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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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@@ -413,9 +413,9 @@ class PokemonMart_Scene
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itemprice = @adapter.getPrice(item, !@buying)
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itemprice /= 2 if !@buying
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pbDisplay(helptext, true)
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using (numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
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using(numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
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qty = @adapter.getQuantity(item)
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using (inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
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using(inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
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pbPrepareWindow(numwindow)
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pbPrepareWindow(inbagwindow)
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numwindow.viewport = @viewport
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