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Added prompt for what to do with a caught Pokémon if the party is full, and a battle rule that forces a capture into the party
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@@ -70,22 +70,26 @@ module Settings
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# Whether the Exp gained from beating a Pokémon should be scaled depending on
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# the gainer's level.
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SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7)
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SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7)
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# Whether the Exp gained from beating a Pokémon should be divided equally
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# between each participant (true), or whether each participant should gain
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# that much Exp (false). This also applies to Exp gained via the Exp Share
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# (held item version) being distributed to all Exp Share holders.
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SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
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SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
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# Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in
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# the relevant stat.
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MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
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MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
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# Whether the critical capture mechanic applies. Note that its calculation is
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# based on a total of 600+ species (i.e. that many species need to be caught
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# to provide the greatest critical capture chance of 2.5x), and there may be
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# fewer species in your game.
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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# Whether Pokémon gain Exp for capturing a Pokémon.
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
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# Whether the player is asked what to do with a newly caught Pokémon if their
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# party is full. If true, the player can toggle whether they are asked this in
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# the Options screen.
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NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER = (MECHANICS_GENERATION >= 7)
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#=============================================================================
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