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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -346,8 +346,7 @@ class Maze
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end
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end
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def generateWallGrowthMaze(minWall = nil, maxWall = nil)
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minWall = 0 if !minWall
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def generateWallGrowthMaze(minWall = 0, maxWall = nil)
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maxWall = cellWidth if !maxWall
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nlist = buildNodeList()
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return if nlist.length == 0
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