Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball

This commit is contained in:
Maruno17
2021-11-18 22:52:19 +00:00
parent 8307222009
commit 048a18b415
33 changed files with 1265 additions and 1228 deletions

View File

@@ -4,7 +4,7 @@ class Battle::Battler
#=============================================================================
def pbAbilitiesOnSwitchOut
if abilityActive?
BattleHandlers.triggerAbilityOnSwitchOut(self.ability,self,false)
Battle::AbilityEffects.triggerOnSwitchOut(self.ability, self, false)
end
# Reset form
@battle.peer.pbOnLeavingBattle(@battle,@pokemon,@battle.usedInBattle[idxOwnSide][@index/2])
@@ -22,11 +22,11 @@ class Battle::Battler
# Self fainted; check all other battlers to see if their abilities trigger
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
BattleHandlers.triggerAbilityChangeOnBattlerFainting(b.ability,b,self,@battle)
Battle::AbilityEffects.triggerChangeOnBattlerFainting(b.ability, b, self, @battle)
end
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
BattleHandlers.triggerAbilityOnBattlerFainting(b.ability,b,self,@battle)
Battle::AbilityEffects.triggerOnBattlerFainting(b.ability, b, self, @battle)
end
pbAbilitiesOnNeutralizingGasEnding if hasActiveAbility?(:NEUTRALIZINGGAS, true)
pbItemsOnUnnerveEnding if hasActiveAbility?(:UNNERVE, true)
@@ -36,18 +36,18 @@ class Battle::Battler
def pbAbilitiesOnDamageTaken(move_user = nil)
return false if !@droppedBelowHalfHP
return false if !abilityActive?
return BattleHandlers.triggerAbilityOnHPDroppedBelowHalf(self.ability, self, move_user, @battle)
return Battle::AbilityEffects.triggerOnHPDroppedBelowHalf(self.ability, self, move_user, @battle)
end
def pbAbilityOnTerrainChange(ability_changed = false)
return if !abilityActive?
BattleHandlers.triggerAbilityOnTerrainChange(self.ability, self, @battle, ability_changed)
Battle::AbilityEffects.triggerOnTerrainChange(self.ability, self, @battle, ability_changed)
end
# Used for Rattled's Gen 8 effect. Called when Intimidate is triggered.
def pbAbilitiesOnIntimidated
return if !abilityActive?
BattleHandlers.triggerAbilityOnIntimidated(self.ability, self, @battle)
Battle::AbilityEffects.triggerOnIntimidated(self.ability, self, @battle)
end
def pbAbilitiesOnNeutralizingGasEnding
@@ -57,7 +57,7 @@ class Battle::Battler
@battle.pbPriority(true).each do |b|
next if b.fainted?
next if !b.unstoppableAbility? && !b.abilityActive?
BattleHandlers.triggerAbilityOnSwitchIn(b.ability, b, @battle)
Battle::AbilityEffects.triggerOnSwitchIn(b.ability, b, @battle)
end
end
@@ -84,7 +84,7 @@ class Battle::Battler
@battle.pbDisplay(_INTL("{1} traced {2}'s {3}!",pbThis,choice.pbThis(true),choice.abilityName))
@battle.pbHideAbilitySplash(self)
if !onSwitchIn && (unstoppableAbility? || abilityActive?)
BattleHandlers.triggerAbilityOnSwitchIn(self.ability,self,@battle)
Battle::AbilityEffects.triggerOnSwitchIn(self.ability, self, @battle)
end
end
end
@@ -96,7 +96,7 @@ class Battle::Battler
# Cures status conditions, confusion and infatuation.
def pbAbilityStatusCureCheck
if abilityActive?
BattleHandlers.triggerStatusCureAbility(self.ability,self)
Battle::AbilityEffects.triggerStatusCure(self.ability, self)
end
end
@@ -195,7 +195,7 @@ class Battle::Battler
pbContinualAbilityChecks(true) # Don't trigger Traced ability as it's triggered below
# Abilities that trigger upon switching in
if (!fainted? && unstoppableAbility?) || abilityActive?
BattleHandlers.triggerAbilityOnSwitchIn(self.ability, self, @battle)
Battle::AbilityEffects.triggerOnSwitchIn(self.ability, self, @battle)
end
# Status-curing ability check
pbAbilityStatusCureCheck
@@ -300,7 +300,7 @@ class Battle::Battler
# when forcibly consumed by Pluck/Fling.
if item_to_use
itm = item_to_use || self.item
if BattleHandlers.triggerTargetItemOnHitPositiveBerry(itm, self, @battle, true)
if Battle::ItemEffects.triggerOnBeingHitPositiveBerry(itm, self, @battle, true)
pbHeldItemTriggered(itm, false, fling)
end
end
@@ -311,7 +311,7 @@ class Battle::Battler
def pbItemHPHealCheck(item_to_use = nil, fling = false)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerHPHealItem(itm, self, @battle, !item_to_use.nil?)
if Battle::ItemEffects.triggerHPHeal(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif !item_to_use
pbItemTerrainStatBoostCheck
@@ -326,7 +326,7 @@ class Battle::Battler
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerStatusCureItem(itm, self, @battle, !item_to_use.nil?)
if Battle::ItemEffects.triggerStatusCure(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
@@ -338,9 +338,9 @@ class Battle::Battler
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerEndOfMoveItem(itm, self, @battle, !item_to_use.nil?)
if Battle::ItemEffects.triggerOnEndOfUsingMove(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
elsif Battle::ItemEffects.triggerOnEndOfUsingMoveStatRestore(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
@@ -354,7 +354,7 @@ class Battle::Battler
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
if Battle::ItemEffects.triggerOnEndOfUsingMoveStatRestore(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
@@ -362,7 +362,7 @@ class Battle::Battler
# Called when the battle terrain changes and when a Pokémon loses HP.
def pbItemTerrainStatBoostCheck
return if !itemActive?
if BattleHandlers.triggerTerrainStatBoostItem(self.item, self, @battle)
if Battle::ItemEffects.triggerTerrainStatBoost(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
@@ -371,7 +371,7 @@ class Battle::Battler
# Intimidate has no effect on the Pokémon).
def pbItemOnIntimidatedCheck
return if !itemActive?
if BattleHandlers.triggerItemOnIntimidated(self.item, self, @battle)
if Battle::ItemEffects.triggerOnIntimidated(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
@@ -380,7 +380,7 @@ class Battle::Battler
def pbItemOnStatDropped(move_user = nil)
return false if !@statsDropped
return false if !itemActive?
return BattleHandlers.triggerItemOnStatDropped(self.item, self, move_user, @battle)
return Battle::ItemEffects.triggerOnStatLoss(self.item, self, move_user, @battle)
end
def pbItemsOnUnnerveEnding