Merge branch 'master' into dev

This commit is contained in:
Maruno17
2020-11-25 22:07:17 +00:00
14 changed files with 28 additions and 25 deletions

View File

@@ -1330,7 +1330,7 @@ end
# Save Shadow move data to PBS file
#===============================================================================
def pbSaveShadowMoves
moves = pbLoadShadowMovesets
shadow_movesets = pbLoadShadowMovesets
File.open("PBS/shadowmoves.txt","wb") { |f|
f.write(0xEF.chr)
f.write(0xBB.chr)
@@ -1338,14 +1338,14 @@ def pbSaveShadowMoves
f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
f.write("\r\n")
f.write("\#-------------------------------\r\n")
for i in 0...moves.length
move = moves[i]
next if !move || moves.length==0
for i in 0...shadow_movesets.length
moveset = shadow_movesets[i]
next if !moveset || moveset.length==0
constname = (getConstantName(PBSpecies,i) rescue pbGetSpeciesConst(i) rescue nil)
next if !constname
f.write(sprintf("%s = ",constname))
movenames = []
for m in move
for m in moveset
movenames.push(GameData::Move.get(m).id.to_s)
end
f.write(sprintf("%s\r\n",movenames.compact.join(",")))

View File

@@ -101,9 +101,9 @@ class PokemonTilesetScene
@x = 0
@y = -TILE_SIZE
@topy = -TILE_SIZE
height = @sprites["tileset"].bitmap.height
pbUpdateTileset
pbFadeInAndShow(@sprites)
height = @sprites["tileset"].bitmap.height
########
loop do
Graphics.update
@@ -161,6 +161,7 @@ class PokemonTilesetScene
pbUpdateTileset
when 2
pbChooseTileset
height = @sprites["tileset"].bitmap.height
end
elsif Input.trigger?(Input::B)
if pbConfirmMessage(_INTL("Save changes?"))