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https://github.com/infinitefusion/infinitefusion-e18.git
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Added prompt for what to do with a caught Pokémon if the party is full, and a battle rule that forces a capture into the party
This commit is contained in:
@@ -70,22 +70,26 @@ module Settings
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# Whether the Exp gained from beating a Pokémon should be scaled depending on
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# the gainer's level.
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SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7)
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SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7)
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# Whether the Exp gained from beating a Pokémon should be divided equally
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# between each participant (true), or whether each participant should gain
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# that much Exp (false). This also applies to Exp gained via the Exp Share
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# (held item version) being distributed to all Exp Share holders.
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SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
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SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
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# Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in
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# the relevant stat.
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MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
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MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
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# Whether the critical capture mechanic applies. Note that its calculation is
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# based on a total of 600+ species (i.e. that many species need to be caught
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# to provide the greatest critical capture chance of 2.5x), and there may be
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# fewer species in your game.
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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# Whether Pokémon gain Exp for capturing a Pokémon.
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
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# Whether the player is asked what to do with a newly caught Pokémon if their
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# party is full. If true, the player can toggle whether they are asked this in
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# the Options screen.
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NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER = (MECHANICS_GENERATION >= 7)
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#=============================================================================
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@@ -259,11 +259,12 @@ end
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#===============================================================================
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SaveData.register_conversion(:v20_add_default_nicknaming_option) do
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SaveData.register_conversion(:v20_add_new_default_options) do
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essentials_version 20
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display_title "Updating Options to include nicknaming setting"
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display_title "Updating Options to include new settings"
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to_value :pokemon_system do |option|
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option.givenicknames = 0 if option.givenicknames.nil?
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option.sendtoboxes = 0 if option.sendtoboxes.nil?
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end
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end
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@@ -69,6 +69,7 @@ class Battle
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attr_accessor :expGain # Whether Pokémon can gain Exp/EVs
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attr_accessor :moneyGain # Whether the player can gain/lose money
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attr_accessor :disablePokeBalls # Whether Poké Balls cannot be thrown at all
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attr_accessor :sendToBoxes # Send to Boxes (0=ask, 1=don't ask, 2=must add to party)
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attr_accessor :rules
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attr_accessor :choices # Choices made by each Pokémon this round
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attr_accessor :megaEvolution # Battle index of each trainer's Pokémon to Mega Evolve
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@@ -140,6 +141,7 @@ class Battle
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@expGain = true
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@moneyGain = true
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@disablePokeBalls = false
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@sendToBoxes = 1
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@rules = {}
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@priority = []
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@priorityTrickRoom = false
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@@ -830,8 +832,10 @@ class Battle
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return @scene.pbDisplayConfirmMessage(msg)
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end
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def pbShowCommands(msg, commands, canCancel = true)
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@scene.pbShowCommands(msg, commands, canCancel)
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# defaultValue of -1 means "can't cancel". If it's 0 or greater, returns that
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# value when pressing the "Back" button.
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def pbShowCommands(msg, commands, defaultValue = -1)
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return @scene.pbShowCommands(msg, commands, defaultValue)
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end
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def pbAnimation(move, user, targets, hitNum = 0)
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@@ -86,7 +86,9 @@ class Battle::Battler
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# Do other things
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@battle.pbClearChoice(@index) # Reset choice
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pbOwnSide.effects[PBEffects::LastRoundFainted] = @battle.turnCount
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if $game_temp.party_direct_damage_taken && pbOwnedByPlayer?
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if $game_temp.party_direct_damage_taken &&
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$game_temp.party_direct_damage_taken[@pokemonIndex] &&
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pbOwnedByPlayer?
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$game_temp.party_direct_damage_taken[@pokemonIndex] = 0
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end
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# Check other battlers' abilities that trigger upon a battler fainting
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@@ -294,7 +294,9 @@ class Battle::Move
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@battle.pbDisplay(_INTL("The substitute took damage for {1}!", target.pbThis(true)))
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end
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if target.damageState.critical
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if $game_temp.party_critical_hits_dealt && user.pbOwnedByPlayer?
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if $game_temp.party_critical_hits_dealt &&
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$game_temp.party_critical_hits_dealt[user.pokemonIndex] &&
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user.pbOwnedByPlayer?
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$game_temp.party_critical_hits_dealt[user.pokemonIndex] += 1
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end
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if target.damageState.affection_critical
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@@ -388,7 +390,9 @@ class Battle::Move
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target.lastHPLostFromFoe = damage # For Metal Burst
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target.lastFoeAttacker.push(user.index) # For Metal Burst
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end
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if $game_temp.party_direct_damage_taken && target.pbOwnedByPlayer?
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if $game_temp.party_direct_damage_taken &&
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$game_temp.party_direct_damage_taken[target.pokemonIndex] &&
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target.pbOwnedByPlayer?
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$game_temp.party_direct_damage_taken[target.pokemonIndex] += damage
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end
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end
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@@ -139,8 +139,10 @@ class Battle::Scene
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#=============================================================================
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# Opens the party screen to choose a Pokémon to switch in (or just view its
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# summary screens)
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# mode: 0=Pokémon command, 1=choose a Pokémon to send to the Boxes, 2=view
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# summaries only
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#=============================================================================
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def pbPartyScreen(idxBattler, canCancel = false)
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def pbPartyScreen(idxBattler, canCancel = false, mode = 0)
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# Fade out and hide all sprites
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visibleSprites = pbFadeOutAndHide(@sprites)
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# Get player's party
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@@ -150,11 +152,13 @@ class Battle::Scene
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# Start party screen
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scene = PokemonParty_Scene.new
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switchScreen = PokemonPartyScreen.new(scene, modParty)
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switchScreen.pbStartScene(_INTL("Choose a Pokémon."), @battle.pbNumPositions(0, 0))
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msg = _INTL("Choose a Pokémon.")
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msg = _INTL("Send which Pokémon to Boxes?") if mode == 1
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switchScreen.pbStartScene(msg, @battle.pbNumPositions(0, 0))
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# Loop while in party screen
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loop do
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# Select a Pokémon
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scene.pbSetHelpText(_INTL("Choose a Pokémon."))
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scene.pbSetHelpText(msg)
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idxParty = switchScreen.pbChoosePokemon
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if idxParty < 0
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next if !canCancel
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@@ -162,13 +166,16 @@ class Battle::Scene
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end
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# Choose a command for the selected Pokémon
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cmdSwitch = -1
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cmdBoxes = -1
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cmdSummary = -1
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commands = []
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commands[cmdSwitch = commands.length] = _INTL("Switch In") if modParty[idxParty].able?
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commands[cmdSwitch = commands.length] = _INTL("Switch In") if mode == 0 && modParty[idxParty].able?
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commands[cmdBoxes = commands.length] = _INTL("Send to Boxes") if mode == 1
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commands[cmdSummary = commands.length] = _INTL("Summary")
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commands[commands.length] = _INTL("Cancel")
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command = scene.pbShowCommands(_INTL("Do what with {1}?", modParty[idxParty].name), commands)
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if cmdSwitch >= 0 && command == cmdSwitch # Switch In
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if (cmdSwitch >= 0 && command == cmdSwitch) || # Switch In
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(cmdBoxes >= 0 && command == cmdBoxes) # Send to Boxes
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idxPartyRet = -1
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partyPos.each_with_index do |pos, i|
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next if pos != idxParty + partyStart
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@@ -12,6 +12,69 @@ module Battle::CatchAndStoreMixin
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end
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end
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# Store the Pokémon
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if pbPlayer.party_full? && (@sendToBoxes == 0 || @sendToBoxes == 2) # Ask/must add to party
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cmds = [_INTL("Add to your party"),
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_INTL("Send to a Box"),
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_INTL("See {1}'s summary", pkmn.name),
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_INTL("Check party")]
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cmds.delete_at(1) if @sendToBoxes == 2
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loop do
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cmd = pbShowCommands(_INTL("Where do you want to send {1} to?", pkmn.name), cmds, 99)
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break if cmd == 99 # Cancelling = send to a Box
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cmd += 1 if cmd >= 1 && @sendToBoxes == 2
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case cmd
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when 0 # Add to your party
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pbDisplay(_INTL("Choose a Pokémon in your party to send to your Boxes."))
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party_index = -1
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@scene.pbPartyScreen(0, true, 1) { |idxParty, _partyScene|
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party_index = idxParty
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next true
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}
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next if party_index < 0 # Cancelled
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party_size = pbPlayer.party.length
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# Send chosen Pokémon to storage
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# NOTE: This doesn't work properly if you catch multiple Pokémon in
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# the same battle, because the code below doesn't alter the
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# contents of pbParty(0), only pbPlayer.party. This means that
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# viewing the party in battle after replacing a party Pokémon
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# with a caught one (which is possible if you've caught a second
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# Pokémon) will not show the first caught Pokémon in the party
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# but will still show the boxed Pokémon in the party. Correcting
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# this would take a surprising amount of code, and it's very
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# unlikely to be needed anyway, so I'm ignoring it for now.
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send_pkmn = pbPlayer.party[party_index]
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box_name = @peer.pbStorePokemon(pbPlayer, send_pkmn)
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pbPlayer.party.delete_at(party_index)
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pbDisplayPaused(_INTL("{1} has been sent to Box \"{2}\".", send_pkmn.name, box_name))
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# Rearrange all remembered properties of party Pokémon
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(party_index...party_size).each do |idx|
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if idx < party_size - 1
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@initialItems[0][idx] = @initialItems[0][idx + 1]
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$game_temp.party_levels_before_battle[idx] = $game_temp.party_levels_before_battle[idx + 1]
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$game_temp.party_critical_hits_dealt[idx] = $game_temp.party_critical_hits_dealt[idx + 1]
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$game_temp.party_direct_damage_taken[idx] = $game_temp.party_direct_damage_taken[idx + 1]
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else
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@initialItems[0][idx] = nil
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$game_temp.party_levels_before_battle[idx] = nil
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$game_temp.party_critical_hits_dealt[idx] = nil
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$game_temp.party_direct_damage_taken[idx] = nil
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end
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end
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break
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when 1 # Send to a Box
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break
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when 2 # See X's summary
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pbFadeOutIn {
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summary_scene = PokemonSummary_Scene.new
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summary_screen = PokemonSummaryScreen.new(summary_scene, true)
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summary_screen.pbStartScreen([pkmn], 0)
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}
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when 3 # Check party
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@scene.pbPartyScreen(0, true, 2)
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end
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end
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end
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# Store as normal (add to party if there's space, or send to a Box if not)
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stored_box = @peer.pbStorePokemon(pbPlayer, pkmn)
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if stored_box < 0
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pbDisplayPaused(_INTL("{1} has been added to your party.", pkmn.name))
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@@ -32,28 +32,29 @@ class Game_Temp
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when "single", "1v1", "1v2", "2v1", "1v3", "3v1",
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"double", "2v2", "2v3", "3v2", "triple", "3v3"
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rules["size"] = rule.to_s.downcase
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when "canlose" then rules["canLose"] = true
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when "cannotlose" then rules["canLose"] = false
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when "canrun" then rules["canRun"] = true
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when "cannotrun" then rules["canRun"] = false
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when "roamerflees" then rules["roamerFlees"] = true
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when "noexp" then rules["expGain"] = false
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when "nomoney" then rules["moneyGain"] = false
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when "disablepokeballs" then rules["disablePokeBalls"] = true
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when "switchstyle" then rules["switchStyle"] = true
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when "setstyle" then rules["switchStyle"] = false
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when "anims" then rules["battleAnims"] = true
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when "noanims" then rules["battleAnims"] = false
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when "canlose" then rules["canLose"] = true
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when "cannotlose" then rules["canLose"] = false
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when "canrun" then rules["canRun"] = true
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when "cannotrun" then rules["canRun"] = false
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when "roamerflees" then rules["roamerFlees"] = true
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when "noexp" then rules["expGain"] = false
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when "nomoney" then rules["moneyGain"] = false
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when "disablepokeballs" then rules["disablePokeBalls"] = true
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when "forcecatchintoparty" then rules["forceCatchIntoParty"] = true
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when "switchstyle" then rules["switchStyle"] = true
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when "setstyle" then rules["switchStyle"] = false
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when "anims" then rules["battleAnims"] = true
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when "noanims" then rules["battleAnims"] = false
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when "terrain"
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rules["defaultTerrain"] = GameData::BattleTerrain.try_get(var)&.id
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when "weather"
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rules["defaultWeather"] = GameData::BattleWeather.try_get(var)&.id
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when "environment", "environ"
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rules["environment"] = GameData::Environment.try_get(var)&.id
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when "backdrop", "battleback" then rules["backdrop"] = var
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when "base" then rules["base"] = var
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when "outcome", "outcomevar" then rules["outcomeVar"] = var
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when "nopartner" then rules["noPartner"] = true
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when "backdrop", "battleback" then rules["backdrop"] = var
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when "base" then rules["base"] = var
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when "outcome", "outcomevar" then rules["outcomeVar"] = var
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when "nopartner" then rules["noPartner"] = true
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else
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raise _INTL("Battle rule \"{1}\" does not exist.", rule)
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end
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@@ -102,6 +103,9 @@ def pbPrepareBattle(battle)
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battle.moneyGain = battleRules["moneyGain"] if !battleRules["moneyGain"].nil?
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# Whether Poké Balls cannot be thrown at all
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battle.disablePokeBalls = battleRules["disablePokeBalls"] if !battleRules["disablePokeBalls"].nil?
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# Whether the player is asked what to do with a new Pokémon when their party is full
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battle.sendToBoxes = $PokemonSystem.sendtoboxes if Settings::NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER
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battle.sendToBoxes = 2 if battleRules["forceCatchIntoParty"]
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# Whether the player is able to switch when an opponent's Pokémon faints
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battle.switchStyle = ($PokemonSystem.battlestyle == 0)
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battle.switchStyle = battleRules["switchStyle"] if !battleRules["switchStyle"].nil?
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@@ -5,6 +5,7 @@ class PokemonSystem
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attr_accessor :textspeed
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attr_accessor :battlescene
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attr_accessor :battlestyle
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attr_accessor :sendtoboxes
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attr_accessor :givenicknames
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attr_accessor :frame
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attr_accessor :textskin
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@@ -19,6 +20,7 @@ class PokemonSystem
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@sendtoboxes = 0 # Send to Boxes (0=manual, 1=automatic)
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@givenicknames = 0 # Give nicknames (0=give, 1=don't give)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@@ -466,9 +468,20 @@ MenuHandlers.add(:options_menu, :movement_style, {
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"set_proc" => proc { |value, _sceme| $PokemonSystem.runstyle = value }
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})
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MenuHandlers.add(:options_menu, :send_to_boxes, {
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"name" => _INTL("Send to Boxes"),
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"order" => 70,
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"type" => EnumOption,
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"parameters" => [_INTL("Manual"), _INTL("Automatic")],
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"description" => _INTL("Choose whether caught Pokémon are sent to your Boxes when your party is full."),
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"condition" => proc { next Settings::NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER },
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"get_proc" => proc { next $PokemonSystem.sendtoboxes },
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"set_proc" => proc { |value, _scene| $PokemonSystem.sendtoboxes = value }
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})
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MenuHandlers.add(:options_menu, :give_nicknames, {
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"name" => _INTL("Give Nicknames"),
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"order" => 70,
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"order" => 80,
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"type" => EnumOption,
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"parameters" => [_INTL("Give"), _INTL("Don't give")],
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"description" => _INTL("Choose whether you can give a nickname to a Pokémon when you obtain it."),
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@@ -478,7 +491,7 @@ MenuHandlers.add(:options_menu, :give_nicknames, {
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MenuHandlers.add(:options_menu, :speech_frame, {
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"name" => _INTL("Speech Frame"),
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"order" => 80,
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"order" => 90,
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"type" => NumberOption,
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"parameters" => 1..Settings::SPEECH_WINDOWSKINS.length,
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"description" => _INTL("Choose the appearance of dialogue boxes."),
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@@ -493,7 +506,7 @@ MenuHandlers.add(:options_menu, :speech_frame, {
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MenuHandlers.add(:options_menu, :menu_frame, {
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"name" => _INTL("Menu Frame"),
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"order" => 90,
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"order" => 100,
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"type" => NumberOption,
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"parameters" => 1..Settings::MENU_WINDOWSKINS.length,
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"description" => _INTL("Choose the appearance of menu boxes."),
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@@ -508,7 +521,7 @@ MenuHandlers.add(:options_menu, :menu_frame, {
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MenuHandlers.add(:options_menu, :text_input_style, {
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"name" => _INTL("Text Entry"),
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"order" => 100,
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"order" => 110,
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"type" => EnumOption,
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"parameters" => [_INTL("Cursor"), _INTL("Keyboard")],
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"description" => _INTL("Choose how you want to enter text."),
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@@ -518,7 +531,7 @@ MenuHandlers.add(:options_menu, :text_input_style, {
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MenuHandlers.add(:options_menu, :screen_size, {
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"name" => _INTL("Screen Size"),
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"order" => 110,
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"order" => 120,
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"type" => EnumOption,
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"parameters" => [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
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"description" => _INTL("Choose the size of the game window."),
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Reference in New Issue
Block a user