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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -4,7 +4,6 @@
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class Scene_Map
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def updatemini
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oldmws=$game_temp.message_window_showing
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oldvis=false
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$game_temp.message_window_showing=true
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loop do
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$game_map.update
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@@ -619,7 +618,6 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
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controls[i][2] = textlen
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end
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text = textchunks.join("")
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unformattedText = toUnformattedText(text)
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signWaitCount = 0
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signWaitTime = Graphics.frame_rate/2
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haveSpecialClose = false
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