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Removes debug line that caused crash on new games
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@@ -298,7 +298,7 @@ def get_fusion_sprite_path(head_id, body_id, spriteform_body = nil, spriteform_h
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return local_custom_path
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return local_custom_path
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end
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end
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#if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead
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#if the game has loaded an autogen earlier, no point in trying to redownload, so load that instead
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return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal.autogen_sprites_cache[substitution_id] && $PokemonGlobal
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return $PokemonGlobal.autogen_sprites_cache[substitution_id] if $PokemonGlobal && $PokemonGlobal.autogen_sprites_cache[substitution_id]
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#Try to download custom sprite if none found locally
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#Try to download custom sprite if none found locally
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downloaded_custom = download_custom_sprite(head_id, body_id, spriteform_body_letter, spriteform_head_letter, random_alt)
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downloaded_custom = download_custom_sprite(head_id, body_id, spriteform_body_letter, spriteform_head_letter, random_alt)
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