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tms for fusions
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@@ -7,6 +7,7 @@ class PokeBattle_Battle
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#=============================================================================
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# Makes sure all Pokémon exist that need to. Alter the type of battle if
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# Makes sure all Pokémon exist that need to. Alter the type of battle if
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# necessary. Will never try to create battler positions, only delete them
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# (except for wild Pokémon whose number of positions are fixed). Reduces the
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# size of each side by 1 and tries again. If the side sizes are uneven, only
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@@ -298,7 +298,7 @@ class PokeBattle_Battle
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@scene.pbSendOutBattlers(sendOuts,startBattle)
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sendOuts.each do |b|
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@scene.pbResetMoveIndex(b[0])
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pbSetSeen(@battlers[b[0]])
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#pbSetSeen(@battlers[b[0]])
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@usedInBattle[b[0]&1][b[0]/2] = true
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end
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end
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