max. 255).
Set types
Set types
Type {1}: {2}
Type {1}: {2}
Extra type: {1}
Extra type: {1}
Effective types: {1}
Effective types: {1}
(Change a type to itself to remove it.)
(Change a type to itself to remove it.)
Remove this type?
Remove this type?
Moves...
Moves...
Teach move
Teach move
{1} already knows {2} moves. It needs to forget one first.
{1} already knows {2} moves. It needs to forget one first.
Forget move
Forget move
Forget which move?
Forget which move?
{1} forgot {2}.
{1} forgot {2}.
Set move PP
Set move PP
Restore all PP
Restore all PP
Alter PP of which move?
Alter PP of which move?
{1} has infinite PP.
{1} has infinite PP.
{1}: PP {2}/{3} (PP Up {4}/3)
{1}: PP {2}/{3} (PP Up {4}/3)
Set PP
Set PP
Full PP
Full PP
Set PP Up
Set PP Up
Set PP of {1} (max. {2}).
Set PP of {1} (max. {2}).
Set PP Up of {1} (max. 3).
Set PP Up of {1} (max. 3).
Reset moves
Reset moves
Replace Pokémon's moves with ones it would know if it was wild?
Replace Pokémon's moves with ones it would know if it was wild?
{1}'s moves were reset.
{1}'s moves were reset.
Set item
Set item
Change item
Change item
Remove item
Remove item
Item is {1}.
Item is {1}.
No item.
No item.
Text
Text
Set ability
Set ability
Set ability for Pokémon
Set ability for Pokémon
Set ability for battler
Set ability for battler
Battler's ability is {1}. Pokémon's ability is {2}.
Battler's ability is {1}. Pokémon's ability is {2}.
Pokémon's ability is {1}.
Pokémon's ability is {1}.
This Pokémon isn't in battle.
This Pokémon isn't in battle.
Set nature
Set nature
{1} (---)
{1} (---)
{1} (+{2}, -{3})
{1} (+{2}, -{3})
<<[>>Reset<<]>>
<<[>>Reset<<]>>
Nature is {1}.
Nature is {1}.
Set gender
Set gender
{1} is single-gendered or genderless.
{1} is single-gendered or genderless.
Gender is male.
Gender is male.
Gender is female.
Gender is female.
Make male
Make male
Make female
Make female
{1}'s gender couldn't be changed.
{1}'s gender couldn't be changed.
Set form
Set form
Unnamed form
Unnamed form
Species {1} only has one form.
Species {1} only has one form.
Form is {1}.
Form is {1}.
This species decides its own form. Override?
This species decides its own form. Override?
Set species
Set species
Set shininess
Set shininess
Is shiny.
Is shiny.
Is super shiny.
Is super shiny.
Is normal (not shiny).
Is normal (not shiny).
Make shiny
Make shiny
Make super shiny
Make super shiny
Make normal
Make normal
Shadow Pokémon
Shadow Pokémon
Shadow Pokémon (in Hyper Mode)
Shadow Pokémon (in Hyper Mode)
Shadow Pokémon (not in Hyper Mode)
Shadow Pokémon (not in Hyper Mode)
Toggle Hyper Mode
Toggle Hyper Mode
Pokémon is fainted or not the player's. Can't put it in Hyper Mode.
Pokémon is fainted or not the player's. Can't put it in Hyper Mode.
Pokémon is not a Shadow Pokémon.
Pokémon is not a Shadow Pokémon.
Set effects
Set effects
<<[>>None<<]>>
<<[>>None<<]>>
Set value ({1}-{2}).
Set value ({1}-{2}).
Choose a battler/position.
Choose a battler/position.
Set {1}'s HP (max. {2}).
Set {1}'s HP (max. {2}).
Current status: {1} (turns: {2})
Current status: {1} (turns: {2})
Set the Pokémon's sleep count.
Set the Pokémon's sleep count.
Fully heal
Fully heal
{1} was fully healed.
{1} was fully healed.
Make fainted
Make fainted
Set Pokérus
Set Pokérus
{1} doesn't have Pokérus.
{1} doesn't have Pokérus.
Has strain {1}, infectious for {2} more days.
Has strain {1}, infectious for {2} more days.
Has strain {1}, not infectious.
Has strain {1}, not infectious.
Give random strain
Give random strain
Make not infectious
Make not infectious
Clear Pokérus
Clear Pokérus
Level/stats...
Level/stats...
EV/IV/personal ID...
EV/IV/personal ID...
Personal ID is {1}.
Personal ID is {1}.
Randomise pID
Randomise pID
Change which IV?<<n>>Hidden Power:<<n>>{1}, power {2}<<n>>Total: {3}/{4} ({5}%)
Change which IV?<<n>>Hidden Power:<<n>>{1}, power {2}<<n>>Total: {3}/{4} ({5}%)
Contest stats...
Contest stats...
Set Beauty
Set Beauty
Set the Pokémon's Beauty (max. 255).
Set the Pokémon's Beauty (max. 255).
Set Cool
Set Cool
Set the Pokémon's Cool (max. 255).
Set the Pokémon's Cool (max. 255).
Set Cute
Set Cute
Set the Pokémon's Cute (max. 255).
Set the Pokémon's Cute (max. 255).
Set Smart
Set Smart
Set the Pokémon's Smart (max. 255).
Set the Pokémon's Smart (max. 255).
Set Tough
Set Tough
Set the Pokémon's Tough (max. 255).
Set the Pokémon's Tough (max. 255).
Set Sheen
Set Sheen
Set the Pokémon's Sheen (max. 255).
Set the Pokémon's Sheen (max. 255).
Choose move to forget.
Choose move to forget.
Reset initial moves
Reset initial moves
{1}'s moves were set as its first-known moves.
{1}'s moves were set as its first-known moves.
Set possible ability
Set possible ability
Set any ability
Set any ability
Ability is {1} (index {2}).
Ability is {1} (index {2}).
No ability (index {1}).
No ability (index {1}).
Choose an ability.
Choose an ability.
Species/form...
Species/form...
Species {1}, form {2}.
Species {1}, form {2}.
Species {1}, form {2} (forced).
Species {1}, form {2} (forced).
Remove form override
Remove form override
Do you want to reset the form to 0?
Do you want to reset the form to 0?
Set the Pokémon's form.
Set the Pokémon's form.
Cosmetic info...
Cosmetic info...
Set Poké Ball
Set Poké Ball
{1} used.
{1} used.
Set ribbons
Set ribbons
Clear all
Clear all
{1} ribbons.
{1} ribbons.
Set nickname
Set nickname
{1} has the nickname {2}.
{1} has the nickname {2}.
{1} has no nickname.
{1} has no nickname.
Erase name
Erase name
Ownership...
Ownership...
Player's Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
Player's Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
Foreign Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
Foreign Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
Make player's
Make player's
Set OT's name
Set OT's name
Set OT's gender
Set OT's gender
Random foreign ID
Random foreign ID
Set foreign ID
Set foreign ID
{1}'s OT's name?
{1}'s OT's name?
Set OT's gender.
Set OT's gender.
Set the new ID (max. 65535).
Set the new ID (max. 65535).
Set discardable
Set discardable
Click option to toggle.
Click option to toggle.
Cannot store
Cannot store
Can store
Can store
Cannot release
Cannot release
Can release
Can release
Cannot trade
Cannot trade
Can trade
Can trade
Set egg
Set egg
Not an egg
Not an egg
Egg (hatches in {1} steps).
Egg (hatches in {1} steps).
Make egg
Make egg
Make Pokémon
Make Pokémon
Set steps left to 1
Set steps left to 1
{1} cannot legally be an egg. Make egg anyway?
{1} cannot legally be an egg. Make egg anyway?
Shadow Pkmn...
Shadow Pkmn...
Not a Shadow Pokémon.
Not a Shadow Pokémon.
Heart gauge is {1} (stage {2}).
Heart gauge is {1} (stage {2}).
Make Shadow
Make Shadow
Set heart gauge
Set heart gauge
{1} is already a Shadow Pokémon.
{1} is already a Shadow Pokémon.
Set the heart gauge (max. {1}).
Set the heart gauge (max. {1}).
{1} is not a Shadow Pokémon.
{1} is not a Shadow Pokémon.
Duplicate
Duplicate
Are you sure you want to copy this Pokémon?
Are you sure you want to copy this Pokémon?
The Pokémon was duplicated.
The Pokémon was duplicated.
The duplicated Pokémon was moved to your party.
The duplicated Pokémon was moved to your party.
The duplicated Pokémon was moved to box "{1}."
The duplicated Pokémon was moved to box "{1}."
Are you sure you want to delete this Pokémon?
Are you sure you want to delete this Pokémon?
Renaming berry tree charsets...
Renaming berry tree charsets...
Checking {1} maps for used berry tree charsets...
Checking {1} maps for used berry tree charsets...
Map {1}: '{2}' was modified and saved.
Map {1}: '{2}' was modified and saved.
Updating file names and locations
Updating file names and locations
Berry plant charset files were renamed.
Berry plant charset files were renamed.
Finished updating file names and locations
Finished updating file names and locations
File {1}, section {2}<<n>>{3}
File {1}, section {2}<<n>>{3}
File {1}, section {2}, key {3}<<n>>{4}
File {1}, section {2}, key {3}<<n>>{4}
File {1}, line {2}<<n>>{3}
File {1}, line {2}<<n>>{3}
Expected a section at the beginning of the file.<<n>>This error may also occur if the file was not saved in UTF-8.
Expected a section at the beginning of the file.<<n>>This error may also occur if the file was not saved in UTF-8.
Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'.
Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'.
Invalid quoted field (in: {1}).
Invalid quoted field (in: {1}).
Field '{1}' is not a Boolean value (true, false, 1, 0).
Field '{1}' is not a Boolean value (true, false, 1, 0).
Field '{1}' is not an integer.
Field '{1}' is not an integer.
Field '{1}' is not a positive integer.
Field '{1}' is not a positive integer.
Field '{1}' is not a number.
Field '{1}' is not a number.
Field '{1}' is not a positive integer or 0.
Field '{1}' is not a positive integer or 0.
Field '{1}' must be greater than 0.
Field '{1}' must be greater than 0.
Field '{1}' is not a hexadecimal number.
Field '{1}' is not a hexadecimal number.
Field '{1}' must contain only letters, digits, and<<n>>underscores and can't begin with a number.
Field '{1}' must contain only letters, digits, and<<n>>underscores and can't begin with a number.
Undefined value {1} in {2}.
Undefined value {1} in {2}.
Incorrect value {1} in {2}.
Incorrect value {1} in {2}.
Undefined value {1} (expected one of: {2}).
Undefined value {1} (expected one of: {2}).
Enumeration not defined.
Enumeration not defined.
Field '{1}' must be 0 or greater.
Field '{1}' must be 0 or greater.
Field '{1}' is not a floating point number.
Field '{1}' is not a floating point number.
Undefined item constant name: {1}.<<n>>Make sure the item is defined in PBS/items.txt.
Undefined item constant name: {1}.<<n>>Make sure the item is defined in PBS/items.txt.
Undefined species constant name: {1}.<<n>>Make sure the species is defined in PBS/pokemon.txt.
Undefined species constant name: {1}.<<n>>Make sure the species is defined in PBS/pokemon.txt.
Undefined move constant name: {1}.<<n>>Make sure the move is defined in PBS/moves.txt.
Undefined move constant name: {1}.<<n>>Make sure the move is defined in PBS/moves.txt.
Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the scripts.
Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the scripts.
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
Compiling PBS file `{1}`...
Compiling PBS file `{1}`...
Writing PBS file `{1}`...
Writing PBS file `{1}`...
Checking game data
Checking game data
Game data was not compiled
Game data was not compiled
Saving messages...
Saving messages...
Successfully compiled all game data
Successfully compiled all game data
Section name '{1}' is used twice.
Section name '{1}' is used twice.
Warning: Map {1}, as mentioned in the map connection data, was not found.
Warning: Map {1}, as mentioned in the map connection data, was not found.
North side of first map must connect with south side of second map.
North side of first map must connect with south side of second map.
South side of first map must connect with north side of second map.
South side of first map must connect with north side of second map.
East side of first map must connect with west side of second map.
East side of first map must connect with west side of second map.
West side of first map must connect with east side of second map.
West side of first map must connect with east side of second map.
'{1}' is not a defined type (type {2}, Weaknesses).
'{1}' is not a defined type (type {2}, Weaknesses).
'{1}' is not a defined type (type {2}, Resistances).
'{1}' is not a defined type (type {2}, Resistances).
'{1}' is not a defined type (type {2}, Immunities).
'{1}' is not a defined type (type {2}, Immunities).
Move {1} is defined as a Status move with a non-zero base damage.
Move {1} is defined as a Status move with a non-zero base damage.
Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.
Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.
Evolution method {1} requires a parameter, but none was given.
Evolution method {1} requires a parameter, but none was given.
Undefined species ID '{1}'.
Undefined species ID '{1}'.
Form {1} for species ID '{2}' is defined twice.
Form {1} for species ID '{2}' is defined twice.
Dex list number {1} is defined at least twice.
Dex list number {1} is defined at least twice.
Expected a section at the beginning of the file.
Expected a section at the beginning of the file.
Dex list number {1} has species {2} listed twice.
Dex list number {1} has species {2} listed twice.
Expected a species entry line for encounter type {1} for map {2}.
Expected a species entry line for encounter type {1} for map {2}.
Level number {1} is not valid (max. {2}).
Level number {1} is not valid (max. {2}).
Minimum level is greater than maximum level.
Minimum level is greater than maximum level.
Encounters for map '{1}' are defined twice.
Encounters for map '{1}' are defined twice.
Expected a map number, got "{1}" instead.
Expected a map number, got "{1}" instead.
Undefined encounter type "{1}" for map '{2}'.
Undefined encounter type "{1}" for map '{2}'.
Pokémon hasn't been defined yet!
Pokémon hasn't been defined yet!
Trainer with ID '{1}' has no Pokémon.
Trainer with ID '{1}' has no Pokémon.
Invalid Pokémon level {1} (must be 1-{2}).
Invalid Pokémon level {1} (must be 1-{2}).
Invalid Pokémon nickname: {1} (must be 1-{2} characters).
Invalid Pokémon nickname: {1} (must be 1-{2} characters).
Invalid IV: {1} (must be 0-{2}).
Invalid IV: {1} (must be 0-{2}).
Invalid EV: {1} (must be 0-{2}).
Invalid EV: {1} (must be 0-{2}).
Invalid EV set (must sum to {1} or less).
Invalid EV set (must sum to {1} or less).
Bad happiness: {1} (must be 0-255).
Bad happiness: {1} (must be 0-255).
Value '{1}' isn't a defined Poké Ball.
Value '{1}' isn't a defined Poké Ball.
No trainer data file given in section {1}.
No trainer data file given in section {1}.
Global metadata ID '{1}' is used twice.
Global metadata ID '{1}' is used twice.
Player metadata ID '{1}' is used twice.
Player metadata ID '{1}' is used twice.
The entry 'Home' is required in metadata.txt section 0.
The entry 'Home' is required in metadata.txt section 0.
Global metadata is not defined in metadata.txt but should be.
Global metadata is not defined in metadata.txt but should be.
Metadata for player character 1 is not defined in metadata.txt but should be.
Metadata for player character 1 is not defined in metadata.txt but should be.
Version {1} of dungeon area {2} is defined twice.
Version {1} of dungeon area {2} is defined twice.
Compiling animations...
Compiling animations...
See the documentation on the wiki to learn how to edit this file.
See the documentation on the wiki to learn how to edit this file.
Writing all PBS files
Writing all PBS files
Successfully rewrote all PBS files
Successfully rewrote all PBS files
{1} new map(s) copied to the Data folder were successfully imported.
{1} new map(s) copied to the Data folder were successfully imported.
Here you go!
Here you go!
You have no room left in the Bag.
You have no room left in the Bag.
\GHere you go!
\GHere you go!
\GYou have no room left in the Bag.
\GYou have no room left in the Bag.
\GYou don't have enough money.
\GYou don't have enough money.
Processing {1} maps...
Processing {1} maps...
Processing common events...
Processing common events...
