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Fixed battle graphics being incorrectly positioned, fixed mispositioned number choice window text
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@@ -33,11 +33,11 @@ end
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class Spriteset_Map
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attr_reader :map
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attr_accessor :tilemap
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@@viewport0 = Viewport.new(0,0,Graphics.width,Graphics.height) # Panorama
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@@viewport0 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Panorama
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@@viewport0.z = -100
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@@viewport1 = Viewport.new(0,0,Graphics.width,Graphics.height) # Map, events, player, fog
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@@viewport1 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Map, events, player, fog
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@@viewport1.z = 0
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@@viewport3 = Viewport.new(0,0,Graphics.width,Graphics.height) # Flashing
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@@viewport3 = Viewport.new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) # Flashing
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@@viewport3.z = 500
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def Spriteset_Map.viewport # For access by Spriteset_Global
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