Fixed some untranslatable messages, updated text files

This commit is contained in:
Maruno17
2024-06-25 20:40:59 +01:00
parent 195c34a7c8
commit 03b0fa100a
21 changed files with 1768 additions and 144 deletions

View File

@@ -400,6 +400,8 @@ Sandstorm
Sandstorm
Hail
Hail
Snowstorm
Snowstorm
Harsh Sun
Harsh Sun
Heavy Rain
@@ -468,8 +470,8 @@ Pocket in the Bag where this item is stored.
Pocket in the Bag where this item is stored.
Purchase price of this item.
Purchase price of this item.
Sell price of this item. If blank, is half the purchase price.
Sell price of this item. If blank, is half the purchase price.
Sell price of this item. If blank, is usually half the purchase price.
Sell price of this item. If blank, is usually half the purchase price.
Purchase price of this item in Battle Points (BP).
Purchase price of this item in Battle Points (BP).
How this item can be used outside of battle.
@@ -564,6 +566,8 @@ Player earns this much money times the highest level among the trainer's Pokémo
Player earns this much money times the highest level among the trainer's Pokémon.
Skill level of this Trainer Type.
Skill level of this Trainer Type.
Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.
Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.
Words/phrases that can be used to make trainers of this type behave differently to others.
Words/phrases that can be used to make trainers of this type behave differently to others.
BGM played before battles against trainers of this type.
@@ -680,6 +684,8 @@ A sandstorm brewed!
A sandstorm brewed!
It started to hail!
It started to hail!
It started to snow!
It started to snow!
The sunlight turned extremely harsh!
The sunlight turned extremely harsh!
A heavy rain began to fall!
@@ -746,6 +752,8 @@ A sandstorm is raging.
A sandstorm is raging.
Hail is falling.
Hail is falling.
It is snowing.
It is snowing.
The sunlight is extremely harsh.
The sunlight is extremely harsh.
It is raining heavily.
@@ -902,6 +910,10 @@ Choose the outcome of this battle.
Choose the outcome of this battle.
You got away safely!
You got away safely!
Would you like to give up on this battle and quit now?
Would you like to give up on this battle and quit now?
Quitting the battle is the same as losing the battle.
Quitting the battle is the same as losing the battle.
No! There's no running from a Trainer battle!
No! There's no running from a Trainer battle!
Would you like to forfeit the match and quit now?
@@ -948,6 +960,8 @@ The sandstorm subsided.
The sandstorm subsided.
The hail stopped.
The hail stopped.
The snow stopped.
The snow stopped.
The shadow sky faded.
The shadow sky faded.
Rain continues to fall.
@@ -956,6 +970,8 @@ The sandstorm is raging.
The sandstorm is raging.
The hail is crashing down.
The hail is crashing down.
The snow is blowing about!
The snow is blowing about!
The shadow sky continues.
The shadow sky continues.
{1} is buffeted by the sandstorm!
@@ -1406,10 +1422,10 @@ Quick Guard protected {1}!
Quick Guard protected {1}!
{1} protected itself!
{1} protected itself!
{1} was hurt!
{1} was hurt!
{1} was blocked by the kicked-up mat!
{1} was blocked by the kicked-up mat!
{1} was hurt!
{1} was hurt!
{1} avoided the attack!
{1} avoided the attack!
{1} avoided the attack with {2}!
@@ -1580,6 +1596,16 @@ But it does not have enough HP left to make a substitute!
{1} is getting pumped!
{1}'s stats can't be changed further!
{1}'s stats can't be changed further!
The pointed stones disappeared from around {1}!
The pointed stones disappeared from around {1}!
The spikes disappeared from the ground around {1}!
The spikes disappeared from the ground around {1}!
The poison spikes disappeared from the ground around {1}!
The poison spikes disappeared from the ground around {1}!
The sticky webs disappeared from the ground around {1}!
The sticky webs disappeared from the ground around {1}!
Tidying up complete!
Tidying up complete!
{1} can no longer escape because it used {2}!
{1} can no longer escape because it used {2}!
{1} became weaker to fire!
@@ -1652,6 +1678,8 @@ A bell chimed!
{1} transformed into the {2} type!
{1} burned itself out!
{1} burned itself out!
{1} used up all its electricity!
{1} used up all its electricity!
{1} acquired {2}!
{1} acquired {2}!
{1} copied {2}'s {3}!
@@ -1684,6 +1712,8 @@ The bursting flame hit {1}!
The bursting flame hit {1}!
Magnitude {1}!
Magnitude {1}!
{1} is going all out for this attack!
{1} is going all out for this attack!
{1} concentrated intensely!
{1} concentrated intensely!
The Lucky Chant shielded {1} from critical hits!
@@ -1728,6 +1758,8 @@ A deluge of ions showers the battlefield!
{1} tucked in its head!
{1} is overflowing with space power!
{1} is overflowing with space power!
{1} absorbed electricity!
{1} absorbed electricity!
{1} burrowed its way under the ground!
{1} burrowed its way under the ground!
{1} hid underwater!
@@ -1966,6 +1998,8 @@ Graphics/UI/Battle/icon_statuses
Graphics/UI/Battle/icon_statuses
{1}'s
{1}'s
Trainer back sprite doesn't exist.
Trainer back sprite doesn't exist.
Can't catch any more...
Can't catch any more...
Would you like to give a nickname to {1}?
@@ -2084,10 +2118,14 @@ Both Pokémon will faint in three turns!
Both Pokémon will faint in three turns!
Both Pokémon will faint in three turns because of {1}'s {2}!
Both Pokémon will faint in three turns because of {1}'s {2}!
{1}'s {2} scattered poison spikes all around {3}'s feet!
{1}'s {2} scattered poison spikes all around {3}'s feet!
{1} swapped Abilities with {2}!
{1} swapped Abilities with {2}!
{1} swapped its {2} Ability with {3}'s {4} Ability!
{1} swapped its {2} Ability with {3}'s {4} Ability!
{1}'s {2} badly poisoned {3}!
{1}'s {2} badly poisoned {3}!
{1}'s item cannot be stolen!
{1}'s item cannot be stolen!
{1} stole {2}'s {3} with {4}!
@@ -2194,6 +2232,8 @@ For {1}, the {2} was too dry!
{1} cured its infatuation status using its {2}!
{1}'s torment wore off!
{1}'s torment wore off!
The effects of {1}'s {2} prevent its stats from being lowered!
The effects of {1}'s {2} prevent its stats from being lowered!
{1}'s {2} let it move first!
{1}'s {2} let it move first!
The {1} was used up...
@@ -2310,8 +2350,8 @@ REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
The game has detected that the battery is low. You should save soon to avoid losing your progress.
The game has detected that the battery is low. You should save soon to avoid losing your progress.
{1} survived the poisoning.\<<n>>The poison faded away!
{1} survived the poisoning.\<<n>>The poison faded away!
{1} survived the poisoning.<<n>>The poison faded away!
{1} survived the poisoning.<<n>>The poison faded away!
{1} fainted...
{1} fainted...
You found \c[1]{1}\c[0]!
@@ -2326,8 +2366,8 @@ You found an \c[1]{1}\c[0]!
You found an \c[1]{1}\c[0]!
You found a \c[1]{1}\c[0]!
You found a \c[1]{1}\c[0]!
You put the {1} in\<<n>>your Bag's <icon=bagPocket{2}>\c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket.
You put the {1} in\<<n>>your Bag's <icon=bagPocket{2}>\c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket.
You put the {1} in<<n>>your Bag's <icon=bagPocket{2}>\c[1]{3}\c[0] pocket.
You put the {1} in<<n>>your Bag's <icon=bagPocket{2}>\c[1]{3}\c[0] pocket.
But your Bag is full...
But your Bag is full...
You obtained \c[1]{1}\c[0]!
@@ -2530,10 +2570,10 @@ The {1} was planted in the soft, earthy soil.
{1} planted an {2} in the soft loamy soil.
{1} planted a {2} in the soft loamy soil.
{1} planted a {2} in the soft loamy soil.
There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<<n>>Want to pick them?
There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<<n>>Want to pick them?
There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<<n>>Want to pick it?
There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<<n>>Want to pick it?
There are {1} \c[1]{2}\c[0]!<<n>>Want to pick them?
There are {1} \c[1]{2}\c[0]!<<n>>Want to pick them?
There is 1 \c[1]{1}\c[0]!<<n>>Want to pick it?
There is 1 \c[1]{1}\c[0]!<<n>>Want to pick it?
Too bad...<<n>>The Bag is full...
Too bad...<<n>>The Bag is full...
You picked the {1} \c[1]{2}\c[0].
@@ -2574,16 +2614,20 @@ Couldn't find 2 deposited Pokémon.
Couldn't find 2 deposited Pokémon.
Couldn't place all events and the player in rooms.
Couldn't place all events and the player in rooms.
After the unfortunate defeat, you scurry back to a Pokémon Center.
After the unfortunate defeat, you scurry back to a Pokémon Center.
You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm...
You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm...
After the unfortunate defeat, you hurry to the Pokémon Center.
After the unfortunate defeat, you hurry to the Pokémon Center.
You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
You went running to the Pokémon Center to regroup and reconsider your battle strategy...
You went running to the Pokémon Center to regroup and reconsider your battle strategy...
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
After the unfortunate defeat, you scurry back home.
After the unfortunate defeat, you scurry back home.
You scurry back home, protecting your exhausted Pokémon from any further harm...
You scurry back home, protecting your exhausted Pokémon from any further harm...
After the unfortunate defeat, you hurry back home.
After the unfortunate defeat, you hurry back home.
You hurry back home, shielding your exhausted Pokémon from any further harm...
You hurry back home, shielding your exhausted Pokémon from any further harm...
You went running back home to regroup and reconsider your battle strategy...
You went running back home to regroup and reconsider your battle strategy...
Battle rule "{1}" does not exist.
Battle rule "{1}" does not exist.
Argument {1} expected a variable after it but didn't have one.
@@ -2644,8 +2688,8 @@ Shadow Pokémon can't be taught any moves.
{1} already knows {2}.
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
{1} forgot how to use {2}.\<<n>>And...
{1} forgot how to use {2}.\<<n>>And...
{1} forgot how to use {2}.<<n>>And...
{1} forgot how to use {2}.<<n>>And...
There is no Pokémon.
There is no Pokémon.
ABLE
@@ -2742,6 +2786,8 @@ Boost PP of which move?
Boost PP of which move?
{1}'s PP increased.
{1}'s PP increased.
{1}'s base points were all reset to zero!
{1}'s base points were all reset to zero!
{1} adores you! Its base HP fell!
{1} adores you! Its base HP fell!
{1} became more friendly. Its base HP can't go lower.
@@ -2832,16 +2878,14 @@ It's impossible to aim without being focused!
It's impossible to aim without being focused!
It's no good! It's impossible to aim at a Pokémon that's not in sight!
It's no good! It's impossible to aim at a Pokémon that's not in sight!
It's no good! It's impossible to aim when there are two Pokémon!
It's no good! It's impossible to aim when there are two Pokémon!
It's no good! It's impossible to aim when there is more than one Pokémon!
It's no good! It's impossible to aim when there is more than one Pokémon!
It's no good! It's impossible to aim unless there is only one Pokémon!
It's no good! It's impossible to aim unless there is only one Pokémon!
All Pokémon were roused by the tune!
All Pokémon were roused by the tune!
{1} recovered from fainting!
{1} recovered from fainting!
\me[Register phone]Registered {1} in the Pokégear!
\me[Register phone]Registered {1} in the Pokégear!
Registered {1} in the Pokégear!
Registered {1} in the Pokégear!
There is no phone signal here...
There is no phone signal here...
The Trainer is close by.<<n>>Talk to the Trainer in person!
@@ -2852,10 +2896,8 @@ The Trainer is out of range.
{1}'s messages not defined.<<n>>Couldn't call common event {2}.
Couldn't find phone contact given: {1}.
Couldn't find phone contact given: {1}.
......\wt[5] ......
......\wt[5] ......
Click!\wt<<[>>10<<]>><<n>>......\wt<<[>>5<<]>> ......
Click!\wt<<[>>10<<]>><<n>>......\wt<<[>>5<<]>> ......
Click!
Click!
Let me register you.
Let me register you.
Can't use that while on a bicycle.
@@ -3190,8 +3232,8 @@ Graphics/UI/statuses
Graphics/UI/statuses
Graphics/UI/Party/overlay_lv
Graphics/UI/Party/overlay_lv
<<[>>Special<<]>>: To Boxes
<<[>>Special<<]>>: To Boxes
<<[>>Special]: To Boxes
<<[>>Special]: To Boxes
Give to which Pokémon?
Give to which Pokémon?
This Pokémon is holding an item. It can't hold mail.
@@ -3534,6 +3576,8 @@ Graphics/UI/Trainer Card/card_f
Graphics/UI/Trainer Card/card_f
Graphics/UI/Trainer Card/card
Graphics/UI/Trainer Card/card
No trainer front sprite exists for the player character, expected a file at {1}.
No trainer front sprite exists for the player character, expected a file at {1}.
{1}h {2}m
{1}h {2}m
{1}m
@@ -3992,8 +4036,8 @@ Purify Chamber
Purify Chamber
Accessed the Purify Chamber.
Accessed the Purify Chamber.
<<[>>Custom<<]>>
<<[>>Custom<<]>>
<<[>>Custom]
<<[>>Custom]
Choose a phrase to be where the gift Pokémon was obtained from.
Choose a phrase to be where the gift Pokémon was obtained from.
Stop editing this gift?
@@ -4405,7 +4449,7 @@ ANNOUNCER: BEEEEEP!
Time's up!
Time's up!
ANNOUNCER: The Bug-Catching Contest is over!
ANNOUNCER: The Bug-Catching Contest is over!
ANNOUNCER: The Bug-Catching Contest is over!
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
Caught: None<<n>>Balls: {1}
@@ -4548,8 +4592,8 @@ False
False
Choose a value for {1}.
Choose a value for {1}.
<<[>>ADD VALUE<<]>>
<<[>>ADD VALUE<<]>>
<<[>>ADD VALUE]
<<[>>ADD VALUE]
Enter the new value.
Enter the new value.
Do what with this value?
@@ -4610,8 +4654,8 @@ Number of {1} Effort Value points gained from the Pokémon.
Number of {1} Effort Value points gained from the Pokémon.
Change value
Change value
<<[>>ADD MOVE<<]>>
<<[>>ADD MOVE<<]>>
<<[>>ADD MOVE]
<<[>>ADD MOVE]
Choose a level.
Choose a level.
Do what with this move?
@@ -4626,8 +4670,8 @@ Enter a value.
Enter a value.
Choose a parameter.
Choose a parameter.
<<[>>ADD EVOLUTION<<]>>
<<[>>ADD EVOLUTION<<]>>
<<[>>ADD EVOLUTION]
<<[>>ADD EVOLUTION]
{1}: {2}, {3}
{1}: {2}, {3}
Choose an evolved form, method and parameter.
@@ -4662,30 +4706,30 @@ Reset the setting {1}?
Reset the setting {1}?
There are no files.
There are no files.
<<[>>GLOBAL METADATA<<]>>
<<[>>GLOBAL METADATA<<]>>
<<[>>GLOBAL METADATA]
<<[>>GLOBAL METADATA]
Player {1}
Player {1}
<<[>>ADD NEW PLAYER<<]>>
<<[>>ADD NEW PLAYER<<]>>
<<[>>GLOBAL<<]>>
<<[>>GLOBAL<<]>>
<<[>>NEW SPECIES<<]>>
<<[>>NEW SPECIES<<]>>
<<[>>NEW ITEM<<]>>
<<[>>NEW ITEM<<]>>
<<[>>NEW TRAINER TYPE<<]>>
<<[>>NEW TRAINER TYPE<<]>>
<<[>>NEW TRAINER BATTLE<<]>>
<<[>>NEW TRAINER BATTLE<<]>>
<<[>>ADD NEW PLAYER]
<<[>>ADD NEW PLAYER]
<<[>>GLOBAL]
<<[>>GLOBAL]
<<[>>NEW SPECIES]
<<[>>NEW SPECIES]
<<[>>NEW ITEM]
<<[>>NEW ITEM]
<<[>>NEW TRAINER TYPE]
<<[>>NEW TRAINER TYPE]
<<[>>NEW TRAINER BATTLE]
<<[>>NEW TRAINER BATTLE]
{1} {2} ({3}) x{4}
{1} {2} ({3}) x{4}
{1} {2} x{3}
{1} {2} x{3}
Edit wild encounters
Edit wild encounters
<<[>>Add new encounter set<<]>>
<<[>>Add new encounter set<<]>>
<<[>>Add new encounter set]
<<[>>Add new encounter set]
Choose a map
Choose a map
version number
@@ -4708,8 +4752,8 @@ Version={1}
Version={1}
{1} (x{2})
{1} (x{2})
<<[>>Add new encounter type<<]>>
<<[>>Add new encounter type<<]>>
<<[>>Add new encounter type]
<<[>>Add new encounter type]
Choose a new map
Choose a new map
There are no unused encounter types to add.
@@ -4726,8 +4770,8 @@ Step chance={1}%
Step chance={1}%
Encounter type={1}
Encounter type={1}
<<[>>Add new slot<<]>>
<<[>>Add new slot<<]>>
<<[>>Add new slot]
<<[>>Add new slot]
Step chance
Step chance
Delete this encounter slot?
@@ -4910,8 +4954,8 @@ Regional Dexes Editor
Regional Dexes Editor
Z+Up/Down: Rearrange Dexes
Z+Up/Down: Rearrange Dexes
<<[>>ADD DEX<<]>>
<<[>>ADD DEX<<]>>
<<[>>ADD DEX]
<<[>>ADD DEX]
Dex {1} (size {2})
Dex {1} (size {2})
Fill in this new Dex?
@@ -5102,8 +5146,8 @@ Delete Timing
Delete Timing
<user's cry>
<user's cry>
<<[>>Play user's cry<<]>>
<<[>>Play user's cry<<]>>
<<[>>Play user's cry]
<<[>>Play user's cry]
File: "{1}"
File: "{1}"
Volume:
@@ -5114,8 +5158,8 @@ Play Sound
Play Sound
Stop Sound
Stop Sound
<<[>>Erase background graphic<<]>>
<<[>>Erase background graphic<<]>>
<<[>>Erase background graphic]
<<[>>Erase background graphic]
Duration:
Duration:
First Frame:
@@ -5322,12 +5366,12 @@ Test wild battle advanced
Test wild battle advanced
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
<<[>>Add Pokémon<<]>>
<<[>>Add Pokémon<<]>>
<<[>>Set player side size<<]>>
<<[>>Set player side size<<]>>
<<[>>Start {1}v{2} battle<<]>>
<<[>>Start {1}v{2} battle<<]>>
<<[>>Add Pokémon]
<<[>>Add Pokémon]
<<[>>Set player side size]
<<[>>Set player side size]
<<[>>Start {1}v{2} battle]
<<[>>Start {1}v{2} battle]
No Pokémon were chosen, cannot start battle.
No Pokémon were chosen, cannot start battle.
You only have one Pokémon.
@@ -5348,10 +5392,10 @@ Test trainer battle advanced
Test trainer battle advanced
Start a battle against 1 or more trainers with a battle size of your choice.
Start a battle against 1 or more trainers with a battle size of your choice.
<<[>>Add trainer<<]>>
<<[>>Add trainer<<]>>
<<[>>Set opponent side size<<]>>
<<[>>Set opponent side size<<]>>
<<[>>Add trainer]
<<[>>Add trainer]
<<[>>Set opponent side size]
<<[>>Set opponent side size]
No trainers were chosen, cannot start battle.
No trainers were chosen, cannot start battle.
Opposing side size is invalid. It should be at least {1}.
@@ -5728,8 +5772,8 @@ Create PBS file(s)
Create PBS file(s)
Choose one or all PBS files and create it.
Choose one or all PBS files and create it.
<<[>>Create all<<]>>
<<[>>Create all<<]>>
<<[>>Create all]
<<[>>Create all]
File written.
File written.
Rename outdated files
@@ -5788,18 +5832,18 @@ Lv.{1} (+{2})
Lv.{1} (+{2})
Lv.{1}
Lv.{1}
<<[>>Slot {1}<<]>> {2}
<<[>>Slot {1}<<]>> {2}
<<[>>Slot {1}<<]>> Empty
<<[>>Slot {1}<<]>> Empty
<<[>>Egg available<<]>>
<<[>>Egg available<<]>>
<<[>>Can produce egg<<]>>
<<[>>Can produce egg<<]>>
<<[>>Cannot breed<<]>>
<<[>>Cannot breed<<]>>
<<[>>Steps to next cycle: {1}<<]>>
<<[>>Steps to next cycle: {1}<<]>>
<<[>>Slot {1}] {2}
<<[>>Slot {1}] {2}
<<[>>Slot {1}] Empty
<<[>>Slot {1}] Empty
<<[>>Egg available]
<<[>>Egg available]
<<[>>Can produce egg]
<<[>>Can produce egg]
<<[>>Cannot breed]
<<[>>Cannot breed]
<<[>>Steps to next cycle: {1}]
<<[>>Steps to next cycle: {1}]
Pokémon cannot breed.
Pokémon cannot breed.
Pokémon can breed (compatibility = {1}).
@@ -5836,10 +5880,10 @@ Deposit
Deposit
Party is empty, can't deposit Pokémon.
Party is empty, can't deposit Pokémon.
<<[>>All roam to new locations<<]>>
<<[>>All roam to new locations<<]>>
<<[>>Clear all current roamer locations<<]>>
<<[>>Clear all current roamer locations<<]>>
<<[>>All roam to new locations]
<<[>>All roam to new locations]
<<[>>Clear all current roamer locations]
<<[>>Clear all current roamer locations]
All animations were extracted and saved to the Animations folder.
All animations were extracted and saved to the Animations folder.
There are no animations to export.
@@ -6036,8 +6080,8 @@ Set status
Set status
{1} is fainted, can't change status.
{1} is fainted, can't change status.
<<[>>Cure<<]>>
<<[>>Cure<<]>>
<<[>>Cure]
<<[>>Cure]
Set {1}
Set {1}
Current status: {1}
@@ -6058,8 +6102,8 @@ Stats/level...
Stats/level...
Set stat stages
Set stat stages
<<[>>Reset all<<]>>
<<[>>Reset all<<]>>
<<[>>Reset all]
<<[>>Reset all]
Choose a stat stage to change.
Choose a stat stage to change.
Set the stage for {1}.
@@ -6182,8 +6226,8 @@ Set nature
{1} (---)
{1} (+{2}, -{3})
{1} (+{2}, -{3})
<<[>>Reset<<]>>
<<[>>Reset<<]>>
<<[>>Reset]
<<[>>Reset]
Nature is {1}.
Nature is {1}.
Set gender
@@ -6240,8 +6284,8 @@ Pokémon is not a Shadow Pokémon.
Pokémon is not a Shadow Pokémon.
Set effects
Set effects
<<[>>None<<]>>
<<[>>None<<]>>
<<[>>None]
<<[>>None]
Set value ({1}-{2}).
Set value ({1}-{2}).
Choose a battler/position.
@@ -6498,18 +6542,14 @@ Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the
Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the scripts.
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
Compiling {1}
Compiling {1}
Not compiled
Not compiled
Compiling PBS files
Compiling PBS files
Compiling PBS file `{1}`...
Compiling PBS file `{1}`...
Writing PBS file `{1}`...
Writing PBS file `{1}`...
Checking game data
Checking game data
Game data was not compiled
Game data was not compiled
Saving messages...
Saving messages...
Successfully compiled all game data
Successfully compiled all game data
Section name '{1}' is used twice.
Section name '{1}' is used twice.
Warning: Map {1}, as mentioned in the map connection data, was not found.
@@ -6556,8 +6596,10 @@ Expected a map number, got "{1}" instead.
Expected a map number, got "{1}" instead.
Undefined encounter type "{1}" for map '{2}'.
Undefined encounter type "{1}" for map '{2}'.
Pokémon hasn't been defined yet!
Pokémon hasn't been defined yet!
Value '{1}' isn't a defined Poké Ball.
Value '{1}' isn't a defined Poké Ball.
Property "{1}" is Pokémon-specific, but a Pokémon hasn't been defined yet.
Property "{1}" is Pokémon-specific, but a Pokémon hasn't been defined yet.
Trainer with ID '{1}' has no Pokémon.
Trainer with ID '{1}' has no Pokémon.
Invalid Pokémon level {1} (must be 1-{2}).
@@ -6572,8 +6614,6 @@ Invalid EV set (must sum to {1} or less).
Invalid EV set (must sum to {1} or less).
Bad happiness: {1} (must be 0-255).
Bad happiness: {1} (must be 0-255).
Value '{1}' isn't a defined Poké Ball.
Value '{1}' isn't a defined Poké Ball.
No trainer data file given in section {1}.
No trainer data file given in section {1}.
Global metadata ID '{1}' is used twice.
@@ -6588,14 +6628,30 @@ Metadata for player character 1 is not defined in metadata.txt but should be.
Metadata for player character 1 is not defined in metadata.txt but should be.
Version {1} of dungeon area {2} is defined twice.
Version {1} of dungeon area {2} is defined twice.
Compiling animations...
Compiling animations...
See the documentation on the wiki to learn how to edit this file.
See the documentation on the wiki to learn how to edit this file.
Writing all PBS files
Writing all PBS files
Successfully rewrote all PBS files
Successfully rewrote all PBS files
Writing PBS file `{1}`...
Writing PBS file `{1}`...
See the documentation on the wiki to learn how to edit this file.
See the documentation on the wiki to learn how to edit this file.
Compiling animations
Compiling animations
Compiling animations...
Compiling animations...
Modifying map data
Modifying map data
Not modified
Not modified
Gathering messages for translations
Gathering messages for translations
Not gathered
Not gathered
Finding messages...
Finding messages...
Saving messages...
Saving messages...
{1} new map(s) copied to the Data folder were successfully imported.
{1} new map(s) copied to the Data folder were successfully imported.
Here you go!