Healing Wish/Lunar Dance now linger until they will do something, as per Gen 8

This commit is contained in:
Maruno17
2021-08-30 00:38:06 +01:00
parent c92bb2fb42
commit 0405497868
4 changed files with 40 additions and 20 deletions

View File

@@ -327,23 +327,8 @@ class PokeBattle_Battle
end
# Update battlers' participants (who will gain Exp/EVs when a battler faints)
eachBattler { |b| b.pbUpdateParticipants }
# Healing Wish
if @positions[battler.index].effects[PBEffects::HealingWish]
pbCommonAnimation("HealingWish",battler)
pbDisplay(_INTL("The healing wish came true for {1}!",battler.pbThis(true)))
battler.pbRecoverHP(battler.totalhp)
battler.pbCureStatus(false)
@positions[battler.index].effects[PBEffects::HealingWish] = false
end
# Lunar Dance
if @positions[battler.index].effects[PBEffects::LunarDance]
pbCommonAnimation("LunarDance",battler)
pbDisplay(_INTL("{1} became cloaked in mystical moonlight!",battler.pbThis))
battler.pbRecoverHP(battler.totalhp)
battler.pbCureStatus(false)
battler.eachMove { |m| m.pp = m.total_pp }
@positions[battler.index].effects[PBEffects::LunarDance] = false
end
# Healing Wish/Lunar Dance
battler.pbEffectsOnEnteringPosition
# Entry hazards
# Stealth Rock
if battler.pbOwnSide.effects[PBEffects::StealthRock] && battler.takesIndirectDamage? &&