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Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball
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#===============================================================================
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#
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#===============================================================================
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module Battle::PokeBallEffects
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IsUnconditional = ItemHandlerHash.new
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ModifyCatchRate = ItemHandlerHash.new
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OnCatch = ItemHandlerHash.new
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OnFailCatch = ItemHandlerHash.new
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def self.isUnconditional?(ball, battle, battler)
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ret = IsUnconditional.trigger(ball, battle, battler)
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return (ret != nil) ? ret : false
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end
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def self.modifyCatchRate(ball, catchRate, battle, battler)
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ret = ModifyCatchRate.trigger(ball, catchRate, battle, battler)
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return (ret != nil) ? ret : catchRate
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end
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def self.onCatch(ball, battle, pkmn)
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OnCatch.trigger(ball, battle, pkmn)
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end
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def self.onFailCatch(ball, battle, battler)
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$stats.failed_poke_ball_count += 1
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OnFailCatch.trigger(ball, battle, battler)
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end
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end
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#===============================================================================
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# IsUnconditional
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#===============================================================================
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Battle::PokeBallEffects::IsUnconditional.add(:MASTERBALL, proc { |ball, battle, battler|
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next true
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})
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#===============================================================================
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# ModifyCatchRate
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# NOTE: This code is not called if the battler is an Ultra Beast (except if the
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# Ball is a Beast Ball). In this case, all Balls' catch rates are set
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# elsewhere to 0.1x.
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#===============================================================================
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Battle::PokeBallEffects::ModifyCatchRate.add(:GREATBALL, proc { |ball, catchRate, battle, battler|
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next catchRate * 1.5
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:ULTRABALL, proc { |ball, catchRate, battle, battler|
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next catchRate * 2
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:SAFARIBALL, proc { |ball, catchRate, battle, battler|
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next catchRate * 1.5
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:NETBALL, proc { |ball, catchRate, battle, battler|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
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catchRate *= multiplier if battler.pbHasType?(:BUG) || battler.pbHasType?(:WATER)
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:DIVEBALL, proc { |ball, catchRate, battle, battler|
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catchRate *= 3.5 if battle.environment == :Underwater
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:NESTBALL, proc { |ball, catchRate, battle, battler|
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if battler.level <= 30
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catchRate *= [(41 - battler.level) / 10.0, 1].max
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end
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:REPEATBALL, proc { |ball, catchRate, battle, battler|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
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catchRate *= multiplier if battle.pbPlayer.owned?(battler.species)
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:TIMERBALL, proc { |ball, catchRate, battle, battler|
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multiplier = [1 + (0.3 * battle.turnCount), 4].min
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catchRate *= multiplier
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:DUSKBALL, proc { |ball, catchRate, battle, battler|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3 : 3.5
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catchRate *= multiplier if battle.time == 2 # Night or in cave
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:QUICKBALL, proc { |ball, catchRate, battle, battler|
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catchRate *= 5 if battle.turnCount == 0
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:FASTBALL, proc { |ball, catchRate, battle, battler|
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baseStats = battler.pokemon.baseStats
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baseSpeed = baseStats[:SPEED]
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catchRate *= 4 if baseSpeed >= 100
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:LEVELBALL, proc { |ball, catchRate, battle, battler|
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maxlevel = 0
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battle.allSameSideBattlers.each { |b| maxlevel = b.level if b.level > maxlevel }
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if maxlevel >= battler.level * 4
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catchRate *= 8
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elsif maxlevel >= battler.level * 2
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catchRate *= 4
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elsif maxlevel > battler.level
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catchRate *= 2
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end
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:LUREBALL, proc { |ball, catchRate, battle, battler|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 5 : 3
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catchRate *= multiplier if GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:HEAVYBALL, proc { |ball, catchRate, battle, battler|
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next 0 if catchRate == 0
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weight = battler.pokemon.species_data.base_stats[:SPEED]
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if Settings::NEW_POKE_BALL_CATCH_RATES
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if weight >= 3000
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catchRate += 30
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elsif weight >= 2000
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catchRate += 20
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elsif weight < 1000
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catchRate -= 20
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end
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else
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if weight >= 4096
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catchRate += 40
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elsif weight >= 3072
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catchRate += 30
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elsif weight >= 2048
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catchRate += 20
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else
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catchRate -= 20
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end
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end
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catchRate = [catchRate, 1].max
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:LOVEBALL, proc { |ball, catchRate, battle, battler|
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battle.allSameSideBattlers.each do |b|
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next if b.species != battler.species
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next if b.gender == battler.gender || b.gender == 2 || battler.gender == 2
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catchRate *= 8
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break
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end
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:MOONBALL, proc { |ball, catchRate, battle, battler|
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# NOTE: Moon Ball cares about whether any species in the target's evolutionary
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# family can evolve with the Moon Stone, not whether the target itself
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# can immediately evolve with the Moon Stone.
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moon_stone = GameData::Item.try_get(:MOONSTONE)
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if moon_stone && battler.pokemon.species_data.family_item_evolutions_use_item?(moon_stone.id)
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catchRate *= 4
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end
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next [catchRate, 255].min
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:SPORTBALL, proc { |ball, catchRate, battle, battler|
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next catchRate * 1.5
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:DREAMBALL, proc { |ball, catchRate, battle, battler|
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catchRate *= 4 if battler.asleep?
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next catchRate
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})
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Battle::PokeBallEffects::ModifyCatchRate.add(:BEASTBALL, proc { |ball, catchRate, battle, battler|
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if battler.pokemon.species_data.has_flag?("UltraBeast")
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catchRate *= 5
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else
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catchRate /= 10
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end
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next catchRate
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})
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#===============================================================================
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# OnCatch
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#===============================================================================
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Battle::PokeBallEffects::OnCatch.add(:HEALBALL, proc { |ball, battle, pkmn|
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pkmn.heal
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})
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Battle::PokeBallEffects::OnCatch.add(:FRIENDBALL, proc { |ball, battle, pkmn|
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pkmn.happiness = 200
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})
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