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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -485,7 +485,6 @@ def pbTrainerBattle(trainerID, trainerName, endSpeech=nil,
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setBattleRule("double") if doubleBattle || $PokemonTemp.waitingTrainer
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# Perform the battle
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if $PokemonTemp.waitingTrainer
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waitingTrainer = $PokemonTemp.waitingTrainer
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decision = pbTrainerBattleCore($PokemonTemp.waitingTrainer,
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[trainerID,trainerName,trainerPartyID,endSpeech]
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)
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