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Healing Wish/Lunar Dance now linger until they will do something, as per Gen 8
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@@ -24,6 +24,40 @@ class PokeBattle_Battler
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pbAbilityStatusCureCheck
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pbAbilityStatusCureCheck
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end
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end
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#=============================================================================
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# Called when a Pokémon enters battle, and when Ally Switch is used.
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#=============================================================================
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def pbEffectsOnEnteringPosition
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position = @battle.positions[@index]
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# Healing Wish
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if position.effects[PBEffects::HealingWish]
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if canHeal? || self.status != :NONE
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@battle.pbCommonAnimation("HealingWish", self)
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@battle.pbDisplay(_INTL("The healing wish came true for {1}!", pbThis(true)))
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pbRecoverHP(@totalhp)
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pbCureStatus(false)
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position.effects[PBEffects::HealingWish] = false
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elsif Settings::MECHANICS_GENERATION < 8
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position.effects[PBEffects::HealingWish] = false
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end
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end
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# Lunar Dance
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if position.effects[PBEffects::LunarDance]
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full_pp = true
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eachMove { |m| full_pp = false if m.pp < m.total_pp }
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if canHeal? || self.status != :NONE || !full_pp
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@battle.pbCommonAnimation("LunarDance", self)
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@battle.pbDisplay(_INTL("{1} became cloaked in mystical moonlight!", pbThis))
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pbRecoverHP(@totalhp)
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pbCureStatus(false)
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eachMove { |m| m.pp = m.total_pp }
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position.effects[PBEffects::LunarDance] = false
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elsif Settings::MECHANICS_GENERATION < 8
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position.effects[PBEffects::LunarDance] = false
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end
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end
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end
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#=============================================================================
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#=============================================================================
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# Ability effects
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# Ability effects
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#=============================================================================
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#=============================================================================
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@@ -933,6 +933,7 @@ class PokeBattle_Move_120 < PokeBattle_Move
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if @battle.pbSwapBattlers(idxA,idxB)
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if @battle.pbSwapBattlers(idxA,idxB)
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@battle.pbDisplay(_INTL("{1} and {2} switched places!",
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@battle.pbDisplay(_INTL("{1} and {2} switched places!",
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@battle.battlers[idxB].pbThis,@battle.battlers[idxA].pbThis(true)))
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@battle.battlers[idxB].pbThis,@battle.battlers[idxA].pbThis(true)))
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[idxA, idxB].each { |idx| @battle.battlers[idx].pbEffectsOnEnteringPosition }
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end
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end
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end
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end
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end
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end
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@@ -327,23 +327,8 @@ class PokeBattle_Battle
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end
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end
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# Update battlers' participants (who will gain Exp/EVs when a battler faints)
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# Update battlers' participants (who will gain Exp/EVs when a battler faints)
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eachBattler { |b| b.pbUpdateParticipants }
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eachBattler { |b| b.pbUpdateParticipants }
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# Healing Wish
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# Healing Wish/Lunar Dance
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if @positions[battler.index].effects[PBEffects::HealingWish]
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battler.pbEffectsOnEnteringPosition
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pbCommonAnimation("HealingWish",battler)
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pbDisplay(_INTL("The healing wish came true for {1}!",battler.pbThis(true)))
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battler.pbRecoverHP(battler.totalhp)
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battler.pbCureStatus(false)
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@positions[battler.index].effects[PBEffects::HealingWish] = false
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end
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# Lunar Dance
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if @positions[battler.index].effects[PBEffects::LunarDance]
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pbCommonAnimation("LunarDance",battler)
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pbDisplay(_INTL("{1} became cloaked in mystical moonlight!",battler.pbThis))
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battler.pbRecoverHP(battler.totalhp)
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battler.pbCureStatus(false)
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battler.eachMove { |m| m.pp = m.total_pp }
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@positions[battler.index].effects[PBEffects::LunarDance] = false
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end
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# Entry hazards
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# Entry hazards
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# Stealth Rock
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# Stealth Rock
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if battler.pbOwnSide.effects[PBEffects::StealthRock] && battler.takesIndirectDamage? &&
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if battler.pbOwnSide.effects[PBEffects::StealthRock] && battler.takesIndirectDamage? &&
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@@ -10,9 +10,6 @@ species because of this. This value is also shown in the Pokédex entry screen.
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(Will be implemented by me in the next PR)
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(Will be implemented by me in the next PR)
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Some moves have changed properties/effects:
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Some moves have changed properties/effects:
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- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
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Pokémon that switches to the targeted position can't make use of it. Each
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position can only have one of each effect applied at once. (Will be implemented by me in the next PR)
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- Parting Shot is able to make the user switch out if its effect is redirected
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- Parting Shot is able to make the user switch out if its effect is redirected
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by Mirror Armor. Throat Spray is triggered and applies before the switch.
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by Mirror Armor. Throat Spray is triggered and applies before the switch.
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(The Throat Spray part is done by default)
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(The Throat Spray part is done by default)
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@@ -118,6 +115,9 @@ Move Effect Changes
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pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
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pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
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Electrified Howl?). Needs a new function code, since it now affects targets
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Electrified Howl?). Needs a new function code, since it now affects targets
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rather than the user.
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rather than the user.
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- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
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Pokémon that switches to the targeted position can't make use of it. Each
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position can only have one of each effect applied at once.
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Item Effect Changes
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Item Effect Changes
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- Escape Rope's code now supports both consumable and non-consumable versions,
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- Escape Rope's code now supports both consumable and non-consumable versions,
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