mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Rearranged and tidied up game data scripts
This commit is contained in:
@@ -22,7 +22,7 @@ class PokeBattle_AI
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moveData = GameData::Move.get(target.lastMoveUsed)
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moveType = moveData.type
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typeMod = pbCalcTypeMod(moveType,target,battler)
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if PBTypeEffectiveness.superEffective?(typeMod) && moveData.base_damage > 50
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if Effectiveness.super_effective?(typeMod) && moveData.base_damage > 50
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switchChance = (moveData.base_damage > 70) ? 30 : 20
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shouldSwitch = (pbAIRandom(100) < switchChance)
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end
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@@ -107,18 +107,18 @@ class PokeBattle_AI
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end
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end
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# moveType is the type of the target's last used move
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if moveType>=0 && PBTypeEffectiveness.ineffective?(pbCalcTypeMod(moveType,battler,battler))
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if moveType>=0 && Effectiveness.ineffective?(pbCalcTypeMod(moveType,battler,battler))
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weight = 65
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typeMod = pbCalcTypeModPokemon(pkmn,battler.pbDirectOpposing(true))
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if PBTypeEffectiveness.superEffective?(typeMod.to_f/PBTypeEffectivenesss::NORMAL_EFFECTIVE)
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if Effectiveness.super_effective?(typeMod)
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# Greater weight if new Pokemon's type is effective against target
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weight = 85
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end
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list.unshift(i) if pbAIRandom(100)<weight # Put this Pokemon first
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elsif moveType>=0 && PBTypeEffectiveness.resistant?(pbCalcTypeMod(moveType,battler,battler))
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elsif moveType>=0 && Effectiveness.resistant?(pbCalcTypeMod(moveType,battler,battler))
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weight = 40
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typeMod = pbCalcTypeModPokemon(pkmn,battler.pbDirectOpposing(true))
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if PBTypeEffectiveness.superEffective?(typeMod.to_f/PBTypeEffectivenesss::NORMAL_EFFECTIVE)
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if Effectiveness.super_effective?(typeMod)
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# Greater weight if new Pokemon's type is effective against target
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weight = 60
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end
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@@ -165,7 +165,7 @@ class PokeBattle_AI
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next if m.base_damage == 0
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@battle.battlers[idxBattler].eachOpposing do |b|
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bTypes = b.pbTypes(true)
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sum += PBTypes.getCombinedEffectiveness(m.type, bTypes[0], bTypes[1], bTypes[2])
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sum += Effectiveness.calculate(m.type, bTypes[0], bTypes[1], bTypes[2])
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end
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end
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if best==-1 || sum>bestSum
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@@ -71,7 +71,7 @@ class PokeBattle_AI
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if target.pbCanParalyze?(user,false) &&
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!(skill>=PBTrainerAI.mediumSkill &&
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move.id == :THUNDERWAVE &&
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PBTypeEffectiveness.ineffective?(pbCalcTypeMod(move.type,user,target)))
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Effectiveness.ineffective?(pbCalcTypeMod(move.type,user,target)))
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score += 30
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if skill>=PBTrainerAI.mediumSkill
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aspeed = pbRoughStat(user,:SPEED,skill)
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@@ -1317,7 +1317,7 @@ class PokeBattle_AI
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types = []
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user.eachMove do |m|
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next if m.id==@id
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next if PBTypes.isPseudoType?(m.type)
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next if GameData::Type.get(m.type).pseudo_type
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next if user.pbHasType?(m.type)
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types.push(m.type) if !types.include?(m.type)
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end
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@@ -1342,7 +1342,7 @@ class PokeBattle_AI
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types = []
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GameData::Type.each do |t|
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next if t.pseudo_type || user.pbHasType?(t.id) ||
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!PBTypes.resistant?(aType, t.id)
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!Effectiveness.resistant_type?(aType, t.id)
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types.push(t.id)
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end
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score -= 90 if types.length==0
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@@ -1512,11 +1512,7 @@ class PokeBattle_AI
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score -= 60
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elsif skill>=PBTrainerAI.mediumSkill && target.lastMoveUsed
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moveData = GameData::Move.get(target.lastMoveUsed)
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if moveData.base_damage > 0 &&
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(Settings::MOVE_CATEGORY_PER_MOVE && moveData.category == 0) ||
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(!Settings::MOVE_CATEGORY_PER_MOVE && PBTypes.isPhysicalType?(moveData.type))
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score -= 60
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end
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score += 60 if moveData.physical?
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end
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end
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#---------------------------------------------------------------------------
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@@ -1530,11 +1526,7 @@ class PokeBattle_AI
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score -= 60
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elsif skill>=PBTrainerAI.mediumSkill && target.lastMoveUsed
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moveData = GameData::Move.get(target.lastMoveUsed)
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if moveData.base_damage > 0 &&
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(Settings::MOVE_CATEGORY_PER_MOVE && moveData.category == 1) ||
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(!Settings::MOVE_CATEGORY_PER_MOVE && !PBTypes.isSpecialType?(moveData.type))
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score -= 60
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end
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score += 60 if moveData.special?
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end
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end
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#---------------------------------------------------------------------------
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@@ -1779,7 +1771,7 @@ class PokeBattle_AI
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score += 60
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elsif moveData.category != 2 && # Damaging move
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moveData.target == :NearOther &&
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PBTypeEffectiveness.ineffective?(pbCalcTypeMod(moveData.type, target, user))
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Effectiveness.ineffective?(pbCalcTypeMod(moveData.type, target, user))
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score += 60
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end
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end
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@@ -25,41 +25,41 @@ class PokeBattle_AI
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# Move's type effectiveness
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#=============================================================================
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def pbCalcTypeModSingle(moveType,defType,user,target)
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ret = PBTypes.getEffectiveness(moveType,defType)
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ret = Effectiveness.calculate_one(moveType,defType)
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# Ring Target
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if target.hasActiveItem?(:RINGTARGET)
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ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if PBTypes.ineffective?(moveType,defType)
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ret = Effectiveness::NORMAL_EFFECTIVE_ONE if Effectiveness.ineffective_type?(moveType, defType)
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end
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# Foresight
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if user.hasActiveAbility?(:SCRAPPY) || target.effects[PBEffects::Foresight]
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ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :GHOST &&
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PBTypes.ineffective?(moveType,defType)
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ret = Effectiveness::NORMAL_EFFECTIVE_ONE if defType == :GHOST &&
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Effectiveness.ineffective_type?(moveType, defType)
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end
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# Miracle Eye
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if target.effects[PBEffects::MiracleEye]
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ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :DARK &&
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PBTypes.ineffective?(moveType,defType)
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ret = Effectiveness::NORMAL_EFFECTIVE_ONE if defType == :DARK &&
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Effectiveness.ineffective_type?(moveType, defType)
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end
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# Delta Stream's weather
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if @battle.pbWeather == :StrongWinds
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ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING &&
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PBTypes.superEffective?(moveType,defType)
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ret = Effectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING &&
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Effectiveness.super_effective_type?(moveType, defType)
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end
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# Grounded Flying-type Pokémon become susceptible to Ground moves
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if !target.airborne?
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ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING && moveType == :GROUND
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ret = Effectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING && moveType == :GROUND
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end
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return ret
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end
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def pbCalcTypeMod(moveType,user,target)
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return PBTypeEffectiveness::NORMAL_EFFECTIVE if !moveType
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return PBTypeEffectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
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return Effectiveness::NORMAL_EFFECTIVE if !moveType
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return Effectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
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target.pbHasType?(:FLYING) && target.hasActiveItem?(:IRONBALL)
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# Determine types
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tTypes = target.pbTypes(true)
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# Get effectivenesses
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typeMods = [PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE] * 3 # 3 types max
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typeMods = [Effectiveness::NORMAL_EFFECTIVE_ONE] * 3 # 3 types max
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tTypes.each_with_index do |type,i|
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typeMods[i] = pbCalcTypeModSingle(moveType,type,user,target)
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end
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@@ -72,12 +72,13 @@ class PokeBattle_AI
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# For switching. Determines the effectiveness of a potential switch-in against
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# an opposing battler.
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def pbCalcTypeModPokemon(battlerThis,_battlerOther)
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mod1 = PBTypes.getCombinedEffectiveness(battlerThis.type1,target.type1,target.type2)
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mod2 = PBTypeEffectiveness::NORMAL_EFFECTIVE
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mod1 = Effectiveness.calculate(battlerThis.type1,target.type1,target.type2)
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mod2 = Effectiveness::NORMAL_EFFECTIVE
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if battlerThis.type1!=battlerThis.type2
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mod2 = PBTypes.getCombinedEffectiveness(battlerThis.type2,target.type1,target.type2)
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mod2 = Effectiveness.calculate(battlerThis.type2,target.type1,target.type2)
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mod2 = mod2.to_f / Effectivenesss::NORMAL_EFFECTIVE
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end
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return mod1*mod2 # Normal effectiveness is 64 here
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return mod1*mod2
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end
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#=============================================================================
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@@ -87,7 +88,7 @@ class PokeBattle_AI
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type = pbRoughType(move,user,skill)
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typeMod = pbCalcTypeMod(type,user,target)
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# Type effectiveness
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return true if PBTypeEffectiveness.ineffective?(typeMod) || score<=0
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return true if Effectiveness.ineffective?(typeMod) || score<=0
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# Immunity due to ability/item/other effects
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if skill>=PBTrainerAI.mediumSkill
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case type
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@@ -102,7 +103,7 @@ class PokeBattle_AI
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when :ELECTRIC
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return true if target.hasActiveAbility?([:LIGHTNINGROD,:MOTORDRIVE,:VOLTABSORB])
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end
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return true if PBTypeEffectiveness.notVeryEffective?(typeMod) &&
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return true if Effectiveness.not_very_effective?(typeMod) &&
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target.hasActiveAbility?(:WONDERGUARD)
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return true if move.damagingMove? && user.index!=target.index && !target.opposes?(user) &&
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target.hasActiveAbility?(:TELEPATHY)
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@@ -227,13 +228,13 @@ class PokeBattle_AI
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if GameData::Type.exists?(:FLYING)
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if skill>=PBTrainerAI.highSkill
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targetTypes = target.pbTypes(true)
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mult = PBTypes.getCombinedEffectiveness(:FLYING,
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mult = Effectiveness.calculate(:FLYING,
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targetTypes[0],targetTypes[1],targetTypes[2])
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baseDmg = (baseDmg.to_f*mult/PBTypeEffectiveness::NORMAL_EFFECTIVE).round
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baseDmg = (baseDmg.to_f*mult/Effectiveness::NORMAL_EFFECTIVE).round
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else
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mult = PBTypes.getCombinedEffectiveness(:FLYING,
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mult = Effectiveness.calculate(:FLYING,
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target.type1,target.type2,target.effects[PBEffects::Type3])
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baseDmg = (baseDmg.to_f*mult/PBTypeEffectiveness::NORMAL_EFFECTIVE).round
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baseDmg = (baseDmg.to_f*mult/Effectiveness::NORMAL_EFFECTIVE).round
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end
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end
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baseDmg *= 2 if skill>=PBTrainerAI.mediumSkill && target.effects[PBEffects::Minimize]
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@@ -462,7 +463,7 @@ class PokeBattle_AI
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# Type effectiveness
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if skill>=PBTrainerAI.mediumSkill
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typemod = pbCalcTypeMod(type,user,target)
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multipliers[:final_damage_multiplier] *= typemod.to_f / PBTypeEffectiveness::NORMAL_EFFECTIVE
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multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
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end
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# Burn
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if skill>=PBTrainerAI.highSkill
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