mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Merge branch 'master' into dev
This commit is contained in:
@@ -19,6 +19,7 @@ class Sprite_Timer
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def update
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def update
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return if disposed?
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return if disposed?
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if $game_system.timer_working
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if $game_system.timer_working
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@timer.visible = true if @timer
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if !@timer
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if !@timer
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@timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64)
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@timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64)
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@timer.width=@timer.borderX+96
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@timer.width=@timer.borderX+96
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@@ -119,6 +119,7 @@ class PokeBattle_Battler
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def statusCount=(value)
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def statusCount=(value)
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@statusCount = value
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@statusCount = value
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@pokemon.statusCount = value if @pokemon
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@pokemon.statusCount = value if @pokemon
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@battle.scene.pbRefreshOne(@index)
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end
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end
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#=============================================================================
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#=============================================================================
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@@ -48,7 +48,7 @@ class PokeBattle_Move_003 < PokeBattle_SleepMove
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return if @id != :RELICSONG
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return if @id != :RELICSONG
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return if !user.isSpecies?(:MELOETTA)
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return if !user.isSpecies?(:MELOETTA)
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return if user.hasActiveAbility?(:SHEERFORCE) && @addlEffect>0
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return if user.hasActiveAbility?(:SHEERFORCE) && @addlEffect>0
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newForm = (oldForm+1)%2
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newForm = (user.Form+1)%2
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user.pbChangeForm(newForm,_INTL("{1} transformed!",user.pbThis))
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user.pbChangeForm(newForm,_INTL("{1} transformed!",user.pbThis))
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end
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end
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end
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end
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@@ -3019,7 +3019,7 @@ class PokeBattle_Move_0EB < PokeBattle_Move
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next if b.fainted? || b.damageState.unaffected || switchedBattlers.include?(b.index)
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next if b.fainted? || b.damageState.unaffected || switchedBattlers.include?(b.index)
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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next if newPkmn<0
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next if newPkmn<0
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@battle.pbRecallAndReplace(b.index,newPkmn)
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@battle.pbRecallAndReplace(b.index, newPkmn, true)
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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switchedBattlers.push(b.index)
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switchedBattlers.push(b.index)
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@@ -3061,7 +3061,7 @@ class PokeBattle_Move_0EC < PokeBattle_Move
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next if b.hasActiveAbility?(:SUCTIONCUPS) && !@battle.moldBreaker
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next if b.hasActiveAbility?(:SUCTIONCUPS) && !@battle.moldBreaker
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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next if newPkmn<0
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next if newPkmn<0
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@battle.pbRecallAndReplace(b.index,newPkmn)
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@battle.pbRecallAndReplace(b.index, newPkmn, true)
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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switchedBattlers.push(b.index)
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switchedBattlers.push(b.index)
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@@ -3098,7 +3098,7 @@ class PokeBattle_Move_0ED < PokeBattle_Move
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return if user.fainted?
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return if user.fainted?
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newPkmn = @battle.pbGetReplacementPokemonIndex(user.index) # Owner chooses
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newPkmn = @battle.pbGetReplacementPokemonIndex(user.index) # Owner chooses
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return if newPkmn<0
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return if newPkmn<0
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@battle.pbRecallAndReplace(user.index,newPkmn,true)
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@battle.pbRecallAndReplace(user.index, newPkmn, false, true)
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@battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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@battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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@battle.moldBreaker = false
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@battle.moldBreaker = false
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switchedBattlers.push(user.index)
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switchedBattlers.push(user.index)
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@@ -223,11 +223,11 @@ class PokeBattle_Battle
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end
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end
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# Actually performs the recalling and sending out in all situations.
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# Actually performs the recalling and sending out in all situations.
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def pbRecallAndReplace(idxBattler,idxParty,batonPass=false)
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def pbRecallAndReplace(idxBattler,idxParty,randomReplacement=false,batonPass=false)
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@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
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@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
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@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
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@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
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@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
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@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
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pbMessagesOnReplace(idxBattler,idxParty)
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pbMessagesOnReplace(idxBattler,idxParty) if !randomReplacement
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pbReplace(idxBattler,idxParty,batonPass)
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pbReplace(idxBattler,idxParty,batonPass)
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end
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end
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@@ -1238,7 +1238,7 @@ BattleHandlers::TargetItemAfterMoveUse.add(:REDCARD,
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battle.pbDisplay(_INTL("{1} held up its {2} against {3}!",
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battle.pbDisplay(_INTL("{1} held up its {2} against {3}!",
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battler.pbThis,battler.itemName,user.pbThis(true)))
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battler.pbThis,battler.itemName,user.pbThis(true)))
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battler.pbConsumeItem
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battler.pbConsumeItem
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battle.pbRecallAndReplace(user.index,newPkmn)
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battle.pbRecallAndReplace(user.index, newPkmn, true)
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battle.pbDisplay(_INTL("{1} was dragged out!",user.pbThis))
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battle.pbDisplay(_INTL("{1} was dragged out!",user.pbThis))
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battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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switched.push(user.index)
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switched.push(user.index)
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@@ -266,6 +266,7 @@ def pbWildBattleCore(*args)
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$Trainer.party.each { |pkmn| playerParty.push(pkmn) }
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$Trainer.party.each { |pkmn| playerParty.push(pkmn) }
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playerPartyStarts.push(playerParty.length)
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playerPartyStarts.push(playerParty.length)
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ally.party.each { |pkmn| playerParty.push(pkmn) }
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ally.party.each { |pkmn| playerParty.push(pkmn) }
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setBattleRule("double") if !$PokemonTemp.battleRules["size"]
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end
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end
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# Create the battle scene (the visual side of it)
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# Create the battle scene (the visual side of it)
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scene = pbNewBattleScene
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scene = pbNewBattleScene
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@@ -411,6 +412,7 @@ def pbTrainerBattleCore(*args)
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$Trainer.party.each { |pkmn| playerParty.push(pkmn) }
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$Trainer.party.each { |pkmn| playerParty.push(pkmn) }
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playerPartyStarts.push(playerParty.length)
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playerPartyStarts.push(playerParty.length)
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ally.party.each { |pkmn| playerParty.push(pkmn) }
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ally.party.each { |pkmn| playerParty.push(pkmn) }
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setBattleRule("double") if !$PokemonTemp.battleRules["size"]
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end
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end
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# Create the battle scene (the visual side of it)
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# Create the battle scene (the visual side of it)
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scene = pbNewBattleScene
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scene = pbNewBattleScene
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@@ -169,13 +169,13 @@ class PokeBattle_Trainer
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def pokedexSeen(region=-1) # Number of Pokémon seen
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def pokedexSeen(region=-1) # Number of Pokémon seen
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ret=0
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ret=0
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if region==-1
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if region==-1
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for i in 0..PBSpecies.maxValue
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for i in 1..PBSpecies.maxValue
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ret+=1 if @seen[i]
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ret+=1 if @seen[i]
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end
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end
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else
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else
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regionlist=pbAllRegionalSpecies(region)
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regionlist=pbAllRegionalSpecies(region)
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for i in regionlist
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for i in regionlist
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ret+=1 if @seen[i]
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ret+=1 if i > 0 && @seen[i]
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end
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end
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end
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end
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return ret
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return ret
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@@ -255,14 +255,12 @@ def pbRestorePP(pkmn,idxMove,pp)
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return newpp-oldpp
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return newpp-oldpp
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end
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end
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def pbBattleRestorePP(pkmn,battler,idxMove,pp)
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def pbBattleRestorePP(pkmn, battler, idxMove, pp)
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if pbRestorePP(pkmn,idxMove,pp)>0
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return if pbRestorePP(pkmn,idxMove,pp) == 0
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if battler && !battler.effects[PBEffects::Transform] &&
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if battler && !battler.effects[PBEffects::Transform] &&
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battler.moves[idxMove] && battler.moves[idxMove].id==pkmn.moves[idxMove].id
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battler.moves[idxMove] && battler.moves[idxMove].id == pkmn.moves[idxMove].id
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battler.pbSetPP(battler.moves[idxMove],pkmn.moves[idxMove].pp)
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battler.pbSetPP(battler.moves[idxMove], pkmn.moves[idxMove].pp)
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end
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end
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end
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return ret
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end
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end
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#===============================================================================
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#===============================================================================
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@@ -163,7 +163,7 @@ def pbGetBabySpecies(species, check_items = false, item1 = nil, item2 = nil)
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end
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end
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break
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break
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end
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end
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ret = pbGetBabySpecies(ret) if ret != species
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ret = pbGetBabySpecies(ret, item1, item2) if ret != species
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return ret
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return ret
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end
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end
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@@ -64,7 +64,7 @@ class PokemonDuel
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@sprites["player"].x += distance_per_frame
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@sprites["player"].x += distance_per_frame
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@sprites["playerwindow"].x += distance_per_frame
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@sprites["playerwindow"].x += distance_per_frame
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@sprites["opponent"].x -= distance_per_frame
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@sprites["opponent"].x -= distance_per_frame
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@sprites["opponentwindow"].x -= distandistance_per_framecePerFrame
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@sprites["opponentwindow"].x -= distance_per_frame
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Graphics.update
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Graphics.update
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Input.update
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Input.update
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pbUpdateSceneMap
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pbUpdateSceneMap
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@@ -908,7 +908,7 @@ def pbAllRegionalSpecies(region)
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dexList = pbLoadRegionalDexes[region]
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dexList = pbLoadRegionalDexes[region]
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return ret if !dexList || dexList.length==0
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return ret if !dexList || dexList.length==0
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for i in 0...dexList.length
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for i in 0...dexList.length
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ret[dexList[i]] = i if dexList[i]
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ret[dexList[i]] = i if dexList[i] && dexList[i] > 0
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end
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end
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ret.map! { |e| e ? e : 0 } # Replace nils with 0s
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ret.map! { |e| e ? e : 0 } # Replace nils with 0s
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return ret
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return ret
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@@ -1330,7 +1330,7 @@ end
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# Save Shadow move data to PBS file
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# Save Shadow move data to PBS file
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#===============================================================================
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#===============================================================================
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def pbSaveShadowMoves
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def pbSaveShadowMoves
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moves = pbLoadShadowMovesets
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shadow_movesets = pbLoadShadowMovesets
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File.open("PBS/shadowmoves.txt","wb") { |f|
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File.open("PBS/shadowmoves.txt","wb") { |f|
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f.write(0xEF.chr)
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f.write(0xEF.chr)
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f.write(0xBB.chr)
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f.write(0xBB.chr)
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@@ -1338,14 +1338,14 @@ def pbSaveShadowMoves
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f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
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f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
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f.write("\r\n")
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f.write("\r\n")
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f.write("\#-------------------------------\r\n")
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f.write("\#-------------------------------\r\n")
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for i in 0...moves.length
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for i in 0...shadow_movesets.length
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move = moves[i]
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moveset = shadow_movesets[i]
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next if !move || moves.length==0
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next if !moveset || moveset.length==0
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constname = (getConstantName(PBSpecies,i) rescue pbGetSpeciesConst(i) rescue nil)
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constname = (getConstantName(PBSpecies,i) rescue pbGetSpeciesConst(i) rescue nil)
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next if !constname
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next if !constname
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f.write(sprintf("%s = ",constname))
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f.write(sprintf("%s = ",constname))
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movenames = []
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movenames = []
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for m in move
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for m in moveset
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movenames.push(GameData::Move.get(m).id.to_s)
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movenames.push(GameData::Move.get(m).id.to_s)
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end
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end
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f.write(sprintf("%s\r\n",movenames.compact.join(",")))
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f.write(sprintf("%s\r\n",movenames.compact.join(",")))
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@@ -101,9 +101,9 @@ class PokemonTilesetScene
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@x = 0
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@x = 0
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@y = -TILE_SIZE
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@y = -TILE_SIZE
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@topy = -TILE_SIZE
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@topy = -TILE_SIZE
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height = @sprites["tileset"].bitmap.height
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pbUpdateTileset
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pbUpdateTileset
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pbFadeInAndShow(@sprites)
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pbFadeInAndShow(@sprites)
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height = @sprites["tileset"].bitmap.height
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########
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########
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loop do
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loop do
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Graphics.update
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Graphics.update
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@@ -161,6 +161,7 @@ class PokemonTilesetScene
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pbUpdateTileset
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pbUpdateTileset
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when 2
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when 2
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pbChooseTileset
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pbChooseTileset
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height = @sprites["tileset"].bitmap.height
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end
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end
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elsif Input.trigger?(Input::B)
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elsif Input.trigger?(Input::B)
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if pbConfirmMessage(_INTL("Save changes?"))
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if pbConfirmMessage(_INTL("Save changes?"))
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