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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -322,10 +322,6 @@ module RPG
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def update_tile_position(sprite, index)
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return if !sprite || !sprite.bitmap || !sprite.visible
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weather_type = @type
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if @fading && @fade_time >= [FADE_OLD_TONE_END - @time_shift, 0].max
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weather_type = @target_type
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end
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sprite.x = (@ox + @tile_x + (index % @tiles_wide) * sprite.bitmap.width).round
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sprite.y = (@oy + @tile_y + (index / @tiles_wide) * sprite.bitmap.height).round
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sprite.x += @tiles_wide * sprite.bitmap.width if sprite.x - @ox < -sprite.bitmap.width
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