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tms for fusions
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@@ -548,6 +548,7 @@ class Game_Character
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end
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def move_upper_left
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@through=true
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unless @direction_fix
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@direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
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end
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@@ -556,9 +557,11 @@ class Game_Character
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@y -= 1
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increase_steps
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end
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@through=false
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end
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def move_upper_right
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@through=true
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unless @direction_fix
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@direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
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end
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@@ -567,9 +570,11 @@ class Game_Character
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@y -= 1
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increase_steps
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end
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@through=false
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end
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def move_lower_left
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@through=true
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unless @direction_fix
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@direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
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end
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@@ -578,9 +583,11 @@ class Game_Character
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@y += 1
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increase_steps
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end
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@through=false
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end
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def move_lower_right
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@through=true
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unless @direction_fix
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@direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
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end
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@@ -589,6 +596,7 @@ class Game_Character
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@y += 1
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increase_steps
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end
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@through=false
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end
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def moveLeft90 # anticlockwise
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