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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Plugins now recompile if any plugin name/version doesn't match one that was previously compiled, fixed Throat Chop's effect
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@@ -556,8 +556,18 @@ module PluginManager
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return true if $full_compile
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return true if $full_compile
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return true if !FileTest.exist?("Data/PluginScripts.rxdata")
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return true if !FileTest.exist?("Data/PluginScripts.rxdata")
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Input.update
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Input.update
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# Force compiling if holding Shift or Ctrl
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return true if Input.press?(Input::SHIFT) || Input.press?(Input::CTRL)
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return true if Input.press?(Input::SHIFT) || Input.press?(Input::CTRL)
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# analyze whether or not to push recompile
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# Should compile if the number of plugins has changed
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scripts = load_data("Data/PluginScripts.rxdata")
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return true if scripts.length != plugins.length
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# Should compile if any plugins have changed version or been replaced
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found_plugins = []
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plugins.each_pair { |name, meta| found_plugins.push([meta[:name], meta[:version]]) }
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existing_plugins = []
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scripts.each { |plugin| existing_plugins.push([plugin[1][:name], plugin[1][:version]]) }
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return true if found_plugins != existing_plugins
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# Should compile if any plugin files have been recently modified
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mtime = File.mtime("Data/PluginScripts.rxdata")
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mtime = File.mtime("Data/PluginScripts.rxdata")
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order.each do |o|
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order.each do |o|
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# go through all the registered plugin scripts
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# go through all the registered plugin scripts
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@@ -897,16 +897,12 @@ class Battle::Move::DisableTargetHealingMoves < Battle::Move
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end
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end
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#===============================================================================
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#===============================================================================
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# Target cannot use sound-based moves for 2 more rounds. (Throat Chop)
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# Target cannot use sound-based moves for 2 rounds. (Throat Chop)
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#===============================================================================
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#===============================================================================
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class Battle::Move::DisableTargetSoundMoves < Battle::Move
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class Battle::Move::DisableTargetSoundMoves < Battle::Move
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def pbAdditionalEffect(user, target)
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def pbAdditionalEffect(user, target)
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return if target.fainted? || target.damageState.substitute
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return if target.fainted? || target.damageState.substitute
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if target.effects[PBEffects::ThroatChop] == 0
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target.effects[PBEffects::ThroatChop] = 2 if target.effects[PBEffects::ThroatChop] == 0
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@battle.pbDisplay(_INTL("The effects of {1} prevent {2} from using certain moves!",
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@name, target.pbThis(true)))
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end
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target.effects[PBEffects::ThroatChop] = 3
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end
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end
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end
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end
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@@ -842,7 +842,8 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetHealingMove
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#===============================================================================
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#===============================================================================
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Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetSoundMoves",
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Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetSoundMoves",
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proc { |score, move, user, target, ai, battle|
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proc { |score, move, user, target, ai, battle|
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next score if target.effects[PBEffects::ThroatChop] > 1
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next score if target.effects[PBEffects::ThroatChop] >= 1
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next score if target.effects[PBEffects::Substitute] > 0
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next score if !target.check_for_move { |m| m.soundMove? }
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next score if !target.check_for_move { |m| m.soundMove? }
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# Check additional effect chance
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# Check additional effect chance
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add_effect = move.get_score_change_for_additional_effect(user, target)
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add_effect = move.get_score_change_for_additional_effect(user, target)
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