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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -413,9 +413,9 @@ class PokemonMart_Scene
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itemprice = @adapter.getPrice(item, !@buying)
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itemprice /= 2 if !@buying
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pbDisplay(helptext, true)
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using (numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
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using(numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
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qty = @adapter.getQuantity(item)
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using (inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
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using(inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
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pbPrepareWindow(numwindow)
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pbPrepareWindow(inbagwindow)
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numwindow.viewport = @viewport
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@@ -84,7 +84,6 @@ end
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#===============================================================================
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class PurifyChamberSet
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attr_reader :shadow # The Shadow Pokémon in the middle
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attr_reader :list # The other Pokémon placed around
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attr_reader :facing # Index in list of Pokémon the Shadow Pokémon is facing
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def partialSum(x)
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@@ -596,8 +595,8 @@ class PurifyChamberScreen
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if @chamber.isPurifiable?(set) # if ready for purification
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purifiables.push(set)
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end
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return purifiables.length>0
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end
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return purifiables.length>0
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end
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def pbDoPurify
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