Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks

This commit is contained in:
Maruno17
2021-05-09 16:48:47 +01:00
parent 326e2e7929
commit 05d3627015
21 changed files with 21 additions and 50 deletions

View File

@@ -66,10 +66,10 @@ class Sprite_Shadow < RPG::Sprite
sy = (@character.direction - 2) / 2 * @ch
if self.angle > 90 || angle < -90
case @character.direction
when 2 then sy = (8- 2) / 2 * @ch
when 4 then sy = (6- 2) / 2 * @ch
when 6 then sy = (4- 2) / 2 * @ch
when 8 then sy = (2- 2) / 2 * @ch
when 2 then sy = @ch * 3
when 4 then sy = @ch * 2
when 6 then sy = @ch
when 8 then sy = 0
end
end
self.src_rect.set(sx, sy, @cw, @ch)