Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks

This commit is contained in:
Maruno17
2021-05-09 16:48:47 +01:00
parent 326e2e7929
commit 05d3627015
21 changed files with 21 additions and 50 deletions

View File

@@ -4,7 +4,6 @@
class Scene_Map
def updatemini
oldmws=$game_temp.message_window_showing
oldvis=false
$game_temp.message_window_showing=true
loop do
$game_map.update
@@ -619,7 +618,6 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
controls[i][2] = textlen
end
text = textchunks.join("")
unformattedText = toUnformattedText(text)
signWaitCount = 0
signWaitTime = Graphics.frame_rate/2
haveSpecialClose = false