Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute.

This commit is contained in:
Maruno17
2023-02-08 22:19:45 +00:00
parent 3f5c1f0974
commit 01e98c8f97
6 changed files with 154 additions and 83 deletions

View File

@@ -374,12 +374,14 @@ class Battle::Move
# code.
moveType = nil
moveType = :NORMAL if @function == "TypeDependsOnUserIVs" # Hidden Power
if physicalMove?(moveType)
target.effects[PBEffects::Counter] = damage
target.effects[PBEffects::CounterTarget] = user.index
elsif specialMove?(moveType)
target.effects[PBEffects::MirrorCoat] = damage
target.effects[PBEffects::MirrorCoatTarget] = user.index
if !target.damageState.substitute
if physicalMove?(moveType)
target.effects[PBEffects::Counter] = damage
target.effects[PBEffects::CounterTarget] = user.index
elsif specialMove?(moveType)
target.effects[PBEffects::MirrorCoat] = damage
target.effects[PBEffects::MirrorCoatTarget] = user.index
end
end
if target.effects[PBEffects::Bide] > 0
target.effects[PBEffects::BideDamage] += damage