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Rearranged and tidied up game data scripts
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module GameData
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class BattleWeather
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attr_reader :id
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attr_reader :real_name
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attr_reader :animation
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@animation = hash[:animation]
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end
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# @return [String] the translated name of this battle weather
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def name
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return _INTL(@real_name)
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end
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end
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end
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#===============================================================================
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GameData::BattleWeather.register({
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:id => :None,
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:name => _INTL("None")
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})
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GameData::BattleWeather.register({
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:id => :Sun,
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:name => _INTL("Sun"),
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:animation => "Sun"
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})
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GameData::BattleWeather.register({
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:id => :Rain,
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:name => _INTL("Rain"),
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:animation => "Rain"
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})
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GameData::BattleWeather.register({
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:id => :Sandstorm,
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:name => _INTL("Sandstorm"),
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:animation => "Sandstorm"
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})
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GameData::BattleWeather.register({
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:id => :Hail,
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:name => _INTL("Hail"),
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:animation => "Hail"
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})
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GameData::BattleWeather.register({
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:id => :HarshSun,
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:name => _INTL("Harsh Sun"),
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:animation => "HarshSun"
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})
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GameData::BattleWeather.register({
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:id => :HeavyRain,
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:name => _INTL("Heavy Rain"),
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:animation => "HeavyRain"
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})
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GameData::BattleWeather.register({
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:id => :StrongWinds,
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:name => _INTL("Strong Winds"),
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:animation => "StrongWinds"
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})
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GameData::BattleWeather.register({
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:id => :ShadowSky,
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:name => _INTL("Shadow Sky"),
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:animation => "ShadowSky"
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})
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