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https://github.com/infinitefusion/infinitefusion-e18.git
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Plugins now recompile if any plugin name/version doesn't match one that was previously compiled, fixed Throat Chop's effect
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@@ -897,16 +897,12 @@ class Battle::Move::DisableTargetHealingMoves < Battle::Move
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end
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#===============================================================================
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# Target cannot use sound-based moves for 2 more rounds. (Throat Chop)
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# Target cannot use sound-based moves for 2 rounds. (Throat Chop)
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#===============================================================================
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class Battle::Move::DisableTargetSoundMoves < Battle::Move
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def pbAdditionalEffect(user, target)
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return if target.fainted? || target.damageState.substitute
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if target.effects[PBEffects::ThroatChop] == 0
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@battle.pbDisplay(_INTL("The effects of {1} prevent {2} from using certain moves!",
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@name, target.pbThis(true)))
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end
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target.effects[PBEffects::ThroatChop] = 3
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target.effects[PBEffects::ThroatChop] = 2 if target.effects[PBEffects::ThroatChop] == 0
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end
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end
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@@ -842,7 +842,8 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetHealingMove
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#===============================================================================
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Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetSoundMoves",
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proc { |score, move, user, target, ai, battle|
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next score if target.effects[PBEffects::ThroatChop] > 1
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next score if target.effects[PBEffects::ThroatChop] >= 1
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next score if target.effects[PBEffects::Substitute] > 0
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next score if !target.check_for_move { |m| m.soundMove? }
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# Check additional effect chance
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add_effect = move.get_score_change_for_additional_effect(user, target)
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