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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -226,9 +226,9 @@ class GifBitmap
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@gifbitmaps = [bitmap]
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@gifdelays = [1]
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else
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=begin
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tmpBase = File.basename(full_path) + "_tmp_"
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filestring = pbGetFileString(filestrName) if filestring
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=begin
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Dir.chdir(ENV["TEMP"]) { # navigate to temp folder since game might be on a CD-ROM
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if filestring && filestring[0] == 0x47 && GifLibrary::PngDll
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result = GifLibrary::GifToPngFilesInMemory.call(filestring,
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@@ -174,8 +174,6 @@ class ColoredPlane < LargePlane
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super
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end
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def update; super; end
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def setPlaneColor(value)
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self.bitmap.fill_rect(0,0,self.bitmap.width,self.bitmap.height,value)
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self.refresh
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@@ -4,7 +4,6 @@
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class Scene_Map
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def updatemini
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oldmws=$game_temp.message_window_showing
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oldvis=false
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$game_temp.message_window_showing=true
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loop do
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$game_map.update
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@@ -619,7 +618,6 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
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controls[i][2] = textlen
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end
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text = textchunks.join("")
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unformattedText = toUnformattedText(text)
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signWaitCount = 0
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signWaitTime = Graphics.frame_rate/2
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haveSpecialClose = false
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