Rearranged and tidied up game data scripts

This commit is contained in:
Maruno17
2021-03-29 19:01:03 +01:00
parent cd62ba840c
commit 01a066a4d9
55 changed files with 263 additions and 276 deletions

View File

@@ -0,0 +1,76 @@
module GameData
class Habitat
attr_reader :id
attr_reader :real_name
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
end
# @return [String] the translated name of this habitat
def name
return _INTL(@real_name)
end
end
end
#===============================================================================
GameData::Habitat.register({
:id => :None,
:name => _INTL("None")
})
GameData::Habitat.register({
:id => :Grassland,
:name => _INTL("Grassland")
})
GameData::Habitat.register({
:id => :Forest,
:name => _INTL("Forest")
})
GameData::Habitat.register({
:id => :WatersEdge,
:name => _INTL("Water's Edge")
})
GameData::Habitat.register({
:id => :Sea,
:name => _INTL("Sea")
})
GameData::Habitat.register({
:id => :Cave,
:name => _INTL("Cave")
})
GameData::Habitat.register({
:id => :Mountain,
:name => _INTL("Mountain")
})
GameData::Habitat.register({
:id => :RoughTerrain,
:name => _INTL("Rough Terrain")
})
GameData::Habitat.register({
:id => :Urban,
:name => _INTL("Urban")
})
GameData::Habitat.register({
:id => :Rare,
:name => _INTL("Rare")
})