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Some bug fixes, added PriorityChange item handler
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@@ -71,6 +71,9 @@ class Battle::AI::AIMove
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ret = Battle::AbilityEffects.triggerPriorityChange(user.ability, user.battler, @move, ret)
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user.battler.effects[PBEffects::Prankster] = false # Untrigger this
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end
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if user.item_active?
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ret = Battle::ItemEffects.triggerPriorityChange(user.item, user.battler, @move, ret)
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end
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return ret
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end
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