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Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball
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#===============================================================================
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# This script modifies the battle system to implement battle rules
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#===============================================================================
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class Battle
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unless @__clauses__aliased
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alias __clauses__pbDecisionOnDraw pbDecisionOnDraw
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alias __clauses__pbEndOfRoundPhase pbEndOfRoundPhase
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@__clauses__aliased = true
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end
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def pbDecisionOnDraw
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if @rules["selfkoclause"]
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if self.lastMoveUser<0
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# in extreme cases there may be no last move user
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return 5 # game is a draw
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elsif opposes?(self.lastMoveUser)
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return 2 # loss
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else
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return 1 # win
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end
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end
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return __clauses__pbDecisionOnDraw
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end
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def pbJudgeCheckpoint(user,move=nil)
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if pbAllFainted?(0) && pbAllFainted?(1)
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if @rules["drawclause"] # NOTE: Also includes Life Orb (not implemented)
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if !(move && move.function=="HealUserByHalfOfDamageDone")
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# Not a draw if fainting occurred due to Liquid Ooze
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@decision = (user.opposes?) ? 1 : 2 # win / loss
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end
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elsif @rules["modifiedselfdestructclause"]
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if move && move.function=="UserFaintsExplosive" # Self-Destruct
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@decision = (user.opposes?) ? 1 : 2 # win / loss
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end
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end
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end
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end
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def pbEndOfRoundPhase
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__clauses__pbEndOfRoundPhase
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if @rules["suddendeath"] && @decision==0
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p1able = pbAbleCount(0)
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p2able = pbAbleCount(1)
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if p1able>p2able
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@decision = 1 # loss
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elsif p1able<p2able
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@decision = 2 # win
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end
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end
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end
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end
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class Battle::Battler
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unless @__clauses__aliased
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alias __clauses__pbCanSleep? pbCanSleep?
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alias __clauses__pbCanSleepYawn? pbCanSleepYawn?
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alias __clauses__pbCanFreeze? pbCanFreeze?
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alias __clauses__pbUseMove pbUseMove
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@__clauses__aliased = true
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end
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def pbCanSleep?(user,showMessages,move=nil,ignoreStatus=false)
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selfsleep = (user && user.index==@index)
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if ((@battle.rules["modifiedsleepclause"]) || (!selfsleep && @battle.rules["sleepclause"])) &&
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pbHasStatusPokemon?(:SLEEP)
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if showMessages
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@battle.pbDisplay(_INTL("But {1} couldn't sleep!",pbThis(true)))
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end
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return false
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end
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return __clauses__pbCanSleep?(user,showMessages,move,ignoreStatus)
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end
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def pbCanSleepYawn?
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if (@battle.rules["sleepclause"] || @battle.rules["modifiedsleepclause"]) &&
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pbHasStatusPokemon?(:SLEEP)
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return false
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end
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return __clauses__pbCanSleepYawn?
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end
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def pbCanFreeze?(*arg)
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if @battle.rules["freezeclause"] && pbHasStatusPokemon?(:FROZEN)
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return false
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end
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return __clauses__pbCanFreeze?(*arg)
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end
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def pbHasStatusPokemon?(status)
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count = 0
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@battle.pbParty(@index).each do |pkmn|
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next if !pkmn || pkmn.egg?
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next if pkmn.status!=status
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count += 1
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end
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return count>0
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end
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end
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class Battle::Move::RaiseUserEvasion1 # Double Team
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alias __clauses__pbMoveFailed? pbMoveFailed?
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return __clauses__pbMoveFailed?(user,targets)
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end
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end
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class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
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alias __clauses__pbMoveFailed? pbMoveFailed?
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return __clauses__pbMoveFailed?(user,targets)
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end
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end
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class Battle::Move::UserTargetSwapAbilities # Skill Swap
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["skillswapclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::FixedDamage20 # Sonic Boom
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["sonicboomclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::FixedDamage40 # Dragon Rage
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["sonicboomclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::OHKO
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["ohkoclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::OHKOIce
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["ohkoclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::OHKOHitsUndergroundTarget
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["ohkoclause"]
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::UserFaintsExplosive # Self-Destruct
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unless @__clauses__aliased
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alias __clauses__pbMoveFailed? pbMoveFailed?
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@__clauses__aliased = true
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end
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def pbMoveFailed?(user,targets)
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if @battle.rules["selfkoclause"]
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# Check whether no unfainted Pokemon remain in either party
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count = @battle.pbAbleNonActiveCount(user.idxOwnSide)
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count += @battle.pbAbleNonActiveCount(user.idxOpposingSide)
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if count==0
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@battle.pbDisplay("But it failed!")
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return false
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end
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end
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if @battle.rules["selfdestructclause"]
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# Check whether no unfainted Pokemon remain in either party
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count = @battle.pbAbleNonActiveCount(user.idxOwnSide)
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count += @battle.pbAbleNonActiveCount(user.idxOpposingSide)
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if count==0
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@battle.pbDisplay(_INTL("{1}'s team was disqualified!",user.pbThis))
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@battle.decision = (user.opposes?) ? 1 : 2
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return false
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end
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end
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return __clauses__pbMoveFailed?(user,targets)
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end
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end
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class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["perishsongclause"] &&
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@battle.pbAbleNonActiveCount(user.idxOwnSide)==0
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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class Battle::Move::AttackerFaintsIfUserFaints # Destiny Bond
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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def pbFailsAgainstTarget?(user, target, show_message)
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if @battle.rules["perishsongclause"] &&
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@battle.pbAbleNonActiveCount(user.idxOwnSide)==0
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@battle.pbDisplay(_INTL("But it failed!")) if show_message
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return true
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end
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return __clauses__pbFailsAgainstTarget?(user, target, show_message)
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end
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end
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